summaryrefslogtreecommitdiffstats
path: root/include/VBox/VBoxGL2D.h
blob: 83a7462cef889ab3f9b744219517c08be9bbaf07 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
/** @file
 *
 * VBox frontends: Qt GUI ("VirtualBox"):
 * OpenGL support info used for 2D support detection
 */

/*
 * Copyright (C) 2009-2020 Oracle Corporation
 *
 * This file is part of VirtualBox Open Source Edition (OSE), as
 * available from http://www.virtualbox.org. This file is free software;
 * you can redistribute it and/or modify it under the terms of the GNU
 * General Public License (GPL) as published by the Free Software
 * Foundation, in version 2 as it comes in the "COPYING" file of the
 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
 *
 * The contents of this file may alternatively be used under the terms
 * of the Common Development and Distribution License Version 1.0
 * (CDDL) only, as it comes in the "COPYING.CDDL" file of the
 * VirtualBox OSE distribution, in which case the provisions of the
 * CDDL are applicable instead of those of the GPL.
 *
 * You may elect to license modified versions of this file under the
 * terms and conditions of either the GPL or the CDDL or both.
 */

#ifndef VBOX_INCLUDED_VBoxGL2D_h
#define VBOX_INCLUDED_VBoxGL2D_h
#ifndef RT_WITHOUT_PRAGMA_ONCE
# pragma once
#endif

#include <iprt/types.h>

typedef char GLchar;

#ifndef GL_COMPILE_STATUS
# define GL_COMPILE_STATUS 0x8b81
#endif
#ifndef GL_LINK_STATUS
# define GL_LINK_STATUS    0x8b82
#endif
#ifndef GL_FRAGMENT_SHADER
# define GL_FRAGMENT_SHADER 0x8b30
#endif
#ifndef GL_VERTEX_SHADER
# define GL_VERTEX_SHADER 0x8b31
#endif

/* GL_ARB_multitexture */
#ifndef GL_TEXTURE0
# define GL_TEXTURE0                    0x84c0
#endif
#ifndef GL_TEXTURE1
# define GL_TEXTURE1                    0x84c1
#endif
#ifndef GL_MAX_TEXTURE_COORDS
# define GL_MAX_TEXTURE_COORDS          0x8871
#endif
#ifndef GL_MAX_TEXTURE_IMAGE_UNITS
# define GL_MAX_TEXTURE_IMAGE_UNITS     0x8872
#endif

#ifndef APIENTRY
# define APIENTRY
#endif

typedef GLvoid (APIENTRY *PFNVBOXVHWA_ACTIVE_TEXTURE) (GLenum texture);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_MULTI_TEX_COORD2I) (GLenum texture, GLint v0, GLint v1);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_MULTI_TEX_COORD2F) (GLenum texture, GLfloat v0, GLfloat v1);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_MULTI_TEX_COORD2D) (GLenum texture, GLdouble v0, GLdouble v1);

/* GL_ARB_texture_rectangle */
#ifndef GL_TEXTURE_RECTANGLE
# define GL_TEXTURE_RECTANGLE 0x84F5
#endif

/* GL_ARB_shader_objects */
/* GL_ARB_fragment_shader */

typedef GLuint (APIENTRY *PFNVBOXVHWA_CREATE_SHADER)  (GLenum type);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_SHADER_SOURCE)  (GLuint shader, GLsizei count, const GLchar **string, const GLint *length);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_COMPILE_SHADER) (GLuint shader);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_DELETE_SHADER)  (GLuint shader);

typedef GLuint (APIENTRY *PFNVBOXVHWA_CREATE_PROGRAM) ();
typedef GLvoid (APIENTRY *PFNVBOXVHWA_ATTACH_SHADER)  (GLuint program, GLuint shader);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_DETACH_SHADER)  (GLuint program, GLuint shader);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_LINK_PROGRAM)   (GLuint program);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_USE_PROGRAM)    (GLuint program);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_DELETE_PROGRAM) (GLuint program);

typedef GLboolean (APIENTRY *PFNVBOXVHWA_IS_SHADER)   (GLuint shader);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_GET_SHADERIV)   (GLuint shader, GLenum pname, GLint *params);
typedef GLboolean (APIENTRY *PFNVBOXVHWA_IS_PROGRAM)  (GLuint program);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_GET_PROGRAMIV)  (GLuint program, GLenum pname, GLint *params);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_GET_ATTACHED_SHADERS) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_GET_SHADER_INFO_LOG)  (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_GET_PROGRAM_INFO_LOG) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef GLint (APIENTRY *PFNVBOXVHWA_GET_UNIFORM_LOCATION) (GLint programObj, const GLchar *name);

typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM1F)(GLint location, GLfloat v0);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM2F)(GLint location, GLfloat v0, GLfloat v1);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM3F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM4F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);

typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM1I)(GLint location, GLint v0);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM2I)(GLint location, GLint v0, GLint v1);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM3I)(GLint location, GLint v0, GLint v1, GLint v2);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_UNIFORM4I)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);

/* GL_ARB_pixel_buffer_object*/
#ifndef Q_WS_MAC
/* apears to be defined on mac */
typedef ptrdiff_t GLsizeiptr;
#endif

#ifndef GL_READ_ONLY
# define GL_READ_ONLY                   0x88B8
#endif
#ifndef GL_WRITE_ONLY
# define GL_WRITE_ONLY                  0x88B9
#endif
#ifndef GL_READ_WRITE
# define GL_READ_WRITE                  0x88BA
#endif
#ifndef GL_STREAM_DRAW
# define GL_STREAM_DRAW                 0x88E0
#endif
#ifndef GL_STREAM_READ
# define GL_STREAM_READ                 0x88E1
#endif
#ifndef GL_STREAM_COPY
# define GL_STREAM_COPY                 0x88E2
#endif
#ifndef GL_DYNAMIC_DRAW
# define GL_DYNAMIC_DRAW                0x88E8
#endif

#ifndef GL_PIXEL_PACK_BUFFER
# define GL_PIXEL_PACK_BUFFER           0x88EB
#endif
#ifndef GL_PIXEL_UNPACK_BUFFER
# define GL_PIXEL_UNPACK_BUFFER         0x88EC
#endif
#ifndef GL_PIXEL_PACK_BUFFER_BINDING
# define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED
#endif
#ifndef GL_PIXEL_UNPACK_BUFFER_BINDING
# define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#endif

typedef GLvoid (APIENTRY *PFNVBOXVHWA_GEN_BUFFERS)(GLsizei n, GLuint *buffers);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_DELETE_BUFFERS)(GLsizei n, const GLuint *buffers);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_BIND_BUFFER)(GLenum target, GLuint buffer);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_BUFFER_DATA)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
typedef GLvoid* (APIENTRY *PFNVBOXVHWA_MAP_BUFFER)(GLenum target, GLenum access);
typedef GLboolean (APIENTRY *PFNVBOXVHWA_UNMAP_BUFFER)(GLenum target);

/* GL_EXT_framebuffer_object */
#ifndef GL_FRAMEBUFFER
# define GL_FRAMEBUFFER                0x8D40
#endif
#ifndef GL_COLOR_ATTACHMENT0
# define GL_COLOR_ATTACHMENT0          0x8CE0
#endif

typedef GLboolean (APIENTRY *PFNVBOXVHWA_IS_FRAMEBUFFER)(GLuint framebuffer);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_BIND_FRAMEBUFFER)(GLenum target, GLuint framebuffer);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_DELETE_FRAMEBUFFERS)(GLsizei n, const GLuint *framebuffers);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_GEN_FRAMEBUFFERS)(GLsizei n, GLuint *framebuffers);
typedef GLenum (APIENTRY *PFNVBOXVHWA_CHECK_FRAMEBUFFER_STATUS)(GLenum target);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_FRAMEBUFFER_TEXTURE1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_FRAMEBUFFER_TEXTURE2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_FRAMEBUFFER_TEXTURE3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef GLvoid (APIENTRY *PFNVBOXVHWA_GET_FRAMEBUFFER_ATTACHMENT_PARAMETRIV)(GLenum target, GLenum attachment, GLenum pname, GLint *params);


/*****************/

/* functions */

/* @todo: move those to VBoxGLInfo class instance members ??? */
extern PFNVBOXVHWA_ACTIVE_TEXTURE vboxglActiveTexture;
extern PFNVBOXVHWA_MULTI_TEX_COORD2I vboxglMultiTexCoord2i;
extern PFNVBOXVHWA_MULTI_TEX_COORD2D vboxglMultiTexCoord2d;
extern PFNVBOXVHWA_MULTI_TEX_COORD2F vboxglMultiTexCoord2f;


extern PFNVBOXVHWA_CREATE_SHADER   vboxglCreateShader;
extern PFNVBOXVHWA_SHADER_SOURCE   vboxglShaderSource;
extern PFNVBOXVHWA_COMPILE_SHADER  vboxglCompileShader;
extern PFNVBOXVHWA_DELETE_SHADER   vboxglDeleteShader;

extern PFNVBOXVHWA_CREATE_PROGRAM  vboxglCreateProgram;
extern PFNVBOXVHWA_ATTACH_SHADER   vboxglAttachShader;
extern PFNVBOXVHWA_DETACH_SHADER   vboxglDetachShader;
extern PFNVBOXVHWA_LINK_PROGRAM    vboxglLinkProgram;
extern PFNVBOXVHWA_USE_PROGRAM     vboxglUseProgram;
extern PFNVBOXVHWA_DELETE_PROGRAM  vboxglDeleteProgram;

extern PFNVBOXVHWA_IS_SHADER       vboxglIsShader;
extern PFNVBOXVHWA_GET_SHADERIV    vboxglGetShaderiv;
extern PFNVBOXVHWA_IS_PROGRAM      vboxglIsProgram;
extern PFNVBOXVHWA_GET_PROGRAMIV   vboxglGetProgramiv;
extern PFNVBOXVHWA_GET_ATTACHED_SHADERS vboxglGetAttachedShaders;
extern PFNVBOXVHWA_GET_SHADER_INFO_LOG  vboxglGetShaderInfoLog;
extern PFNVBOXVHWA_GET_PROGRAM_INFO_LOG vboxglGetProgramInfoLog;

extern PFNVBOXVHWA_GET_UNIFORM_LOCATION vboxglGetUniformLocation;

extern PFNVBOXVHWA_UNIFORM1F vboxglUniform1f;
extern PFNVBOXVHWA_UNIFORM2F vboxglUniform2f;
extern PFNVBOXVHWA_UNIFORM3F vboxglUniform3f;
extern PFNVBOXVHWA_UNIFORM4F vboxglUniform4f;

extern PFNVBOXVHWA_UNIFORM1I vboxglUniform1i;
extern PFNVBOXVHWA_UNIFORM2I vboxglUniform2i;
extern PFNVBOXVHWA_UNIFORM3I vboxglUniform3i;
extern PFNVBOXVHWA_UNIFORM4I vboxglUniform4i;

extern PFNVBOXVHWA_GEN_BUFFERS vboxglGenBuffers;
extern PFNVBOXVHWA_DELETE_BUFFERS vboxglDeleteBuffers;
extern PFNVBOXVHWA_BIND_BUFFER vboxglBindBuffer;
extern PFNVBOXVHWA_BUFFER_DATA vboxglBufferData;
extern PFNVBOXVHWA_MAP_BUFFER vboxglMapBuffer;
extern PFNVBOXVHWA_UNMAP_BUFFER vboxglUnmapBuffer;

extern PFNVBOXVHWA_IS_FRAMEBUFFER vboxglIsFramebuffer;
extern PFNVBOXVHWA_BIND_FRAMEBUFFER vboxglBindFramebuffer;
extern PFNVBOXVHWA_DELETE_FRAMEBUFFERS vboxglDeleteFramebuffers;
extern PFNVBOXVHWA_GEN_FRAMEBUFFERS vboxglGenFramebuffers;
extern PFNVBOXVHWA_CHECK_FRAMEBUFFER_STATUS vboxglCheckFramebufferStatus;
extern PFNVBOXVHWA_FRAMEBUFFER_TEXTURE1D vboxglFramebufferTexture1D;
extern PFNVBOXVHWA_FRAMEBUFFER_TEXTURE2D vboxglFramebufferTexture2D;
extern PFNVBOXVHWA_FRAMEBUFFER_TEXTURE3D vboxglFramebufferTexture3D;
extern PFNVBOXVHWA_GET_FRAMEBUFFER_ATTACHMENT_PARAMETRIV vboxglGetFramebufferAttachmentParameteriv;


class VBoxGLInfo
{
public:
    VBoxGLInfo() :
        mGLVersion(0),
        mFragmentShaderSupported(false),
        mTextureRectangleSupported(false),
        mTextureNP2Supported(false),
        mPBOSupported(false),
        mFBOSupported(false),
        mMultiTexNumSupported(1), /* 1 would mean it is not supported */
        m_GL_ARB_multitexture(false),
        m_GL_ARB_shader_objects(false),
        m_GL_ARB_fragment_shader(false),
        m_GL_ARB_pixel_buffer_object(false),
        m_GL_ARB_texture_rectangle(false),
        m_GL_EXT_texture_rectangle(false),
        m_GL_NV_texture_rectangle(false),
        m_GL_ARB_texture_non_power_of_two(false),
        m_GL_EXT_framebuffer_object(false),
        mInitialized(false)
    {}

    void init(const class QGLContext * pContext);

    bool isInitialized() const { return mInitialized; }

    int getGLVersion() const { return mGLVersion; }
    bool isFragmentShaderSupported() const { return mFragmentShaderSupported; }
    bool isTextureRectangleSupported() const { return mTextureRectangleSupported; }
    bool isTextureNP2Supported() const { return mTextureNP2Supported; }
    bool isPBOSupported() const { return mPBOSupported; }
    /* some ATI drivers do not seem to support non-zero offsets when dealing with PBOs
     * @todo: add a check for that, always unsupported currently */
    bool isPBOOffsetSupported() const { return false; }
    bool isFBOSupported() const { return mFBOSupported; }
    /* 1 would mean it is not supported */
    int getMultiTexNumSupported() const { return mMultiTexNumSupported; }

    static int parseVersion(const GLubyte * ver);
private:
    void initExtSupport(const class QGLContext & context);

    int mGLVersion;
    bool mFragmentShaderSupported;
    bool mTextureRectangleSupported;
    bool mTextureNP2Supported;
    bool mPBOSupported;
    bool mFBOSupported;
    int mMultiTexNumSupported; /* 1 would mean it is not supported */

    bool m_GL_ARB_multitexture;
    bool m_GL_ARB_shader_objects;
    bool m_GL_ARB_fragment_shader;
    bool m_GL_ARB_pixel_buffer_object;
    bool m_GL_ARB_texture_rectangle;
    bool m_GL_EXT_texture_rectangle;
    bool m_GL_NV_texture_rectangle;
    bool m_GL_ARB_texture_non_power_of_two;
    bool m_GL_EXT_framebuffer_object;

    bool mInitialized;
};

class VBoxGLTmpContext
{
public:
    VBoxGLTmpContext();
    ~VBoxGLTmpContext();

    const class QGLContext * makeCurrent();
private:
    class QGLWidget * mWidget;
};


#define VBOXQGL_MAKEFOURCC(ch0, ch1, ch2, ch3)                              \
                ((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) |       \
                ((uint32_t)(uint8_t)(ch2) << 16) | ((uint32_t)(uint8_t)(ch3) << 24 ))

#define FOURCC_AYUV VBOXQGL_MAKEFOURCC('A', 'Y', 'U', 'V')
#define FOURCC_UYVY VBOXQGL_MAKEFOURCC('U', 'Y', 'V', 'Y')
#define FOURCC_YUY2 VBOXQGL_MAKEFOURCC('Y', 'U', 'Y', '2')
#define FOURCC_YV12 VBOXQGL_MAKEFOURCC('Y', 'V', '1', '2')
#define VBOXVHWA_NUMFOURCC 4

class VBoxVHWAInfo
{
public:
    VBoxVHWAInfo() :
        mFourccSupportedCount(0),
        mInitialized(false)
    {}

    VBoxVHWAInfo(const VBoxGLInfo & glInfo) :
        mglInfo(glInfo),
        mFourccSupportedCount(0),
        mInitialized(false)
    {}

    void init(const class QGLContext * pContext);

    bool isInitialized() const { return mInitialized; }

    const VBoxGLInfo & getGlInfo() const { return mglInfo; }

    bool isVHWASupported() const;

    int getFourccSupportedCount() const { return mFourccSupportedCount; }
    const uint32_t * getFourccSupportedList() const { return mFourccSupportedList; }

    static bool checkVHWASupport();
private:
    VBoxGLInfo mglInfo;
    uint32_t mFourccSupportedList[VBOXVHWA_NUMFOURCC];
    int mFourccSupportedCount;

    bool mInitialized;
};

#endif /* !VBOX_INCLUDED_VBoxGL2D_h */