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/* $Id: vcc100-shell32-fakes.cpp $ */
/** @file
* IPRT - Tricks to make the Visual C++ 2010 CRT work on NT4, W2K and XP.
*/
/*
* Copyright (C) 2012-2020 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*
* The contents of this file may alternatively be used under the terms
* of the Common Development and Distribution License Version 1.0
* (CDDL) only, as it comes in the "COPYING.CDDL" file of the
* VirtualBox OSE distribution, in which case the provisions of the
* CDDL are applicable instead of those of the GPL.
*
* You may elect to license modified versions of this file under the
* terms and conditions of either the GPL or the CDDL or both.
*/
/*********************************************************************************************************************************
* Header Files *
*********************************************************************************************************************************/
#define RT_NO_STRICT /* Minimal deps so that it works on NT 3.51 too. */
#include <iprt/types.h>
#include <iprt/assert.h>
#include <iprt/string.h>
#ifndef RT_ARCH_X86
# error "This code is X86 only"
#endif
#define CommandLineToArgvW Ignore_CommandLineToArgvW
#include <iprt/nt/nt-and-windows.h>
#undef CommandLineToArgvW
/*********************************************************************************************************************************
* Defined Constants And Macros *
*********************************************************************************************************************************/
/** Dynamically resolves an kernel32 API. */
#define RESOLVE_ME(ApiNm) \
static decltype(ShellExecuteW) * volatile s_pfnInitialized = NULL; \
static decltype(ApiNm) *s_pfnApi = NULL; \
decltype(ApiNm) *pfnApi; \
if (s_pfnInitialized) \
pfnApi = s_pfnApi; \
else \
{ \
pfnApi = (decltype(pfnApi))GetProcAddress(GetModuleHandleW(L"shell32"), #ApiNm); \
s_pfnApi = pfnApi; \
s_pfnInitialized = ShellExecuteW; /* ensures shell32 is loaded */ \
} do {} while (0)
/** Declare a shell32 API.
* @note We are not exporting them as that causes duplicate symbol troubles in
* the OpenGL bits. */
#define DECL_SHELL32(a_Type) extern "C" a_Type WINAPI
/*********************************************************************************************************************************
* Internal Functions *
*********************************************************************************************************************************/
DECL_SHELL32(LPWSTR *) CommandLineToArgvW(LPCWSTR pwszCmdLine, int *pcArgs)
{
RESOLVE_ME(CommandLineToArgvW);
if (pfnApi)
return pfnApi(pwszCmdLine, pcArgs);
*pcArgs = 0;
return NULL;
}
/* Dummy to force dragging in this object in the link, so the linker
won't accidentally use the symbols from shell32. */
extern "C" int vcc100_shell32_fakes_cpp(void)
{
return 42;
}
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