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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:54:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:54:28 +0000 |
commit | e6918187568dbd01842d8d1d2c808ce16a894239 (patch) | |
tree | 64f88b554b444a49f656b6c656111a145cbbaa28 /src/rocksdb/utilities/persistent_cache/persistent_cache_tier.h | |
parent | Initial commit. (diff) | |
download | ceph-e6918187568dbd01842d8d1d2c808ce16a894239.tar.xz ceph-e6918187568dbd01842d8d1d2c808ce16a894239.zip |
Adding upstream version 18.2.2.upstream/18.2.2
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/rocksdb/utilities/persistent_cache/persistent_cache_tier.h')
-rw-r--r-- | src/rocksdb/utilities/persistent_cache/persistent_cache_tier.h | 342 |
1 files changed, 342 insertions, 0 deletions
diff --git a/src/rocksdb/utilities/persistent_cache/persistent_cache_tier.h b/src/rocksdb/utilities/persistent_cache/persistent_cache_tier.h new file mode 100644 index 000000000..65aadcd3f --- /dev/null +++ b/src/rocksdb/utilities/persistent_cache/persistent_cache_tier.h @@ -0,0 +1,342 @@ +// Copyright (c) 2013, Facebook, Inc. All rights reserved. +// This source code is licensed under both the GPLv2 (found in the +// COPYING file in the root directory) and Apache 2.0 License +// (found in the LICENSE.Apache file in the root directory). +// +#pragma once + +#ifndef ROCKSDB_LITE + +#include <limits> +#include <list> +#include <map> +#include <string> +#include <vector> + +#include "monitoring/histogram.h" +#include "rocksdb/env.h" +#include "rocksdb/persistent_cache.h" +#include "rocksdb/status.h" +#include "rocksdb/system_clock.h" + +// Persistent Cache +// +// Persistent cache is tiered key-value cache that can use persistent medium. It +// is a generic design and can leverage any storage medium -- disk/SSD/NVM/RAM. +// The code has been kept generic but significant benchmark/design/development +// time has been spent to make sure the cache performs appropriately for +// respective storage medium. +// The file defines +// PersistentCacheTier : Implementation that handles individual cache tier +// PersistentTieresCache : Implementation that handles all tiers as a logical +// unit +// +// PersistentTieredCache architecture: +// +--------------------------+ PersistentCacheTier that handles multiple tiers +// | +----------------+ | +// | | RAM | PersistentCacheTier that handles RAM (VolatileCacheImpl) +// | +----------------+ | +// | | next | +// | v | +// | +----------------+ | +// | | NVM | PersistentCacheTier implementation that handles NVM +// | +----------------+ (BlockCacheImpl) +// | | next | +// | V | +// | +----------------+ | +// | | LE-SSD | PersistentCacheTier implementation that handles LE-SSD +// | +----------------+ (BlockCacheImpl) +// | | | +// | V | +// | null | +// +--------------------------+ +// | +// V +// null +namespace ROCKSDB_NAMESPACE { + +// Persistent Cache Config +// +// This struct captures all the options that are used to configure persistent +// cache. Some of the terminologies used in naming the options are +// +// dispatch size : +// This is the size in which IO is dispatched to the device +// +// write buffer size : +// This is the size of an individual write buffer size. Write buffers are +// grouped to form buffered file. +// +// cache size : +// This is the logical maximum for the cache size +// +// qdepth : +// This is the max number of IOs that can issues to the device in parallel +// +// pepeling : +// The writer code path follows pipelined architecture, which means the +// operations are handed off from one stage to another +// +// pipelining backlog size : +// With the pipelined architecture, there can always be backlogging of ops in +// pipeline queues. This is the maximum backlog size after which ops are dropped +// from queue +struct PersistentCacheConfig { + explicit PersistentCacheConfig( + Env* const _env, const std::string& _path, const uint64_t _cache_size, + const std::shared_ptr<Logger>& _log, + const uint32_t _write_buffer_size = 1 * 1024 * 1024 /*1MB*/) { + env = _env; + clock = (env != nullptr) ? env->GetSystemClock().get() + : SystemClock::Default().get(); + path = _path; + log = _log; + cache_size = _cache_size; + writer_dispatch_size = write_buffer_size = _write_buffer_size; + } + + // + // Validate the settings. Our intentions are to catch erroneous settings ahead + // of time instead going violating invariants or causing dead locks. + // + Status ValidateSettings() const { + // (1) check pre-conditions for variables + if (!env || path.empty()) { + return Status::InvalidArgument("empty or null args"); + } + + // (2) assert size related invariants + // - cache size cannot be less than cache file size + // - individual write buffer size cannot be greater than cache file size + // - total write buffer size cannot be less than 2X cache file size + if (cache_size < cache_file_size || write_buffer_size >= cache_file_size || + write_buffer_size * write_buffer_count() < 2 * cache_file_size) { + return Status::InvalidArgument("invalid cache size"); + } + + // (2) check writer settings + // - Queue depth cannot be 0 + // - writer_dispatch_size cannot be greater than writer_buffer_size + // - dispatch size and buffer size need to be aligned + if (!writer_qdepth || writer_dispatch_size > write_buffer_size || + write_buffer_size % writer_dispatch_size) { + return Status::InvalidArgument("invalid writer settings"); + } + + return Status::OK(); + } + + // + // Env abstraction to use for system level operations + // + Env* env; + SystemClock* clock; + // + // Path for the block cache where blocks are persisted + // + std::string path; + + // + // Log handle for logging messages + // + std::shared_ptr<Logger> log; + + // + // Enable direct IO for reading + // + bool enable_direct_reads = true; + + // + // Enable direct IO for writing + // + bool enable_direct_writes = false; + + // + // Logical cache size + // + uint64_t cache_size = std::numeric_limits<uint64_t>::max(); + + // cache-file-size + // + // Cache consists of multiples of small files. This parameter defines the + // size of an individual cache file + // + // default: 1M + uint32_t cache_file_size = 100ULL * 1024 * 1024; + + // writer-qdepth + // + // The writers can issues IO to the devices in parallel. This parameter + // controls the max number if IOs that can issues in parallel to the block + // device + // + // default :1 + uint32_t writer_qdepth = 1; + + // pipeline-writes + // + // The write optionally follow pipelined architecture. This helps + // avoid regression in the eviction code path of the primary tier. This + // parameter defines if pipelining is enabled or disabled + // + // default: true + bool pipeline_writes = true; + + // max-write-pipeline-backlog-size + // + // Max pipeline buffer size. This is the maximum backlog we can accumulate + // while waiting for writes. After the limit, new ops will be dropped. + // + // Default: 1GiB + uint64_t max_write_pipeline_backlog_size = 1ULL * 1024 * 1024 * 1024; + + // write-buffer-size + // + // This is the size in which buffer slabs are allocated. + // + // Default: 1M + uint32_t write_buffer_size = 1ULL * 1024 * 1024; + + // write-buffer-count + // + // This is the total number of buffer slabs. This is calculated as a factor of + // file size in order to avoid dead lock. + size_t write_buffer_count() const { + assert(write_buffer_size); + return static_cast<size_t>((writer_qdepth + 1.2) * cache_file_size / + write_buffer_size); + } + + // writer-dispatch-size + // + // The writer thread will dispatch the IO at the specified IO size + // + // default: 1M + uint64_t writer_dispatch_size = 1ULL * 1024 * 1024; + + // is_compressed + // + // This option determines if the cache will run in compressed mode or + // uncompressed mode + bool is_compressed = true; + + PersistentCacheConfig MakePersistentCacheConfig( + const std::string& path, const uint64_t size, + const std::shared_ptr<Logger>& log); + + std::string ToString() const; +}; + +// Persistent Cache Tier +// +// This a logical abstraction that defines a tier of the persistent cache. Tiers +// can be stacked over one another. PersistentCahe provides the basic definition +// for accessing/storing in the cache. PersistentCacheTier extends the interface +// to enable management and stacking of tiers. +class PersistentCacheTier : public PersistentCache { + public: + using Tier = std::shared_ptr<PersistentCacheTier>; + + virtual ~PersistentCacheTier() {} + + // Open the persistent cache tier + virtual Status Open(); + + // Close the persistent cache tier + virtual Status Close(); + + // Reserve space up to 'size' bytes + virtual bool Reserve(const size_t size); + + // Erase a key from the cache + virtual bool Erase(const Slice& key); + + // Print stats to string recursively + virtual std::string PrintStats(); + + virtual PersistentCache::StatsType Stats() override; + + // Insert to page cache + virtual Status Insert(const Slice& page_key, const char* data, + const size_t size) override = 0; + + // Lookup page cache by page identifier + virtual Status Lookup(const Slice& page_key, std::unique_ptr<char[]>* data, + size_t* size) override = 0; + + // Does it store compressed data ? + virtual bool IsCompressed() override = 0; + + virtual std::string GetPrintableOptions() const override = 0; + + virtual uint64_t NewId() override; + + // Return a reference to next tier + virtual Tier& next_tier() { return next_tier_; } + + // Set the value for next tier + virtual void set_next_tier(const Tier& tier) { + assert(!next_tier_); + next_tier_ = tier; + } + + virtual void TEST_Flush() { + if (next_tier_) { + next_tier_->TEST_Flush(); + } + } + + private: + Tier next_tier_; // next tier + std::atomic<uint64_t> last_id_{1}; +}; + +// PersistentTieredCache +// +// Abstraction that helps you construct a tiers of persistent caches as a +// unified cache. The tier(s) of cache will act a single tier for management +// ease and support PersistentCache methods for accessing data. +class PersistentTieredCache : public PersistentCacheTier { + public: + virtual ~PersistentTieredCache(); + + Status Open() override; + Status Close() override; + bool Erase(const Slice& key) override; + std::string PrintStats() override; + PersistentCache::StatsType Stats() override; + Status Insert(const Slice& page_key, const char* data, + const size_t size) override; + Status Lookup(const Slice& page_key, std::unique_ptr<char[]>* data, + size_t* size) override; + bool IsCompressed() override; + + std::string GetPrintableOptions() const override { + return "PersistentTieredCache"; + } + + void AddTier(const Tier& tier); + + Tier& next_tier() override { + auto it = tiers_.end(); + return (*it)->next_tier(); + } + + void set_next_tier(const Tier& tier) override { + auto it = tiers_.end(); + (*it)->set_next_tier(tier); + } + + void TEST_Flush() override { + assert(!tiers_.empty()); + tiers_.front()->TEST_Flush(); + PersistentCacheTier::TEST_Flush(); + } + + protected: + std::list<Tier> tiers_; // list of tiers top-down +}; + +} // namespace ROCKSDB_NAMESPACE + +#endif |