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+/*
+ * Copyright 1993, 1995 Christopher Seiwald.
+ *
+ * This file is part of Jam - see jam.c for Copyright information.
+ */
+
+/* This file is ALSO:
+ * Copyright 2022 René Ferdinand Rivera Morell
+ * Copyright 2001-2004 David Abrahams.
+ * Distributed under the Boost Software License, Version 1.0.
+ * (See accompanying file LICENSE.txt or https://www.bfgroup.xyz/b2/LICENSE.txt)
+ */
+
+/*
+ * lists.h - the LIST structure and routines to manipulate them
+ *
+ * The whole of jam relies on lists of objects as a datatype. This module, in
+ * conjunction with object.c, handles these relatively efficiently.
+ *
+ * Structures defined:
+ *
+ * LIST - list of OBJECTs
+ * LOL - list of LISTs
+ *
+ * External routines:
+ *
+ * list_append() - append a list onto another one, returning total
+ * list_new() - tack an object onto the end of a list of objects
+ * list_copy() - copy a whole list of objects
+ * list_sublist() - copy a subset of a list of objects
+ * list_free() - free a list of objects
+ * list_print() - print a list of objects to stdout
+ * list_length() - return the number of items in the list
+ *
+ * lol_init() - initialize a LOL (list of lists)
+ * lol_add() - append a LIST onto an LOL
+ * lol_free() - free the LOL and its LISTs
+ * lol_get() - return one of the LISTs in the LOL
+ * lol_print() - debug print LISTS separated by ":"
+ */
+
+#ifndef LISTS_DWA20011022_H
+#define LISTS_DWA20011022_H
+
+#include "config.h"
+#include "object.h"
+
+#ifdef HAVE_PYTHON
+# include <Python.h>
+#endif
+
+/*
+ * LIST - list of strings
+ */
+
+struct LIST {
+ union {
+ int32_t size;
+ struct LIST * next;
+ OBJECT * align;
+ } impl;
+
+ LIST()
+ {
+ this->impl.next = nullptr;
+ }
+};
+
+typedef LIST * list_ptr;
+typedef OBJECT * * LISTITER;
+
+/*
+ * LOL - list of LISTs
+ */
+
+#define LOL_MAX 19
+typedef struct _lol {
+ int32_t count;
+ LIST * list[ LOL_MAX ];
+} LOL;
+
+LIST * list_new( OBJECT * value );
+LIST * list_append( LIST * destination, LIST * source );
+LIST * list_copy( LIST * );
+LIST * list_copy_range( LIST * destination, LISTITER first, LISTITER last );
+void list_free( LIST * head );
+LIST * list_push_back( LIST * head, OBJECT * value );
+void list_print( LIST * );
+int32_t list_length( LIST * );
+LIST * list_sublist( LIST *, int32_t start, int32_t count );
+LIST * list_pop_front( LIST * );
+LIST * list_sort( LIST * );
+LIST * list_unique( LIST * sorted_list );
+int32_t list_in( LIST *, OBJECT * value );
+LIST * list_reverse( LIST * );
+int32_t list_cmp( LIST * lhs, LIST * rhs );
+int32_t list_is_sublist( LIST * sub, LIST * l );
+void list_done();
+
+LISTITER list_begin( LIST * );
+LISTITER list_end( LIST * );
+#define list_next( it ) ((it) + 1)
+#define list_item( it ) (*(it))
+#define list_empty( l ) ((l) == L0)
+#define list_front( l ) list_item( list_begin( l ) )
+
+#define L0 ((LIST *)0)
+
+void lol_add( LOL *, LIST * );
+void lol_init( LOL * );
+void lol_free( LOL * );
+LIST * lol_get( LOL *, int i );
+void lol_print( LOL * );
+void lol_build( LOL *, char const * * elements );
+
+#ifdef HAVE_PYTHON
+PyObject * list_to_python( LIST * );
+LIST * list_from_python( PyObject * );
+#endif
+
+namespace b2 { namespace jam {
+ struct list
+ {
+ struct iterator
+ {
+ inline explicit iterator(LISTITER i) : list_i(i) {}
+
+ inline iterator operator++()
+ {
+ list_i = list_next(list_i);
+ return *this;
+ }
+ inline iterator operator++(int)
+ {
+ iterator result{*this};
+ list_i = list_next(list_i);
+ return result;
+ }
+ inline bool operator==(iterator other) const { return list_i == other.list_i; }
+ inline bool operator!=(iterator other) const { return list_i != other.list_i; }
+ inline OBJECT *& operator*() const { return list_item(list_i); }
+ inline OBJECT ** operator->() const { return &list_item(list_i); }
+
+ private:
+
+ LISTITER list_i;
+ };
+
+ friend struct iterator;
+
+ inline list(const list &other)
+ : list_obj(list_copy(other.list_obj)) {}
+ inline explicit list(const object &o)
+ : list_obj(list_new(object_copy(o))) {}
+ inline explicit list(LIST *l)
+ : list_obj(list_copy(l)) {}
+
+ inline ~list() { if (list_obj) list_free(list_obj); }
+ inline LIST* release()
+ {
+ LIST* r = list_obj;
+ list_obj = nullptr;
+ return r;
+ }
+
+ inline iterator begin() { return iterator(list_begin(list_obj)); }
+ inline iterator end() { return iterator(list_end(list_obj)); }
+ inline bool empty() const { return list_empty(list_obj) || length() == 0; }
+ inline int32_t length() const { return list_length(list_obj); }
+ inline list &append(const list &other)
+ {
+ list_obj = list_append(list_obj, list_copy(other.list_obj));
+ return *this;
+ }
+
+ private:
+
+ LIST *list_obj = nullptr;
+ };
+}}
+
+#endif