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+// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
+// vim: ts=8 sw=2 smarttab
+/*
+ * Ceph - scalable distributed file system
+ *
+ * Copyright (C) 2004-2006 Sage Weil <sage@newdream.net>
+ *
+ * This is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software
+ * Foundation. See file COPYING.
+ *
+ */
+
+#ifndef CEPH_CONNECTION_H
+#define CEPH_CONNECTION_H
+
+#include <stdlib.h>
+#include <ostream>
+
+#include "auth/Auth.h"
+#include "common/RefCountedObj.h"
+#include "common/config.h"
+#include "common/debug.h"
+#include "common/ref.h"
+#include "common/ceph_mutex.h"
+#include "include/ceph_assert.h" // Because intusive_ptr clobbers our assert...
+#include "include/buffer.h"
+#include "include/types.h"
+#include "common/item_history.h"
+#include "msg/MessageRef.h"
+
+// ======================================================
+
+// abstract Connection, for keeping per-connection state
+
+class Messenger;
+
+#ifdef UNIT_TESTS_BUILT
+class Interceptor;
+#endif
+
+struct Connection : public RefCountedObjectSafe {
+ mutable ceph::mutex lock = ceph::make_mutex("Connection::lock");
+ Messenger *msgr;
+ RefCountedPtr priv;
+ int peer_type = -1;
+ int64_t peer_id = -1; // [msgr2 only] the 0 of osd.0, 4567 or client.4567
+ safe_item_history<entity_addrvec_t> peer_addrs;
+ utime_t last_keepalive, last_keepalive_ack;
+ bool anon = false; ///< anonymous outgoing connection
+private:
+ uint64_t features = 0;
+public:
+ bool is_loopback = false;
+ bool failed = false; // true if we are a lossy connection that has failed.
+
+ int rx_buffers_version = 0;
+ std::map<ceph_tid_t,std::pair<ceph::buffer::list, int>> rx_buffers;
+
+ // authentication state
+ // FIXME make these private after ms_handle_authorizer is removed
+public:
+ AuthCapsInfo peer_caps_info;
+ EntityName peer_name;
+ uint64_t peer_global_id = 0;
+
+#ifdef UNIT_TESTS_BUILT
+ Interceptor *interceptor;
+#endif
+
+public:
+ void set_priv(const RefCountedPtr& o) {
+ std::lock_guard l{lock};
+ priv = o;
+ }
+
+ RefCountedPtr get_priv() {
+ std::lock_guard l{lock};
+ return priv;
+ }
+
+ void clear_priv() {
+ std::lock_guard l{lock};
+ priv.reset(nullptr);
+ }
+
+ /**
+ * Used to judge whether this connection is ready to send. Usually, the
+ * implementation need to build a own shakehand or sesson then it can be
+ * ready to send.
+ *
+ * @return true if ready to send, or false otherwise
+ */
+ virtual bool is_connected() = 0;
+
+ virtual bool is_msgr2() const {
+ return false;
+ }
+
+ bool is_anon() const {
+ return anon;
+ }
+
+ Messenger *get_messenger() {
+ return msgr;
+ }
+
+ /**
+ * Queue the given Message to send out on the given Connection.
+ * Success in this function does not guarantee Message delivery, only
+ * success in queueing the Message. Other guarantees may be provided based
+ * on the Connection policy.
+ *
+ * @param m The Message to send. The Messenger consumes a single reference
+ * when you pass it in.
+ *
+ * @return 0 on success, or -errno on failure.
+ */
+ virtual int send_message(Message *m) = 0;
+
+ virtual int send_message2(MessageRef m)
+ {
+ return send_message(m.detach()); /* send_message(Message *m) consumes a reference */
+ }
+
+ /**
+ * Send a "keepalive" ping along the given Connection, if it's working.
+ * If the underlying connection has broken, this function does nothing.
+ *
+ * @return 0, or implementation-defined error numbers.
+ */
+ virtual void send_keepalive() = 0;
+ /**
+ * Mark down the given Connection.
+ *
+ * This will cause us to discard its outgoing queue, and if reset
+ * detection is enabled in the policy and the endpoint tries to
+ * reconnect they will discard their queue when we inform them of
+ * the session reset.
+ *
+ * It does not generate any notifications to the Dispatcher.
+ */
+ virtual void mark_down() = 0;
+
+ /**
+ * Mark a Connection as "disposable", setting it to lossy
+ * (regardless of initial Policy). This does not immediately close
+ * the Connection once Messages have been delivered, so as long as
+ * there are no errors you can continue to receive responses; but it
+ * will not attempt to reconnect for message delivery or preserve
+ * your old delivery semantics, either.
+ *
+ * TODO: There's some odd stuff going on in our SimpleMessenger
+ * implementation during connect that looks unused; is there
+ * more of a contract that that's enforcing?
+ */
+ virtual void mark_disposable() = 0;
+
+ // WARNING / FIXME: this is not populated for loopback connections
+ AuthCapsInfo& get_peer_caps_info() {
+ return peer_caps_info;
+ }
+ const EntityName& get_peer_entity_name() {
+ return peer_name;
+ }
+ uint64_t get_peer_global_id() {
+ return peer_global_id;
+ }
+
+ int get_peer_type() const { return peer_type; }
+ void set_peer_type(int t) { peer_type = t; }
+
+ // peer_id is only defined for msgr2
+ int64_t get_peer_id() const { return peer_id; }
+ void set_peer_id(int64_t t) { peer_id = t; }
+
+ bool peer_is_mon() const { return peer_type == CEPH_ENTITY_TYPE_MON; }
+ bool peer_is_mgr() const { return peer_type == CEPH_ENTITY_TYPE_MGR; }
+ bool peer_is_mds() const { return peer_type == CEPH_ENTITY_TYPE_MDS; }
+ bool peer_is_osd() const { return peer_type == CEPH_ENTITY_TYPE_OSD; }
+ bool peer_is_client() const { return peer_type == CEPH_ENTITY_TYPE_CLIENT; }
+
+ /// which of the peer's addrs is actually in use for this connection
+ virtual entity_addr_t get_peer_socket_addr() const = 0;
+
+ entity_addr_t get_peer_addr() const {
+ return peer_addrs->front();
+ }
+ const entity_addrvec_t& get_peer_addrs() const {
+ return *peer_addrs;
+ }
+ void set_peer_addr(const entity_addr_t& a) {
+ peer_addrs = entity_addrvec_t(a);
+ }
+ void set_peer_addrs(const entity_addrvec_t& av) { peer_addrs = av; }
+
+ uint64_t get_features() const { return features; }
+ bool has_feature(uint64_t f) const { return features & f; }
+ bool has_features(uint64_t f) const {
+ return (features & f) == f;
+ }
+ void set_features(uint64_t f) { features = f; }
+ void set_feature(uint64_t f) { features |= f; }
+
+ virtual int get_con_mode() const {
+ return CEPH_CON_MODE_CRC;
+ }
+
+ void post_rx_buffer(ceph_tid_t tid, ceph::buffer::list& bl) {
+#if 0
+ std::lock_guard l{lock};
+ ++rx_buffers_version;
+ rx_buffers[tid] = pair<bufferlist,int>(bl, rx_buffers_version);
+#endif
+ }
+
+ void revoke_rx_buffer(ceph_tid_t tid) {
+#if 0
+ std::lock_guard l{lock};
+ rx_buffers.erase(tid);
+#endif
+ }
+
+ utime_t get_last_keepalive() const {
+ std::lock_guard l{lock};
+ return last_keepalive;
+ }
+ void set_last_keepalive(utime_t t) {
+ std::lock_guard l{lock};
+ last_keepalive = t;
+ }
+ utime_t get_last_keepalive_ack() const {
+ std::lock_guard l{lock};
+ return last_keepalive_ack;
+ }
+ void set_last_keepalive_ack(utime_t t) {
+ std::lock_guard l{lock};
+ last_keepalive_ack = t;
+ }
+ bool is_blackhole() const;
+
+protected:
+ Connection(CephContext *cct, Messenger *m)
+ : RefCountedObjectSafe(cct),
+ msgr(m)
+ {}
+
+ ~Connection() override {
+ //generic_dout(0) << "~Connection " << this << dendl;
+ }
+};
+
+using ConnectionRef = ceph::ref_t<Connection>;
+
+#endif /* CEPH_CONNECTION_H */