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+// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
+// vim: ts=8 sw=2 smarttab
+/*
+ * Ceph - scalable distributed file system
+ *
+ * Copyright (C) 2014 UnitedStack <haomai@unitedstack.com>
+ *
+ * Author: Haomai Wang <haomaiwang@gmail.com>
+ *
+ * This is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software
+ * Foundation. See file COPYING.
+ *
+ */
+
+#ifndef CEPH_ASYNCMESSENGER_H
+#define CEPH_ASYNCMESSENGER_H
+
+#include <map>
+#include <optional>
+
+#include "include/types.h"
+#include "include/xlist.h"
+#include "include/spinlock.h"
+#include "include/unordered_map.h"
+#include "include/unordered_set.h"
+
+#include "common/ceph_mutex.h"
+#include "common/Cond.h"
+#include "common/Thread.h"
+
+#include "msg/SimplePolicyMessenger.h"
+#include "msg/DispatchQueue.h"
+#include "AsyncConnection.h"
+#include "Event.h"
+
+#include "include/ceph_assert.h"
+
+class AsyncMessenger;
+
+/**
+ * If the Messenger binds to a specific address, the Processor runs
+ * and listens for incoming connections.
+ */
+class Processor {
+ AsyncMessenger *msgr;
+ ceph::NetHandler net;
+ Worker *worker;
+ std::vector<ServerSocket> listen_sockets;
+ EventCallbackRef listen_handler;
+
+ class C_processor_accept;
+
+ public:
+ Processor(AsyncMessenger *r, Worker *w, CephContext *c);
+ ~Processor() { delete listen_handler; };
+
+ void stop();
+ int bind(const entity_addrvec_t &bind_addrs,
+ const std::set<int>& avoid_ports,
+ entity_addrvec_t* bound_addrs);
+ void start();
+ void accept();
+};
+
+/*
+ * AsyncMessenger is represented for maintaining a set of asynchronous connections,
+ * it may own a bind address and the accepted connections will be managed by
+ * AsyncMessenger.
+ *
+ */
+
+class AsyncMessenger : public SimplePolicyMessenger {
+ // First we have the public Messenger interface implementation...
+public:
+ /**
+ * Initialize the AsyncMessenger!
+ *
+ * @param cct The CephContext to use
+ * @param name The name to assign ourselves
+ * _nonce A unique ID to use for this AsyncMessenger. It should not
+ * be a value that will be repeated if the daemon restarts.
+ */
+ AsyncMessenger(CephContext *cct, entity_name_t name, const std::string &type,
+ std::string mname, uint64_t _nonce);
+
+ /**
+ * Destroy the AsyncMessenger. Pretty simple since all the work is done
+ * elsewhere.
+ */
+ ~AsyncMessenger() override;
+
+ /** @defgroup Accessors
+ * @{
+ */
+ bool set_addr_unknowns(const entity_addrvec_t &addr) override;
+
+ int get_dispatch_queue_len() override {
+ return dispatch_queue.get_queue_len();
+ }
+
+ double get_dispatch_queue_max_age(utime_t now) override {
+ return dispatch_queue.get_max_age(now);
+ }
+ /** @} Accessors */
+
+ /**
+ * @defgroup Configuration functions
+ * @{
+ */
+ void set_cluster_protocol(int p) override {
+ ceph_assert(!started && !did_bind);
+ cluster_protocol = p;
+ }
+
+ int bind(const entity_addr_t& bind_addr,
+ std::optional<entity_addrvec_t> public_addrs=std::nullopt) override;
+ int rebind(const std::set<int>& avoid_ports) override;
+ int bindv(const entity_addrvec_t& bind_addrs,
+ std::optional<entity_addrvec_t> public_addrs=std::nullopt) override;
+
+ int client_bind(const entity_addr_t& bind_addr) override;
+
+ int client_reset() override;
+
+ bool should_use_msgr2() override;
+
+ /** @} Configuration functions */
+
+ /**
+ * @defgroup Startup/Shutdown
+ * @{
+ */
+ int start() override;
+ void wait() override;
+ int shutdown() override;
+
+ /** @} // Startup/Shutdown */
+
+ /**
+ * @defgroup Messaging
+ * @{
+ */
+ int send_to(Message *m, int type, const entity_addrvec_t& addrs) override;
+
+ /** @} // Messaging */
+
+ /**
+ * @defgroup Connection Management
+ * @{
+ */
+ ConnectionRef connect_to(int type,
+ const entity_addrvec_t& addrs,
+ bool anon, bool not_local_dest=false) override;
+ ConnectionRef get_loopback_connection() override;
+ void mark_down(const entity_addr_t& addr) override {
+ mark_down_addrs(entity_addrvec_t(addr));
+ }
+ void mark_down_addrs(const entity_addrvec_t& addrs) override;
+ void mark_down_all() override {
+ shutdown_connections(true);
+ }
+ /** @} // Connection Management */
+
+ /**
+ * @defgroup Inner classes
+ * @{
+ */
+
+ /**
+ * @} // Inner classes
+ */
+
+protected:
+ /**
+ * @defgroup Messenger Interfaces
+ * @{
+ */
+ /**
+ * Start up the DispatchQueue thread once we have somebody to dispatch to.
+ */
+ void ready() override;
+ /** @} // Messenger Interfaces */
+
+private:
+
+ /**
+ * @defgroup Utility functions
+ * @{
+ */
+
+ /**
+ * Create a connection associated with the given entity (of the given type).
+ * Initiate the connection. (This function returning does not guarantee
+ * connection success.)
+ *
+ * @param addrs The address(es) of the entity to connect to.
+ * @param type The peer type of the entity at the address.
+ *
+ * @return a pointer to the newly-created connection. Caller does not own a
+ * reference; take one if you need it.
+ */
+ AsyncConnectionRef create_connect(const entity_addrvec_t& addrs, int type,
+ bool anon);
+
+
+ void _finish_bind(const entity_addrvec_t& bind_addrs,
+ const entity_addrvec_t& listen_addrs);
+
+ entity_addrvec_t _filter_addrs(const entity_addrvec_t& addrs);
+
+ private:
+ NetworkStack *stack;
+ std::vector<Processor*> processors;
+ friend class Processor;
+ DispatchQueue dispatch_queue;
+
+ // the worker run messenger's cron jobs
+ Worker *local_worker;
+
+ std::string ms_type;
+
+ /// overall lock used for AsyncMessenger data structures
+ ceph::mutex lock = ceph::make_mutex("AsyncMessenger::lock");
+ // AsyncMessenger stuff
+ /// approximately unique ID set by the Constructor for use in entity_addr_t
+ uint64_t nonce;
+
+ /// true, specifying we haven't learned our addr; set false when we find it.
+ // maybe this should be protected by the lock?
+ bool need_addr = true;
+
+ /**
+ * set to bind addresses if bind or bindv were called before NetworkStack
+ * was ready to bind
+ */
+ entity_addrvec_t pending_bind_addrs;
+
+ /**
+ * set to public addresses (those announced by the msgr's protocols).
+ * they are stored to handle the cases when either:
+ * a) bind or bindv were called before NetworkStack was ready to bind,
+ * b) rebind is called down the road.
+ */
+ std::optional<entity_addrvec_t> saved_public_addrs;
+
+ /**
+ * false; set to true if a pending bind exists
+ */
+ bool pending_bind = false;
+
+ /**
+ * The following aren't lock-protected since you shouldn't be able to race
+ * the only writers.
+ */
+
+ /**
+ * false; set to true if the AsyncMessenger bound to a specific address;
+ * and set false again by Accepter::stop().
+ */
+ bool did_bind = false;
+ /// counter for the global seq our connection protocol uses
+ __u32 global_seq = 0;
+ /// lock to protect the global_seq
+ ceph::spinlock global_seq_lock;
+
+ /**
+ * hash map of addresses to Asyncconnection
+ *
+ * NOTE: a Asyncconnection* with state CLOSED may still be in the map but is considered
+ * invalid and can be replaced by anyone holding the msgr lock
+ */
+ ceph::unordered_map<entity_addrvec_t, AsyncConnectionRef> conns;
+
+ /**
+ * list of connection are in the process of accepting
+ *
+ * These are not yet in the conns map.
+ */
+ std::set<AsyncConnectionRef> accepting_conns;
+
+ /// anonymous outgoing connections
+ std::set<AsyncConnectionRef> anon_conns;
+
+ /**
+ * list of connection are closed which need to be clean up
+ *
+ * Because AsyncMessenger and AsyncConnection follow a lock rule that
+ * we can lock AsyncMesenger::lock firstly then lock AsyncConnection::lock
+ * but can't reversed. This rule is aimed to avoid dead lock.
+ * So if AsyncConnection want to unregister itself from AsyncMessenger,
+ * we pick up this idea that just queue itself to this set and do lazy
+ * deleted for AsyncConnection. "_lookup_conn" must ensure not return a
+ * AsyncConnection in this set.
+ */
+ ceph::mutex deleted_lock = ceph::make_mutex("AsyncMessenger::deleted_lock");
+ std::set<AsyncConnectionRef> deleted_conns;
+
+ EventCallbackRef reap_handler;
+
+ /// internal cluster protocol version, if any, for talking to entities of the same type.
+ int cluster_protocol = 0;
+
+ ceph::condition_variable stop_cond;
+ bool stopped = true;
+
+ /* You must hold this->lock for the duration of use! */
+ const auto& _lookup_conn(const entity_addrvec_t& k) {
+ static const AsyncConnectionRef nullref;
+ ceph_assert(ceph_mutex_is_locked(lock));
+ auto p = conns.find(k);
+ if (p == conns.end()) {
+ return nullref;
+ }
+
+ // lazy delete, see "deleted_conns"
+ // don't worry omit, Connection::send_message can handle this case.
+ if (p->second->is_unregistered()) {
+ std::lock_guard l{deleted_lock};
+ if (deleted_conns.erase(p->second)) {
+ p->second->get_perf_counter()->dec(l_msgr_active_connections);
+ conns.erase(p);
+ return nullref;
+ }
+ }
+
+ return p->second;
+ }
+
+ void _init_local_connection() {
+ ceph_assert(ceph_mutex_is_locked(lock));
+ local_connection->peer_addrs = *my_addrs;
+ local_connection->peer_type = my_name.type();
+ local_connection->set_features(CEPH_FEATURES_ALL);
+ ms_deliver_handle_fast_connect(local_connection.get());
+ }
+
+ void shutdown_connections(bool queue_reset);
+
+public:
+
+ /// con used for sending messages to ourselves
+ AsyncConnectionRef local_connection;
+
+ /**
+ * @defgroup AsyncMessenger internals
+ * @{
+ */
+ /**
+ * This wraps _lookup_conn.
+ */
+ AsyncConnectionRef lookup_conn(const entity_addrvec_t& k) {
+ std::lock_guard l{lock};
+ return _lookup_conn(k); /* make new ref! */
+ }
+
+ int accept_conn(const AsyncConnectionRef& conn);
+ bool learned_addr(const entity_addr_t &peer_addr_for_me);
+ void add_accept(Worker *w, ConnectedSocket cli_socket,
+ const entity_addr_t &listen_addr,
+ const entity_addr_t &peer_addr);
+ NetworkStack *get_stack() {
+ return stack;
+ }
+
+ uint64_t get_nonce() const {
+ return nonce;
+ }
+
+ /**
+ * Increment the global sequence for this AsyncMessenger and return it.
+ * This is for the connect protocol, although it doesn't hurt if somebody
+ * else calls it.
+ *
+ * @return a global sequence ID that nobody else has seen.
+ */
+ __u32 get_global_seq(__u32 old=0) {
+ std::lock_guard<ceph::spinlock> lg(global_seq_lock);
+
+ if (old > global_seq)
+ global_seq = old;
+ __u32 ret = ++global_seq;
+
+ return ret;
+ }
+ /**
+ * Get the protocol version we support for the given peer type: either
+ * a peer protocol (if it matches our own), the protocol version for the
+ * peer (if we're connecting), or our protocol version (if we're accepting).
+ */
+ int get_proto_version(int peer_type, bool connect) const;
+
+ /**
+ * Fill in the address and peer type for the local connection, which
+ * is used for delivering messages back to ourself.
+ */
+ void init_local_connection() {
+ std::lock_guard l{lock};
+ local_connection->is_loopback = true;
+ _init_local_connection();
+ }
+
+ /**
+ * Unregister connection from `conns`
+ *
+ * See "deleted_conns"
+ */
+ void unregister_conn(const AsyncConnectionRef& conn) {
+ std::lock_guard l{deleted_lock};
+ deleted_conns.emplace(std::move(conn));
+ conn->unregister();
+
+ if (deleted_conns.size() >= cct->_conf->ms_async_reap_threshold) {
+ local_worker->center.dispatch_event_external(reap_handler);
+ }
+ }
+
+ /**
+ * Reap dead connection from `deleted_conns`
+ *
+ * @return the number of dead connections
+ *
+ * See "deleted_conns"
+ */
+ void reap_dead();
+
+ /**
+ * @} // AsyncMessenger Internals
+ */
+} ;
+
+#endif /* CEPH_ASYNCMESSENGER_H */