diff options
Diffstat (limited to '')
-rw-r--r-- | src/rocksdb/include/rocksdb/write_batch_base.h | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/src/rocksdb/include/rocksdb/write_batch_base.h b/src/rocksdb/include/rocksdb/write_batch_base.h new file mode 100644 index 000000000..f6f39ef0b --- /dev/null +++ b/src/rocksdb/include/rocksdb/write_batch_base.h @@ -0,0 +1,144 @@ +// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. +// This source code is licensed under both the GPLv2 (found in the +// COPYING file in the root directory) and Apache 2.0 License +// (found in the LICENSE.Apache file in the root directory). +// Copyright (c) 2011 The LevelDB Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. See the AUTHORS file for names of contributors. + +#pragma once + +#include <cstddef> + +#include "rocksdb/rocksdb_namespace.h" +#include "rocksdb/wide_columns.h" + +namespace ROCKSDB_NAMESPACE { + +class Slice; +class Status; +class ColumnFamilyHandle; +class WriteBatch; +struct SliceParts; + +// Abstract base class that defines the basic interface for a write batch. +// See WriteBatch for a basic implementation and WrithBatchWithIndex for an +// indexed implementation. +class WriteBatchBase { + public: + virtual ~WriteBatchBase() {} + + // Store the mapping "key->value" in the database. + virtual Status Put(ColumnFamilyHandle* column_family, const Slice& key, + const Slice& value) = 0; + virtual Status Put(const Slice& key, const Slice& value) = 0; + virtual Status Put(ColumnFamilyHandle* column_family, const Slice& key, + const Slice& ts, const Slice& value) = 0; + + // Variant of Put() that gathers output like writev(2). The key and value + // that will be written to the database are concatenations of arrays of + // slices. + virtual Status Put(ColumnFamilyHandle* column_family, const SliceParts& key, + const SliceParts& value); + virtual Status Put(const SliceParts& key, const SliceParts& value); + + // Store the mapping "key->{column1:value1, column2:value2, ...}" in the + // column family specified by "column_family". + virtual Status PutEntity(ColumnFamilyHandle* column_family, const Slice& key, + const WideColumns& columns) = 0; + + // Merge "value" with the existing value of "key" in the database. + // "key->merge(existing, value)" + virtual Status Merge(ColumnFamilyHandle* column_family, const Slice& key, + const Slice& value) = 0; + virtual Status Merge(const Slice& key, const Slice& value) = 0; + virtual Status Merge(ColumnFamilyHandle* column_family, const Slice& key, + const Slice& ts, const Slice& value) = 0; + + // variant that takes SliceParts + virtual Status Merge(ColumnFamilyHandle* column_family, const SliceParts& key, + const SliceParts& value); + virtual Status Merge(const SliceParts& key, const SliceParts& value); + + // If the database contains a mapping for "key", erase it. Else do nothing. + virtual Status Delete(ColumnFamilyHandle* column_family, + const Slice& key) = 0; + virtual Status Delete(const Slice& key) = 0; + virtual Status Delete(ColumnFamilyHandle* column_family, const Slice& key, + const Slice& ts) = 0; + + // variant that takes SliceParts + virtual Status Delete(ColumnFamilyHandle* column_family, + const SliceParts& key); + virtual Status Delete(const SliceParts& key); + + // If the database contains a mapping for "key", erase it. Expects that the + // key was not overwritten. Else do nothing. + virtual Status SingleDelete(ColumnFamilyHandle* column_family, + const Slice& key) = 0; + virtual Status SingleDelete(const Slice& key) = 0; + virtual Status SingleDelete(ColumnFamilyHandle* column_family, + const Slice& key, const Slice& ts) = 0; + + // variant that takes SliceParts + virtual Status SingleDelete(ColumnFamilyHandle* column_family, + const SliceParts& key); + virtual Status SingleDelete(const SliceParts& key); + + // If the database contains mappings in the range ["begin_key", "end_key"), + // erase them. Else do nothing. + virtual Status DeleteRange(ColumnFamilyHandle* column_family, + const Slice& begin_key, const Slice& end_key) = 0; + virtual Status DeleteRange(const Slice& begin_key, const Slice& end_key) = 0; + virtual Status DeleteRange(ColumnFamilyHandle* column_family, + const Slice& begin_key, const Slice& end_key, + const Slice& ts) = 0; + + // variant that takes SliceParts + virtual Status DeleteRange(ColumnFamilyHandle* column_family, + const SliceParts& begin_key, + const SliceParts& end_key); + virtual Status DeleteRange(const SliceParts& begin_key, + const SliceParts& end_key); + + // Append a blob of arbitrary size to the records in this batch. The blob will + // be stored in the transaction log but not in any other file. In particular, + // it will not be persisted to the SST files. When iterating over this + // WriteBatch, WriteBatch::Handler::LogData will be called with the contents + // of the blob as it is encountered. Blobs, puts, deletes, and merges will be + // encountered in the same order in which they were inserted. The blob will + // NOT consume sequence number(s) and will NOT increase the count of the batch + // + // Example application: add timestamps to the transaction log for use in + // replication. + virtual Status PutLogData(const Slice& blob) = 0; + + // Clear all updates buffered in this batch. + virtual void Clear() = 0; + + // Covert this batch into a WriteBatch. This is an abstracted way of + // converting any WriteBatchBase(eg WriteBatchWithIndex) into a basic + // WriteBatch. + virtual WriteBatch* GetWriteBatch() = 0; + + // Records the state of the batch for future calls to RollbackToSavePoint(). + // May be called multiple times to set multiple save points. + virtual void SetSavePoint() = 0; + + // Remove all entries in this batch (Put, Merge, Delete, PutLogData) since the + // most recent call to SetSavePoint() and removes the most recent save point. + // If there is no previous call to SetSavePoint(), behaves the same as + // Clear(). + virtual Status RollbackToSavePoint() = 0; + + // Pop the most recent save point. + // If there is no previous call to SetSavePoint(), Status::NotFound() + // will be returned. + // Otherwise returns Status::OK(). + virtual Status PopSavePoint() = 0; + + // Sets the maximum size of the write batch in bytes. 0 means no limit. + virtual void SetMaxBytes(size_t max_bytes) = 0; +}; + +} // namespace ROCKSDB_NAMESPACE |