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+// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
+// This source code is licensed under both the GPLv2 (found in the
+// COPYING file in the root directory) and Apache 2.0 License
+// (found in the LICENSE.Apache file in the root directory).
+// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file. See the AUTHORS file for names of contributors.
+//
+
+// Compression context cache allows to cache compression/uncompression contexts
+// This helps with Random Read latencies and reduces CPU utilization
+// Caching is implemented using CoreLocal facility. Compression/Uncompression
+// instances are cached on a per core basis using CoreLocalArray. A borrowed
+// instance is atomically replaced with a sentinel value for the time of being
+// used. If it turns out that another thread is already makes use of the
+// instance we still create one on the heap which is later is destroyed.
+
+#pragma once
+
+#include <stdint.h>
+
+#include "rocksdb/rocksdb_namespace.h"
+
+namespace ROCKSDB_NAMESPACE {
+class ZSTDUncompressCachedData;
+
+class CompressionContextCache {
+ public:
+ // Singleton
+ static CompressionContextCache* Instance();
+ static void InitSingleton();
+ CompressionContextCache(const CompressionContextCache&) = delete;
+ CompressionContextCache& operator=(const CompressionContextCache&) = delete;
+
+ ZSTDUncompressCachedData GetCachedZSTDUncompressData();
+ void ReturnCachedZSTDUncompressData(int64_t idx);
+
+ private:
+ // Singleton
+ CompressionContextCache();
+ ~CompressionContextCache();
+
+ class Rep;
+ Rep* rep_;
+};
+
+} // namespace ROCKSDB_NAMESPACE