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Diffstat (limited to 'src/rocksdb/util/repeatable_thread.h')
-rw-r--r-- | src/rocksdb/util/repeatable_thread.h | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/src/rocksdb/util/repeatable_thread.h b/src/rocksdb/util/repeatable_thread.h new file mode 100644 index 000000000..c75ad7c49 --- /dev/null +++ b/src/rocksdb/util/repeatable_thread.h @@ -0,0 +1,149 @@ +// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. +// This source code is licensed under both the GPLv2 (found in the +// COPYING file in the root directory) and Apache 2.0 License +// (found in the LICENSE.Apache file in the root directory). + +#pragma once + +#include <functional> +#include <string> + +#include "monitoring/instrumented_mutex.h" +#include "port/port.h" +#include "rocksdb/system_clock.h" +#include "util/mutexlock.h" + +namespace ROCKSDB_NAMESPACE { + +// Simple wrapper around port::Thread that supports calling a callback every +// X seconds. If you pass in 0, then it will call your callback repeatedly +// without delay. +class RepeatableThread { + public: + RepeatableThread(std::function<void()> function, + const std::string& thread_name, SystemClock* clock, + uint64_t delay_us, uint64_t initial_delay_us = 0) + : function_(function), + thread_name_("rocksdb:" + thread_name), + clock_(clock), + delay_us_(delay_us), + initial_delay_us_(initial_delay_us), + mutex_(clock), + cond_var_(&mutex_), + running_(true), +#ifndef NDEBUG + waiting_(false), + run_count_(0), +#endif + thread_([this] { thread(); }) { + } + + void cancel() { + { + InstrumentedMutexLock l(&mutex_); + if (!running_) { + return; + } + running_ = false; + cond_var_.SignalAll(); + } + thread_.join(); + } + + bool IsRunning() { return running_; } + + ~RepeatableThread() { cancel(); } + +#ifndef NDEBUG + // Wait until RepeatableThread starting waiting, call the optional callback, + // then wait for one run of RepeatableThread. Tests can use provide a + // custom clock object to mock time, and use the callback here to bump current + // time and trigger RepeatableThread. See repeatable_thread_test for example. + // + // Note: only support one caller of this method. + void TEST_WaitForRun(std::function<void()> callback = nullptr) { + InstrumentedMutexLock l(&mutex_); + while (!waiting_) { + cond_var_.Wait(); + } + uint64_t prev_count = run_count_; + if (callback != nullptr) { + callback(); + } + cond_var_.SignalAll(); + while (!(run_count_ > prev_count)) { + cond_var_.Wait(); + } + } +#endif + + private: + bool wait(uint64_t delay) { + InstrumentedMutexLock l(&mutex_); + if (running_ && delay > 0) { + uint64_t wait_until = clock_->NowMicros() + delay; +#ifndef NDEBUG + waiting_ = true; + cond_var_.SignalAll(); +#endif + while (running_) { + cond_var_.TimedWait(wait_until); + if (clock_->NowMicros() >= wait_until) { + break; + } + } +#ifndef NDEBUG + waiting_ = false; +#endif + } + return running_; + } + + void thread() { +#if defined(_GNU_SOURCE) && defined(__GLIBC_PREREQ) +#if __GLIBC_PREREQ(2, 12) + // Set thread name. + auto thread_handle = thread_.native_handle(); + int ret __attribute__((__unused__)) = + pthread_setname_np(thread_handle, thread_name_.c_str()); + assert(ret == 0); +#endif +#endif + + assert(delay_us_ > 0); + if (!wait(initial_delay_us_)) { + return; + } + do { + function_(); +#ifndef NDEBUG + { + InstrumentedMutexLock l(&mutex_); + run_count_++; + cond_var_.SignalAll(); + } +#endif + } while (wait(delay_us_)); + } + + const std::function<void()> function_; + const std::string thread_name_; + SystemClock* clock_; + const uint64_t delay_us_; + const uint64_t initial_delay_us_; + + // Mutex lock should be held when accessing running_, waiting_ + // and run_count_. + InstrumentedMutex mutex_; + InstrumentedCondVar cond_var_; + bool running_; +#ifndef NDEBUG + // RepeatableThread waiting for timeout. + bool waiting_; + // Times function_ had run. + uint64_t run_count_; +#endif + port::Thread thread_; +}; + +} // namespace ROCKSDB_NAMESPACE |