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+// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
+// vim: ts=8 sw=2 smarttab
+/*
+ * Ceph - scalable distributed file system
+ *
+ * Copyright (C) 2004-2006 Sage Weil <sage@newdream.net>
+ *
+ * This is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software
+ * Foundation. See file COPYING.
+ *
+ */
+
+#ifndef CEPH_MSG_DIRECTMESSENGER_H
+#define CEPH_MSG_DIRECTMESSENGER_H
+
+#include "msg/SimplePolicyMessenger.h"
+#include "common/Semaphore.h"
+
+
+class DispatchStrategy;
+
+/**
+ * DirectMessenger provides a direct path between two messengers
+ * within a process. A pair of DirectMessengers share their
+ * DispatchStrategy with each other, and calls to send_message()
+ * forward the message directly to the other.
+ *
+ * This is for testing and i/o injection only, and cannot be used
+ * for normal messengers with ms_type.
+ */
+class DirectMessenger : public SimplePolicyMessenger {
+ private:
+ /// strategy for local dispatch
+ std::unique_ptr<DispatchStrategy> dispatchers;
+ /// peer instance for comparison in get_connection()
+ entity_inst_t peer_inst;
+ /// connection that sends to the peer's dispatchers
+ ConnectionRef peer_connection;
+ /// connection that sends to my own dispatchers
+ ConnectionRef loopback_connection;
+ /// semaphore for signalling wait() from shutdown()
+ Semaphore sem;
+
+ public:
+ DirectMessenger(CephContext *cct, entity_name_t name,
+ string mname, uint64_t nonce,
+ DispatchStrategy *dispatchers);
+ ~DirectMessenger();
+
+ /// attach to a peer messenger. must be called before start()
+ int set_direct_peer(DirectMessenger *peer);
+
+
+ // Messenger interface
+
+ /// sets the addr. must not be called after set_direct_peer() or start()
+ int bind(const entity_addr_t& bind_addr) override;
+
+ /// sets the addr. must not be called after set_direct_peer() or start()
+ int client_bind(const entity_addr_t& bind_addr) override;
+
+ /// starts dispatchers
+ int start() override;
+
+ /// breaks connections, stops dispatchers, and unblocks callers of wait()
+ int shutdown() override;
+
+ /// blocks until shutdown() completes
+ void wait() override;
+
+ /// returns a connection to the peer instance, a loopback connection to our
+ /// own instance, or null if not connected
+ ConnectionRef get_connection(const entity_inst_t& dst) override;
+
+ /// returns a loopback connection that dispatches to this messenger
+ ConnectionRef get_loopback_connection() override;
+
+ /// dispatches a message to the peer instance if connected
+ int send_message(Message *m, const entity_inst_t& dst) override;
+
+ /// mark down the connection for the given address
+ void mark_down(const entity_addr_t& a) override;
+
+ /// mark down all connections
+ void mark_down_all() override;
+
+
+ // unimplemented Messenger interface
+ void set_addr_unknowns(const entity_addr_t &addr) override {}
+ void set_addr(const entity_addr_t &addr) override {}
+ int get_dispatch_queue_len() override { return 0; }
+ double get_dispatch_queue_max_age(utime_t now) override { return 0; }
+ void set_cluster_protocol(int p) override {}
+};
+
+#endif