// (c) Copyright Juergen Hunold 2016 // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE.txt or copy at // https://www.bfgroup.xyz/b2/LICENSE.txt) #define BOOST_TEST_MODULE QtGamepad #include #include BOOST_AUTO_TEST_CASE( defines) { BOOST_CHECK_EQUAL(BOOST_IS_DEFINED(QT_CORE_LIB), true); BOOST_CHECK_EQUAL(BOOST_IS_DEFINED(QT_GAMEPAD_LIB), true); } /*! Try to detect a device */ BOOST_AUTO_TEST_CASE( gamepad ) { auto gamepads = QGamepadManager::instance()->connectedGamepads(); if (gamepads.isEmpty()) { return; } QGamepad gamepad(*gamepads.begin()); }