// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include "memory/concurrent_arena.h" #include #include "port/port.h" #include "util/random.h" namespace ROCKSDB_NAMESPACE { thread_local size_t ConcurrentArena::tls_cpuid = 0; namespace { // If the shard block size is too large, in the worst case, every core // allocates a block without populate it. If the shared block size is // 1MB, 64 cores will quickly allocate 64MB, and may quickly trigger a // flush. Cap the size instead. const size_t kMaxShardBlockSize = size_t{128 * 1024}; } // namespace ConcurrentArena::ConcurrentArena(size_t block_size, AllocTracker* tracker, size_t huge_page_size) : shard_block_size_(std::min(kMaxShardBlockSize, block_size / 8)), shards_(), arena_(block_size, tracker, huge_page_size) { Fixup(); } ConcurrentArena::Shard* ConcurrentArena::Repick() { auto shard_and_index = shards_.AccessElementAndIndex(); // even if we are cpu 0, use a non-zero tls_cpuid so we can tell we // have repicked tls_cpuid = shard_and_index.second | shards_.Size(); return shard_and_index.first; } } // namespace ROCKSDB_NAMESPACE