// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #pragma once #include #include #include #include #include #include #include "db/version_edit.h" #include "rocksdb/flush_block_policy.h" #include "rocksdb/listener.h" #include "rocksdb/options.h" #include "rocksdb/status.h" #include "rocksdb/table.h" #include "table/meta_blocks.h" #include "table/table_builder.h" #include "util/compression.h" namespace ROCKSDB_NAMESPACE { class BlockBuilder; class BlockHandle; class WritableFile; struct BlockBasedTableOptions; extern const uint64_t kBlockBasedTableMagicNumber; extern const uint64_t kLegacyBlockBasedTableMagicNumber; class BlockBasedTableBuilder : public TableBuilder { public: // Create a builder that will store the contents of the table it is // building in *file. Does not close the file. It is up to the // caller to close the file after calling Finish(). BlockBasedTableBuilder(const BlockBasedTableOptions& table_options, const TableBuilderOptions& table_builder_options, WritableFileWriter* file); // No copying allowed BlockBasedTableBuilder(const BlockBasedTableBuilder&) = delete; BlockBasedTableBuilder& operator=(const BlockBasedTableBuilder&) = delete; // REQUIRES: Either Finish() or Abandon() has been called. ~BlockBasedTableBuilder(); // Add key,value to the table being constructed. // REQUIRES: key is after any previously added key according to comparator. // REQUIRES: Finish(), Abandon() have not been called void Add(const Slice& key, const Slice& value) override; // Return non-ok iff some error has been detected. Status status() const override; // Return non-ok iff some error happens during IO. IOStatus io_status() const override; // Finish building the table. Stops using the file passed to the // constructor after this function returns. // REQUIRES: Finish(), Abandon() have not been called Status Finish() override; // Indicate that the contents of this builder should be abandoned. Stops // using the file passed to the constructor after this function returns. // If the caller is not going to call Finish(), it must call Abandon() // before destroying this builder. // REQUIRES: Finish(), Abandon() have not been called void Abandon() override; // Number of calls to Add() so far. uint64_t NumEntries() const override; bool IsEmpty() const override; // Size of the file generated so far. If invoked after a successful // Finish() call, returns the size of the final generated file. uint64_t FileSize() const override; // Estimated size of the file generated so far. This is used when // FileSize() cannot estimate final SST size, e.g. parallel compression // is enabled. uint64_t EstimatedFileSize() const override; bool NeedCompact() const override; // Get table properties TableProperties GetTableProperties() const override; // Get file checksum std::string GetFileChecksum() const override; // Get file checksum function name const char* GetFileChecksumFuncName() const override; void SetSeqnoTimeTableProperties( const std::string& encoded_seqno_to_time_mapping, uint64_t oldest_ancestor_time) override; private: bool ok() const { return status().ok(); } // Transition state from buffered to unbuffered. See `Rep::State` API comment // for details of the states. // REQUIRES: `rep_->state == kBuffered` void EnterUnbuffered(); // Call block's Finish() method and then // - in buffered mode, buffer the uncompressed block contents. // - in unbuffered mode, write the compressed block contents to file. void WriteBlock(BlockBuilder* block, BlockHandle* handle, BlockType blocktype); // Compress and write block content to the file. void WriteBlock(const Slice& block_contents, BlockHandle* handle, BlockType block_type); // Directly write data to the file. void WriteMaybeCompressedBlock(const Slice& data, CompressionType, BlockHandle* handle, BlockType block_type, const Slice* raw_data = nullptr); void SetupCacheKeyPrefix(const TableBuilderOptions& tbo); template Status InsertBlockInCache(const Slice& block_contents, const BlockHandle* handle, BlockType block_type); Status InsertBlockInCacheHelper(const Slice& block_contents, const BlockHandle* handle, BlockType block_type); Status InsertBlockInCompressedCache(const Slice& block_contents, const CompressionType type, const BlockHandle* handle); void WriteFilterBlock(MetaIndexBuilder* meta_index_builder); void WriteIndexBlock(MetaIndexBuilder* meta_index_builder, BlockHandle* index_block_handle); void WritePropertiesBlock(MetaIndexBuilder* meta_index_builder); void WriteCompressionDictBlock(MetaIndexBuilder* meta_index_builder); void WriteRangeDelBlock(MetaIndexBuilder* meta_index_builder); void WriteFooter(BlockHandle& metaindex_block_handle, BlockHandle& index_block_handle); struct Rep; class BlockBasedTablePropertiesCollectorFactory; class BlockBasedTablePropertiesCollector; Rep* rep_; struct ParallelCompressionRep; // Advanced operation: flush any buffered key/value pairs to file. // Can be used to ensure that two adjacent entries never live in // the same data block. Most clients should not need to use this method. // REQUIRES: Finish(), Abandon() have not been called void Flush(); // Some compression libraries fail when the uncompressed size is bigger than // int. If uncompressed size is bigger than kCompressionSizeLimit, don't // compress it const uint64_t kCompressionSizeLimit = std::numeric_limits::max(); // Get blocks from mem-table walking thread, compress them and // pass them to the write thread. Used in parallel compression mode only void BGWorkCompression(const CompressionContext& compression_ctx, UncompressionContext* verify_ctx); // Given uncompressed block content, try to compress it and return result and // compression type void CompressAndVerifyBlock(const Slice& uncompressed_block_data, bool is_data_block, const CompressionContext& compression_ctx, UncompressionContext* verify_ctx, std::string* compressed_output, Slice* result_block_contents, CompressionType* result_compression_type, Status* out_status); // Get compressed blocks from BGWorkCompression and write them into SST void BGWorkWriteMaybeCompressedBlock(); // Initialize parallel compression context and // start BGWorkCompression and BGWorkWriteMaybeCompressedBlock threads void StartParallelCompression(); // Stop BGWorkCompression and BGWorkWriteMaybeCompressedBlock threads void StopParallelCompression(); }; Slice CompressBlock(const Slice& uncompressed_data, const CompressionInfo& info, CompressionType* type, uint32_t format_version, bool do_sample, std::string* compressed_output, std::string* sampled_output_fast, std::string* sampled_output_slow); } // namespace ROCKSDB_NAMESPACE