// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). #include #include #include #include #include #include #include #include #include #include "memory/concurrent_arena.h" #include "port/port.h" #include "test_util/sync_point.h" #include "util/dynamic_bloom.h" #include "util/random.h" #pragma once #ifndef NDEBUG namespace ROCKSDB_NAMESPACE { // A hacky allocator for single use. // Arena depends on SyncPoint and create circular dependency. class SingleAllocator : public Allocator { public: char* Allocate(size_t) override { assert(false); return nullptr; } char* AllocateAligned(size_t bytes, size_t, Logger*) override { buf_.resize(bytes); return const_cast(buf_.data()); } size_t BlockSize() const override { assert(false); return 0; } private: std::string buf_; }; struct SyncPoint::Data { Data() : point_filter_(&alloc_, /*total_bits=*/8192), enabled_(false) {} // Enable proper deletion by subclasses virtual ~Data() {} // successor/predecessor map loaded from LoadDependency std::unordered_map> successors_; std::unordered_map> predecessors_; std::unordered_map> callbacks_; std::unordered_map> markers_; std::unordered_map marked_thread_id_; std::mutex mutex_; std::condition_variable cv_; // sync points that have been passed through std::unordered_set cleared_points_; SingleAllocator alloc_; // A filter before holding mutex to speed up process. DynamicBloom point_filter_; std::atomic enabled_; int num_callbacks_running_ = 0; void LoadDependency(const std::vector& dependencies); void LoadDependencyAndMarkers(const std::vector& dependencies, const std::vector& markers); bool PredecessorsAllCleared(const std::string& point); void SetCallBack(const std::string& point, const std::function& callback) { std::lock_guard lock(mutex_); callbacks_[point] = callback; point_filter_.Add(point); } void ClearCallBack(const std::string& point); void ClearAllCallBacks(); void EnableProcessing() { enabled_ = true; } void DisableProcessing() { enabled_ = false; } void ClearTrace() { std::lock_guard lock(mutex_); cleared_points_.clear(); } bool DisabledByMarker(const std::string& point, std::thread::id thread_id) { auto marked_point_iter = marked_thread_id_.find(point); return marked_point_iter != marked_thread_id_.end() && thread_id != marked_point_iter->second; } void Process(const Slice& point, void* cb_arg); }; } // namespace ROCKSDB_NAMESPACE #endif // NDEBUG