Futures and promises -------------------- A *future* is a result of a computation that may not be available yet. Examples include: * a data buffer that we are reading from the network * the expiration of a timer * the completion of a disk write * the result computation that requires the values from one or more other futures. a *promise* is an object or function that provides you with a future, with the expectation that it will fulfill the future. Promises and futures simplify asynchronous programming since they decouple the event producer (the promise) and the event consumer (whoever uses the future). Whether the promise is fulfilled before the future is consumed, or vice versa, does not change the outcome of the code. Consuming a future ------------------ You consume a future by using its *then()* method, providing it with a callback (typically a lambda). For example, consider the following operation: ```C++ future get(); // promises an int will be produced eventually future<> put(int) // promises to store an int void f() { get().then([] (int value) { put(value + 1).then([] { std::cout << "value stored successfully\n"; }); }); } ``` Here, we initiate a *get()* operation, requesting that when it completes, a *put()* operation will be scheduled with an incremented value. We also request that when the *put()* completes, some text will be printed out. Chaining futures ---------------- If a *then()* lambda returns a future (call it x), then that *then()* will return a future (call it y) that will receive the same value. This removes the need for nesting lambda blocks; for example the code above could be rewritten as: ```C++ future get(); // promises an int will be produced eventually future<> put(int) // promises to store an int void f() { get().then([] (int value) { return put(value + 1); }).then([] { std::cout << "value stored successfully\n"; }); } ``` Loops ----- Loops are achieved with a tail call; for example: ```C++ future get(); // promises an int will be produced eventually future<> put(int) // promises to store an int future<> loop_to(int end) { if (value == end) { return make_ready_future<>(); } get().then([end] (int value) { return put(value + 1); }).then([end] { return loop_to(end); }); } ``` The *make_ready_future()* function returns a future that is already available --- corresponding to the loop termination condition, where no further I/O needs to take place. Under the hood -------------- When the loop above runs, both *then* method calls execute immediately --- but without executing the bodies. What happens is the following: 1. `get()` is called, initiates the I/O operation, and allocates a temporary structure (call it `f1`). 2. The first `then()` call chains its body to `f1` and allocates another temporary structure, `f2`. 3. The second `then()` call chains its body to `f2`. Again, all this runs immediately without waiting for anything. After the I/O operation initiated by `get()` completes, it calls the continuation stored in `f1`, calls it, and frees `f1`. The continuation calls `put()`, which initiates the I/O operation required to perform the store, and allocates a temporary object `f12`, and chains some glue code to it. After the I/O operation initiated by `put()` completes, it calls the continuation associated with `f12`, which simply tells it to call the continuation associated with `f2`. This continuation simply calls `loop_to()`. Both `f12` and `f2` are freed. `loop_to()` then calls `get()`, which starts the process all over again, allocating new versions of `f1` and `f2`. Handling exceptions ------------------- If a `.then()` clause throws an exception, the scheduler will catch it and cancel any dependent `.then()` clauses. If you want to trap the exception, add a `.then_wrapped()` clause at the end: ```C++ future receive(); request parse(buffer buf); future process(request req); future<> send(response resp); void f() { receive().then([] (buffer buf) { return process(parse(std::move(buf)); }).then([] (response resp) { return send(std::move(resp)); }).then([] { f(); }).then_wrapped([] (auto&& f) { try { f.get(); } catch (std::exception& e) { // your handler goes here } }); } ``` The previous future is passed as a parameter to the lambda, and its value can be inspected with `f.get()`. When the `get()` variable is called as a function, it will re-throw the exception that aborted processing, and you can then apply any needed error handling. It is essentially a transformation of ```C++ buffer receive(); request parse(buffer buf); response process(request req); void send(response resp); void f() { try { while (true) { auto req = parse(receive()); auto resp = process(std::move(req)); send(std::move(resp)); } } catch (std::exception& e) { // your handler goes here } } ``` Note, however, that the `.then_wrapped()` clause will be scheduled both when exception occurs or not. Therefore, the mere fact that `.then_wrapped()` is executed does not mean that an exception was thrown. Only the execution of the catch block can guarantee that. This is shown below: ```C++ future receive(); void f() { receive().then_wrapped([] (future f) { try { my_type x = f.get(); return do_something(x); } catch (std::exception& e) { // your handler goes here } }); } ``` ### Setup notes SeaStar is a high performance framework and tuned to get the best performance by default. As such, we're tuned towards polling vs interrupt driven. Our assumption is that applications written for SeaStar will be busy handling 100,000 IOPS and beyond. Polling means that each of our cores will consume 100% cpu even when no work is given to it.