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// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
// vim: ts=8 sw=2 smarttab
#pragma once
#include <vector>
#include <seastar/core/shared_future.hh>
#include <seastar/util/later.hh>
#include "crimson/common/gated.h"
#include "Fwd.h"
#include "SocketConnection.h"
#include "FrameAssemblerV2.h"
namespace crimson::net {
/**
* crosscore_t
*
* To preserve the event order across cores.
*/
class crosscore_t {
public:
using seq_t = uint64_t;
crosscore_t() = default;
~crosscore_t() = default;
seq_t get_in_seq() const {
return in_seq;
}
seq_t prepare_submit() {
++out_seq;
return out_seq;
}
bool proceed_or_wait(seq_t seq) {
if (seq == in_seq + 1) {
++in_seq;
if (unlikely(in_pr_wait.has_value())) {
in_pr_wait->set_value();
in_pr_wait = std::nullopt;
}
return true;
} else {
return false;
}
}
seastar::future<> wait(seq_t seq) {
assert(seq != in_seq + 1);
if (!in_pr_wait.has_value()) {
in_pr_wait = seastar::shared_promise<>();
}
return in_pr_wait->get_shared_future();
}
private:
seq_t out_seq = 0;
seq_t in_seq = 0;
std::optional<seastar::shared_promise<>> in_pr_wait;
};
/**
* io_handler_state
*
* It is required to populate the states from IOHandler to ProtocolV2
* asynchronously.
*/
struct io_handler_state {
seq_num_t in_seq;
bool is_out_queued;
bool has_out_sent;
bool is_out_queued_or_sent() const {
return is_out_queued || has_out_sent;
}
/*
* should be consistent with the accroding interfaces in IOHandler
*/
void reset_session(bool full) {
in_seq = 0;
if (full) {
is_out_queued = false;
has_out_sent = false;
}
}
void reset_peer_state() {
in_seq = 0;
is_out_queued = is_out_queued_or_sent();
has_out_sent = false;
}
void requeue_out_sent_up_to() {
// noop since the information is insufficient
}
void requeue_out_sent() {
if (has_out_sent) {
has_out_sent = false;
is_out_queued = true;
}
}
};
/**
* HandshakeListener
*
* The interface class for IOHandler to notify the ProtocolV2.
*
* The notifications may be cross-core and must be sent to
* SocketConnection::get_messenger_shard_id()
*/
class HandshakeListener {
public:
virtual ~HandshakeListener() = default;
HandshakeListener(const HandshakeListener&) = delete;
HandshakeListener(HandshakeListener &&) = delete;
HandshakeListener &operator=(const HandshakeListener &) = delete;
HandshakeListener &operator=(HandshakeListener &&) = delete;
virtual seastar::future<> notify_out(
crosscore_t::seq_t cc_seq) = 0;
virtual seastar::future<> notify_out_fault(
crosscore_t::seq_t cc_seq,
const char *where,
std::exception_ptr,
io_handler_state) = 0;
virtual seastar::future<> notify_mark_down(
crosscore_t::seq_t cc_seq) = 0;
protected:
HandshakeListener() = default;
};
/**
* IOHandler
*
* Implements the message read and write paths after the handshake, and also be
* responsible to dispatch events. It is supposed to be working on the same
* core with the underlying socket and the FrameAssemblerV2 class.
*/
class IOHandler final : public ConnectionHandler {
public:
IOHandler(ChainedDispatchers &,
SocketConnection &);
~IOHandler() final;
IOHandler(const IOHandler &) = delete;
IOHandler(IOHandler &&) = delete;
IOHandler &operator=(const IOHandler &) = delete;
IOHandler &operator=(IOHandler &&) = delete;
/*
* as ConnectionHandler
*/
public:
seastar::shard_id get_shard_id() const final {
return shard_states->get_shard_id();
}
bool is_connected() const final {
ceph_assert_always(seastar::this_shard_id() == get_shard_id());
return protocol_is_connected;
}
seastar::future<> send(MessageFRef msg) final;
seastar::future<> send_keepalive() final;
clock_t::time_point get_last_keepalive() const final {
ceph_assert_always(seastar::this_shard_id() == get_shard_id());
return last_keepalive;
}
clock_t::time_point get_last_keepalive_ack() const final {
ceph_assert_always(seastar::this_shard_id() == get_shard_id());
return last_keepalive_ack;
}
void set_last_keepalive_ack(clock_t::time_point when) final {
ceph_assert_always(seastar::this_shard_id() == get_shard_id());
last_keepalive_ack = when;
}
void mark_down() final;
/*
* as IOHandler to be called by ProtocolV2 handshake
*
* The calls may be cross-core and asynchronous
*/
public:
/*
* should not be called cross-core
*/
void set_handshake_listener(HandshakeListener &hl) {
assert(seastar::this_shard_id() == get_shard_id());
ceph_assert_always(handshake_listener == nullptr);
handshake_listener = &hl;
}
io_handler_state get_states() const {
// might be called from prv_sid during wait_io_exit_dispatching()
return {in_seq, is_out_queued(), has_out_sent()};
}
struct io_stat_printer {
const IOHandler &io_handler;
};
void print_io_stat(std::ostream &out) const;
seastar::future<> set_accepted_sid(
crosscore_t::seq_t cc_seq,
seastar::shard_id sid,
ConnectionFRef conn_fref);
/*
* may be called cross-core
*/
seastar::future<> close_io(
crosscore_t::seq_t cc_seq,
bool is_dispatch_reset,
bool is_replace);
/**
* io_state_t
*
* The io_state is changed with the protocol state, to control the
* io behavior accordingly.
*/
enum class io_state_t : uint8_t {
none, // no IO is possible as the connection is not available to the user yet.
delay, // IO is delayed until open.
open, // Dispatch In and Out concurrently.
drop, // Drop IO as the connection is closed.
switched // IO is switched to a different core
// (is moved to maybe_prv_shard_states)
};
friend class fmt::formatter<io_state_t>;
seastar::future<> set_io_state(
crosscore_t::seq_t cc_seq,
io_state_t new_state,
FrameAssemblerV2Ref fa,
bool set_notify_out);
struct exit_dispatching_ret {
FrameAssemblerV2Ref frame_assembler;
io_handler_state io_states;
};
seastar::future<exit_dispatching_ret>
wait_io_exit_dispatching(
crosscore_t::seq_t cc_seq);
seastar::future<> reset_session(
crosscore_t::seq_t cc_seq,
bool full);
seastar::future<> reset_peer_state(
crosscore_t::seq_t cc_seq);
seastar::future<> requeue_out_sent_up_to(
crosscore_t::seq_t cc_seq,
seq_num_t msg_seq);
seastar::future<> requeue_out_sent(
crosscore_t::seq_t cc_seq);
seastar::future<> dispatch_accept(
crosscore_t::seq_t cc_seq,
seastar::shard_id new_sid,
ConnectionFRef,
bool is_replace);
seastar::future<> dispatch_connect(
crosscore_t::seq_t cc_seq,
seastar::shard_id new_sid,
ConnectionFRef);
private:
class shard_states_t;
using shard_states_ref_t = std::unique_ptr<shard_states_t>;
class shard_states_t {
public:
shard_states_t(seastar::shard_id _sid, io_state_t state)
: sid{_sid}, io_state{state} {}
seastar::shard_id get_shard_id() const {
return sid;
}
io_state_t get_io_state() const {
assert(seastar::this_shard_id() == sid);
return io_state;
}
void set_io_state(io_state_t new_state) {
assert(seastar::this_shard_id() == sid);
assert(io_state != new_state);
pr_io_state_changed.set_value();
pr_io_state_changed = seastar::promise<>();
if (io_state == io_state_t::open) {
// from open
if (out_dispatching) {
ceph_assert_always(!out_exit_dispatching.has_value());
out_exit_dispatching = seastar::promise<>();
}
}
io_state = new_state;
}
seastar::future<> wait_state_change() {
assert(seastar::this_shard_id() == sid);
return pr_io_state_changed.get_future();
}
template <typename Func>
void dispatch_in_background(
const char *what, SocketConnection &who, Func &&func) {
assert(seastar::this_shard_id() == sid);
ceph_assert_always(!gate.is_closed());
gate.dispatch_in_background(what, who, std::move(func));
}
void enter_in_dispatching() {
assert(seastar::this_shard_id() == sid);
assert(io_state == io_state_t::open);
ceph_assert_always(!in_exit_dispatching.has_value());
in_exit_dispatching = seastar::promise<>();
}
void exit_in_dispatching() {
assert(seastar::this_shard_id() == sid);
assert(io_state != io_state_t::open);
ceph_assert_always(in_exit_dispatching.has_value());
in_exit_dispatching->set_value();
in_exit_dispatching = std::nullopt;
}
bool try_enter_out_dispatching() {
assert(seastar::this_shard_id() == sid);
if (out_dispatching) {
// already dispatching out
return false;
}
switch (io_state) {
case io_state_t::open:
[[fallthrough]];
case io_state_t::delay:
out_dispatching = true;
return true;
case io_state_t::drop:
[[fallthrough]];
case io_state_t::switched:
// do not dispatch out
return false;
default:
ceph_abort("impossible");
}
}
void notify_out_dispatching_stopped(
const char *what, SocketConnection &conn);
void exit_out_dispatching(
const char *what, SocketConnection &conn) {
assert(seastar::this_shard_id() == sid);
ceph_assert_always(out_dispatching);
out_dispatching = false;
notify_out_dispatching_stopped(what, conn);
}
seastar::future<> wait_io_exit_dispatching();
seastar::future<> close() {
assert(seastar::this_shard_id() == sid);
assert(!gate.is_closed());
return gate.close();
}
bool assert_closed_and_exit() const {
assert(seastar::this_shard_id() == sid);
if (gate.is_closed()) {
ceph_assert_always(io_state == io_state_t::drop ||
io_state == io_state_t::switched);
ceph_assert_always(!out_dispatching);
ceph_assert_always(!out_exit_dispatching);
ceph_assert_always(!in_exit_dispatching);
return true;
} else {
return false;
}
}
static shard_states_ref_t create(
seastar::shard_id sid, io_state_t state) {
return std::make_unique<shard_states_t>(sid, state);
}
static shard_states_ref_t create_from_previous(
shard_states_t &prv_states, seastar::shard_id new_sid);
private:
const seastar::shard_id sid;
io_state_t io_state;
crimson::common::Gated gate;
seastar::promise<> pr_io_state_changed;
bool out_dispatching = false;
std::optional<seastar::promise<>> out_exit_dispatching;
std::optional<seastar::promise<>> in_exit_dispatching;
};
void do_set_io_state(
io_state_t new_state,
std::optional<crosscore_t::seq_t> cc_seq = std::nullopt,
FrameAssemblerV2Ref fa = nullptr,
bool set_notify_out = false);
io_state_t get_io_state() const {
return shard_states->get_io_state();
}
void do_requeue_out_sent();
void do_requeue_out_sent_up_to(seq_num_t seq);
void assign_frame_assembler(FrameAssemblerV2Ref);
seastar::future<> send_redirected(MessageFRef msg);
seastar::future<> do_send(MessageFRef msg);
seastar::future<> send_keepalive_redirected();
seastar::future<> do_send_keepalive();
seastar::future<> to_new_sid(
crosscore_t::seq_t cc_seq,
seastar::shard_id new_sid,
ConnectionFRef,
std::optional<bool> is_replace);
void dispatch_reset(bool is_replace);
void dispatch_remote_reset();
bool is_out_queued() const {
return (!out_pending_msgs.empty() ||
ack_left > 0 ||
need_keepalive ||
next_keepalive_ack.has_value());
}
bool has_out_sent() const {
return !out_sent_msgs.empty();
}
void reset_in();
void reset_out();
void discard_out_sent();
seastar::future<> do_out_dispatch(shard_states_t &ctx);
#ifdef UNIT_TESTS_BUILT
struct sweep_ret {
ceph::bufferlist bl;
std::vector<ceph::msgr::v2::Tag> tags;
};
sweep_ret
#else
ceph::bufferlist
#endif
sweep_out_pending_msgs_to_sent(
bool require_keepalive,
std::optional<utime_t> maybe_keepalive_ack,
bool require_ack);
void maybe_notify_out_dispatch();
void notify_out_dispatch();
void ack_out_sent(seq_num_t seq);
seastar::future<> read_message(
shard_states_t &ctx,
utime_t throttle_stamp,
std::size_t msg_size);
void do_in_dispatch();
seastar::future<> cleanup_prv_shard(seastar::shard_id prv_sid);
private:
shard_states_ref_t shard_states;
crosscore_t crosscore;
// drop was happening in the previous sid
std::optional<seastar::shard_id> maybe_dropped_sid;
// the remaining states in the previous sid for cleanup, see to_new_sid()
shard_states_ref_t maybe_prv_shard_states;
ChainedDispatchers &dispatchers;
SocketConnection &conn;
// core local reference for dispatching, valid until reset/close
ConnectionRef conn_ref;
HandshakeListener *handshake_listener = nullptr;
FrameAssemblerV2Ref frame_assembler;
bool protocol_is_connected = false;
bool need_dispatch_reset = true;
/*
* out states for writing
*/
/// the seq num of the last transmitted message
seq_num_t out_seq = 0;
// messages to be resent after connection gets reset
std::deque<MessageFRef> out_pending_msgs;
// messages sent, but not yet acked by peer
std::deque<MessageFRef> out_sent_msgs;
bool need_keepalive = false;
std::optional<utime_t> next_keepalive_ack = std::nullopt;
uint64_t ack_left = 0;
bool need_notify_out = false;
/*
* in states for reading
*/
/// the seq num of the last received message
seq_num_t in_seq = 0;
clock_t::time_point last_keepalive;
clock_t::time_point last_keepalive_ack;
};
inline std::ostream& operator<<(
std::ostream& out, IOHandler::io_stat_printer stat) {
stat.io_handler.print_io_stat(out);
return out;
}
} // namespace crimson::net
template <>
struct fmt::formatter<crimson::net::io_handler_state> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(crimson::net::io_handler_state state, FormatContext& ctx) {
return fmt::format_to(
ctx.out(),
"io(in_seq={}, is_out_queued={}, has_out_sent={})",
state.in_seq,
state.is_out_queued,
state.has_out_sent);
}
};
template <>
struct fmt::formatter<crimson::net::IOHandler::io_state_t>
: fmt::formatter<std::string_view> {
template <typename FormatContext>
auto format(crimson::net::IOHandler::io_state_t state, FormatContext& ctx) {
using enum crimson::net::IOHandler::io_state_t;
std::string_view name;
switch (state) {
case none:
name = "none";
break;
case delay:
name = "delay";
break;
case open:
name = "open";
break;
case drop:
name = "drop";
break;
case switched:
name = "switched";
break;
}
return formatter<string_view>::format(name, ctx);
}
};
#if FMT_VERSION >= 90000
template <> struct fmt::formatter<crimson::net::IOHandler::io_stat_printer> : fmt::ostream_formatter {};
#endif
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