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//  Copyright (c) 2011-present, Facebook, Inc.  All rights reserved.
//  This source code is licensed under both the GPLv2 (found in the
//  COPYING file in the root directory) and Apache 2.0 License
//  (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// This file contains the specification, but not the implementations,
// of the types/operations/etc. that should be defined by a platform
// specific port_<platform>.h file.  Use this file as a reference for
// how to port this package to a new platform.

#pragma once

namespace ROCKSDB_NAMESPACE {
namespace port {

// TODO(jorlow): Many of these belong more in the environment class rather than
//               here. We should try moving them and see if it affects perf.

// The following boolean constant must be true on a little-endian machine
// and false otherwise.
static const bool kLittleEndian = true /* or some other expression */;

// ------------------ Threading -------------------

// A Mutex represents an exclusive lock.
class Mutex {
 public:
  Mutex();
  ~Mutex();

  // Lock the mutex.  Waits until other lockers have exited.
  // Will deadlock if the mutex is already locked by this thread.
  void Lock();

  // Unlock the mutex.
  // REQUIRES: This mutex was locked by this thread.
  void Unlock();

  // Optionally crash if this thread does not hold this mutex.
  // The implementation must be fast, especially if NDEBUG is
  // defined.  The implementation is allowed to skip all checks.
  void AssertHeld();
};

class CondVar {
 public:
  explicit CondVar(Mutex* mu);
  ~CondVar();

  // Atomically release *mu and block on this condition variable until
  // either a call to SignalAll(), or a call to Signal() that picks
  // this thread to wakeup.
  // REQUIRES: this thread holds *mu
  void Wait();

  // If there are some threads waiting, wake up at least one of them.
  void Signal();

  // Wake up all waiting threads.
  void SignallAll();
};

// Thread-safe initialization.
// Used as follows:
//      static port::OnceType init_control = LEVELDB_ONCE_INIT;
//      static void Initializer() { ... do something ...; }
//      ...
//      port::InitOnce(&init_control, &Initializer);
using OnceType = intptr_t;
#define LEVELDB_ONCE_INIT 0
extern void InitOnce(port::OnceType*, void (*initializer)());

// ------------------ Compression -------------------

// Store the snappy compression of "input[0,input_length-1]" in *output.
// Returns false if snappy is not supported by this port.
extern bool Snappy_Compress(const char* input, size_t input_length,
                            std::string* output);

// If input[0,input_length-1] looks like a valid snappy compressed
// buffer, store the size of the uncompressed data in *result and
// return true.  Else return false.
extern bool Snappy_GetUncompressedLength(const char* input, size_t length,
                                         size_t* result);

// Attempt to snappy uncompress input[0,input_length-1] into *output.
// Returns true if successful, false if the input is invalid lightweight
// compressed data.
//
// REQUIRES: at least the first "n" bytes of output[] must be writable
// where "n" is the result of a successful call to
// Snappy_GetUncompressedLength.
extern bool Snappy_Uncompress(const char* input_data, size_t input_length,
                              char* output);

}  // namespace port
}  // namespace ROCKSDB_NAMESPACE