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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-17 06:23:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-17 06:23:09 +0000
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Adding upstream version 1.7.2.upstream/1.7.2
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head>
+ <title>Using APR Pools</title>
+ </head>
+ <body>
+ <h1>Using APR Pools</h1>
+
+ <p>
+ From <a href="http://subversion.tigris.org/">Subversion</a>, we
+ have learned a <em>lot</em> about how to use pools in a heavily
+ structured/object-based environment.
+ <a href="http://httpd.apache.org/">Apache httpd</a> is a
+ completely different beast: "allocate a request pool. use
+ it. destroy it."
+ </p>
+
+ <p>
+ In a complex app, that request-style of behavior is not
+ present. Luckily, the "proper" use of pools can be described in
+ just a few rules:
+ </p>
+
+ <ul>
+ <li>
+ Objects should not have their own pools. An object is
+ allocated into a pool defined by the constructor's caller. The
+ <strong>caller</strong> knows the lifetime of the object and
+ will manage it via the pool. Generally, this also means that
+ objects will not have a "close" or a "free" since those
+ operations will happen implicitly as part of the destruction
+ of the pool the objects live within.
+ </li>
+
+ <li>
+ <p>
+ Functions should not create/destroy pools for their
+ operation; they should use a pool provided by the
+ caller. Again, the <strong>caller</strong> knows more about
+ how the function will be used, how often, how many times,
+ etc. Thus, it should be in charge of the function's memory
+ usage.
+ </p>
+ <p>
+ As an example, the caller might know that the app will exit
+ upon the function's return. Thus, the function would be
+ creating extra work if it built and destroyed a
+ pool. Instead, it should use the passed-in pool, which the
+ caller is going to be tossing as part of app-exit anyways.
+ </p>
+ </li>
+
+ <li>
+ <p>
+ Whenever an unbounded iteration occurs, a subpool should be
+ used. The general pattern is:
+ </p>
+ <blockquote>
+ <pre>
+subpool = apr_create_subpool(pool);
+for (i = 0; i < n; ++i) {
+ apr_pool_clear(subpool);
+
+ do_operation(..., subpool);
+}
+apr_pool_destroy(subpool);</pre>
+ </blockquote>
+ <p>
+ This pattern prevents the 'pool' from growing unbounded and
+ consuming all of memory. Note that it is slightly more
+ optimal to clear the pool on loop-entry. This pattern also
+ allows for a '<tt>continue</tt>' to occur within the loop,
+ yet still ensure the pool will be cleared.
+ </p>
+ </li>
+
+ <li>
+ Given all of the above, it is pretty well mandatory to pass a
+ pool to <em>every</em> function. Since objects are not
+ recording pools for themselves, and the caller is always
+ supposed to be managing memory, then each function needs a
+ pool, rather than relying on some hidden magic pool. In
+ limited cases, objects may record the pool used for their
+ construction so that they can construct sub-parts, but these
+ cases should be examined carefully. Internal pools can lead to
+ unbounded pool usage if the object is not careful.
+ </li>
+ </ul>
+
+ <hr>
+ <address>Greg Stein</address>
+ <!-- Created: Wed Jun 25 14:39:57 PDT 2003 -->
+ <!-- hhmts start -->
+Last modified: Wed Jun 25 14:50:19 PDT 2003
+<!-- hhmts end -->
+
+</body></html>