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Diffstat (limited to 'include/lib/object_pool.h')
-rw-r--r-- | include/lib/object_pool.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/include/lib/object_pool.h b/include/lib/object_pool.h new file mode 100644 index 0000000..49584eb --- /dev/null +++ b/include/lib/object_pool.h @@ -0,0 +1,79 @@ +/* + * Copyright (c) 2018-2020, Arm Limited and Contributors. All rights reserved. + * + * SPDX-License-Identifier: BSD-3-Clause + */ + +#ifndef OBJECT_POOL_H +#define OBJECT_POOL_H + +#include <stdlib.h> + +#include <common/debug.h> +#include <lib/utils_def.h> + +/* + * Pool of statically allocated objects. + * + * Objects can be reserved but not freed. This is by design and it is not a + * limitation. We do not want to introduce complexity induced by memory freeing, + * such as use-after-free bugs, memory fragmentation and so on. + * + * The object size and capacity of the pool are fixed at build time. So is the + * address of the objects back store. + */ +struct object_pool { + /* Size of 1 object in the pool in byte unit. */ + const size_t obj_size; + + /* Number of objects in the pool. */ + const size_t capacity; + + /* Objects back store. */ + void *const objects; + + /* How many objects are currently allocated. */ + size_t used; +}; + +/* Create a static pool of objects. */ +#define OBJECT_POOL(_pool_name, _obj_backstore, _obj_size, _obj_count) \ + struct object_pool _pool_name = { \ + .objects = (_obj_backstore), \ + .obj_size = (_obj_size), \ + .capacity = (_obj_count), \ + .used = 0U, \ + } + +/* Create a static pool of objects out of an array of pre-allocated objects. */ +#define OBJECT_POOL_ARRAY(_pool_name, _obj_array) \ + OBJECT_POOL(_pool_name, (_obj_array), \ + sizeof((_obj_array)[0]), ARRAY_SIZE(_obj_array)) + +/* + * Allocate 'count' objects from a pool. + * Return the address of the first object. Panic on error. + */ +static inline void *pool_alloc_n(struct object_pool *pool, size_t count) +{ + if ((pool->used + count) > pool->capacity) { + ERROR("Cannot allocate %zu objects out of pool (%zu objects left).\n", + count, pool->capacity - pool->used); + panic(); + } + + void *obj = (char *)(pool->objects) + (pool->obj_size * pool->used); + pool->used += count; + return obj; +} + +/* + * Allocate 1 object from a pool. + * Return the address of the object. Panic on error. + */ +static inline void *pool_alloc(struct object_pool *pool) +{ + return pool_alloc_n(pool, 1U); +} + +#endif /* OBJECT_POOL_H */ |