/* * Copyright (C) 2005 Guochun Shi * Copyright (C) 2005 International Business Machines Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include /* Intended usage is srand(cl_randseed()). * This returns on "as good as it gets" random number usually taken from * /dev/urandom to have a nice seed for future random numbers generated by * rand(). */ unsigned int cl_randseed(void); /* get_next_random() currently rand() based. * * You probably want to use cl_rand_from_interval instead. * * You don't need to srand(), it will seed once with cl_randseed internally. * * It is called that way, because it was exposed in the header file for a long * time, and used to be coded in an attempt to pregenerate a queue of random * numbers from the mainloop, and it would shift the next random number from * that queue and trigger generation of new random numbers "at idle time" to * refill that queue. * Only that functionality never actually worked, is not interessting anymore * anyways (rand() is cheap enough), and is now ripped out. * * So it now does srand(cl_randseed()) once internally, * and from there on is equivalent to calling rand() directly, * and could be called cl_rand(). * * If you want your own specific rand seed to re-generate a particular * sequence, call it once, throw away the return code, then call * srand(yourseed). Or don't use it anywhere in your code. */ int get_next_random(void); /* generate some random number in the range [a;b]; * typically used to randomly delay messages. */ #define HAVE_CL_RAND_FROM_INTERVAL 1 static inline int cl_rand_from_interval(const int a, const int b) { /* * Be careful here, you don't know RAND_MAX at coding time, * only at compile time. If you think * (int)(a + (rand()*(b-a)+(RAND_MAX/2))/RAND_MAX); * was correct, think again with RAND_MAX = INT_MAX, * which is the case for many rand() implementations nowadays. * * Don't do modulo, either, as that will skew the distribution, and * still has possible wraparounds, or an insufficient input set for too * small RAND_MAX. * * Rather do the whole calculation in 64 bit, which should be correct * as long as r, a, b, and RAND_MAX are all int. * Of course, if you prefer, you can do it with floating point as well. */ #if 1 /* use long long */ long long r = get_next_random(); r = a + (r * (b-a) + RAND_MAX/2)/RAND_MAX; #else /* use floating point */ int r = get_next_random(); r = a + (int)(1.0 / RAND_MAX * r * (b-a) + 0.5); #endif return r; }