/* Test of gl_locale_name function and its variants.
Copyright (C) 2007-2023 Free Software Foundation, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see . */
/* Written by Bruno Haible , 2007. */
#include
#include "localename.h"
#include
#include
#include
#include "macros.h"
#if HAVE_WORKING_NEWLOCALE && HAVE_WORKING_USELOCALE && !HAVE_FAKE_LOCALES
# define HAVE_GOOD_USELOCALE 1
#endif
#ifdef __HAIKU__
/* Work around Haiku bug . */
# define freelocale(loc) ((void) (loc))
#endif
/* Suppress GCC false positive. */
#if __GNUC__ >= 12
# pragma GCC diagnostic ignored "-Wanalyzer-use-of-uninitialized-value"
#endif
#if HAVE_GOOD_USELOCALE
static struct { int cat; int mask; const char *string; } const categories[] =
{
{ LC_CTYPE, LC_CTYPE_MASK, "LC_CTYPE" },
{ LC_NUMERIC, LC_NUMERIC_MASK, "LC_NUMERIC" },
{ LC_TIME, LC_TIME_MASK, "LC_TIME" },
{ LC_COLLATE, LC_COLLATE_MASK, "LC_COLLATE" },
{ LC_MONETARY, LC_MONETARY_MASK, "LC_MONETARY" },
{ LC_MESSAGES, LC_MESSAGES_MASK, "LC_MESSAGES" }
# ifdef LC_PAPER
, { LC_PAPER, LC_PAPER_MASK, "LC_PAPER" }
# endif
# ifdef LC_NAME
, { LC_NAME, LC_NAME_MASK, "LC_NAME" }
# endif
# ifdef LC_ADDRESS
, { LC_ADDRESS, LC_ADDRESS_MASK, "LC_ADDRESS" }
# endif
# ifdef LC_TELEPHONE
, { LC_TELEPHONE, LC_TELEPHONE_MASK, "LC_TELEPHONE" }
# endif
# ifdef LC_MEASUREMENT
, { LC_MEASUREMENT, LC_MEASUREMENT_MASK, "LC_MEASUREMENT" }
# endif
# ifdef LC_IDENTIFICATION
, { LC_IDENTIFICATION, LC_IDENTIFICATION_MASK, "LC_IDENTIFICATION" }
# endif
};
#endif
/* Test the gl_locale_name() function. */
static void
test_locale_name (void)
{
const char *ret;
const char *name;
/* Check that gl_locale_name returns non-NULL. */
ASSERT (gl_locale_name (LC_MESSAGES, "LC_MESSAGES") != NULL);
/* Get into a defined state, */
setlocale (LC_ALL, "en_US.UTF-8");
#if HAVE_GOOD_USELOCALE
uselocale (LC_GLOBAL_LOCALE);
#endif
/* Check that when all environment variables are unset,
gl_locale_name returns the default locale. */
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
unsetenv ("LC_NUMERIC");
unsetenv ("LANG");
/* Need also to unset all environment variables that specify standard or
non-standard locale categories. Otherwise, on glibc systems, when some
of these variables are set and reference a nonexistent locale, the
setlocale (LC_ALL, "") call below would fail. */
unsetenv ("LC_COLLATE");
unsetenv ("LC_MONETARY");
unsetenv ("LC_TIME");
unsetenv ("LC_ADDRESS");
unsetenv ("LC_IDENTIFICATION");
unsetenv ("LC_MEASUREMENT");
unsetenv ("LC_NAME");
unsetenv ("LC_PAPER");
unsetenv ("LC_TELEPHONE");
ret = setlocale (LC_ALL, "");
ASSERT (ret != NULL);
ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"),
gl_locale_name_default ()) == 0);
ASSERT (strcmp (gl_locale_name (LC_NUMERIC, "LC_NUMERIC"),
gl_locale_name_default ()) == 0);
/* Check that an empty environment variable is treated like an unset
environment variable. */
setenv ("LC_ALL", "", 1);
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
unsetenv ("LANG");
setlocale (LC_ALL, "");
ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"),
gl_locale_name_default ()) == 0);
unsetenv ("LC_ALL");
setenv ("LC_CTYPE", "", 1);
unsetenv ("LC_MESSAGES");
unsetenv ("LANG");
setlocale (LC_ALL, "");
ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"),
gl_locale_name_default ()) == 0);
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
setenv ("LC_MESSAGES", "", 1);
unsetenv ("LANG");
setlocale (LC_ALL, "");
ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"),
gl_locale_name_default ()) == 0);
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
setenv ("LANG", "", 1);
setlocale (LC_ALL, "");
ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"),
gl_locale_name_default ()) == 0);
/* Check that LC_ALL overrides the others, and LANG is overridden by the
others. */
setenv ("LC_ALL", "C", 1);
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
unsetenv ("LANG");
setlocale (LC_ALL, "");
ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"), "C") == 0);
unsetenv ("LC_ALL");
setenv ("LC_CTYPE", "C", 1);
setenv ("LC_MESSAGES", "C", 1);
unsetenv ("LANG");
setlocale (LC_ALL, "");
ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"), "C") == 0);
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
setenv ("LANG", "C", 1);
setlocale (LC_ALL, "");
ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"), "C") == 0);
/* Check mixed situations. */
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
setenv ("LC_MESSAGES", "fr_FR.UTF-8", 1);
setenv ("LANG", "de_DE.UTF-8", 1);
if (setlocale (LC_ALL, "") != NULL)
{
name = gl_locale_name (LC_CTYPE, "LC_CTYPE");
#if defined _WIN32 && !defined __CYGWIN__
/* On native Windows, here,
gl_locale_name_thread (LC_CTYPE, "LC_CTYPE")
returns NULL and
gl_locale_name_posix (LC_CTYPE, "LC_CTYPE")
returns either "de_DE" or "de_DE.UTF-8". */
ASSERT (strcmp (name, "de_DE") == 0 || strcmp (name, "de_DE.UTF-8") == 0);
#else
ASSERT (strcmp (name, "de_DE.UTF-8") == 0);
#endif
name = gl_locale_name (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "fr_FR.UTF-8") == 0);
}
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
setenv ("LC_MESSAGES", "fr_FR.UTF-8", 1);
unsetenv ("LANG");
if (setlocale (LC_ALL, "") != NULL)
{
name = gl_locale_name (LC_CTYPE, "LC_CTYPE");
ASSERT (strcmp (name, gl_locale_name_default ()) == 0);
name = gl_locale_name (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "fr_FR.UTF-8") == 0);
}
#if HAVE_GOOD_USELOCALE
/* Check that gl_locale_name considers the thread locale. */
{
locale_t locale = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL);
if (locale != NULL)
{
uselocale (locale);
name = gl_locale_name (LC_CTYPE, "LC_CTYPE");
ASSERT (strcmp (name, "fr_FR.UTF-8") == 0);
name = gl_locale_name (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "fr_FR.UTF-8") == 0);
uselocale (LC_GLOBAL_LOCALE);
freelocale (locale);
}
}
/* Check that gl_locale_name distinguishes different categories of the
thread locale, and that the name is the right one for each. */
{
unsigned int i;
for (i = 0; i < SIZEOF (categories); i++)
{
int category_mask = categories[i].mask;
locale_t loc = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL);
if (loc != NULL)
{
locale_t locale = newlocale (category_mask, "de_DE.UTF-8", loc);
if (locale == NULL)
freelocale (loc);
else
{
unsigned int j;
uselocale (locale);
for (j = 0; j < SIZEOF (categories); j++)
{
const char *name_j =
gl_locale_name (categories[j].cat, categories[j].string);
if (j == i)
ASSERT (strcmp (name_j, "de_DE.UTF-8") == 0);
else
ASSERT (strcmp (name_j, "fr_FR.UTF-8") == 0);
}
uselocale (LC_GLOBAL_LOCALE);
freelocale (locale);
}
}
}
}
#endif
}
/* Test the gl_locale_name_thread() function. */
static void
test_locale_name_thread (void)
{
/* Get into a defined state, */
setlocale (LC_ALL, "en_US.UTF-8");
#if HAVE_GOOD_USELOCALE
/* Check that gl_locale_name_thread returns NULL when no thread locale is
set. */
uselocale (LC_GLOBAL_LOCALE);
ASSERT (gl_locale_name_thread (LC_CTYPE, "LC_CTYPE") == NULL);
ASSERT (gl_locale_name_thread (LC_MESSAGES, "LC_MESSAGES") == NULL);
/* Check that gl_locale_name_thread considers the thread locale. */
{
locale_t locale = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL);
if (locale != NULL)
{
const char *name;
uselocale (locale);
name = gl_locale_name_thread (LC_CTYPE, "LC_CTYPE");
ASSERT (strcmp (name, "fr_FR.UTF-8") == 0);
name = gl_locale_name_thread (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "fr_FR.UTF-8") == 0);
uselocale (LC_GLOBAL_LOCALE);
freelocale (locale);
}
}
/* Check that gl_locale_name_thread distinguishes different categories of the
thread locale, and that the name is the right one for each. */
{
unsigned int i;
for (i = 0; i < SIZEOF (categories); i++)
{
int category_mask = categories[i].mask;
locale_t loc = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL);
if (loc != NULL)
{
locale_t locale = newlocale (category_mask, "de_DE.UTF-8", loc);
if (locale == NULL)
freelocale (loc);
else
{
unsigned int j;
uselocale (locale);
for (j = 0; j < SIZEOF (categories); j++)
{
const char *name_j =
gl_locale_name_thread (categories[j].cat,
categories[j].string);
if (j == i)
ASSERT (strcmp (name_j, "de_DE.UTF-8") == 0);
else
ASSERT (strcmp (name_j, "fr_FR.UTF-8") == 0);
}
uselocale (LC_GLOBAL_LOCALE);
freelocale (locale);
}
}
}
}
/* Check that gl_locale_name_thread returns a string that is allocated with
indefinite extent. */
{
/* Try many locale names in turn, in order to defeat possible caches. */
static const char * const choices[] =
{
"C",
"POSIX",
"af_ZA",
"af_ZA.UTF-8",
"am_ET",
"am_ET.UTF-8",
"be_BY",
"be_BY.UTF-8",
"bg_BG",
"bg_BG.UTF-8",
"ca_ES",
"ca_ES.UTF-8",
"cs_CZ",
"cs_CZ.UTF-8",
"da_DK",
"da_DK.UTF-8",
"de_AT",
"de_AT.UTF-8",
"de_CH",
"de_CH.UTF-8",
"de_DE",
"de_DE.UTF-8",
"el_GR",
"el_GR.UTF-8",
"en_AU",
"en_AU.UTF-8",
"en_CA",
"en_CA.UTF-8",
"en_GB",
"en_GB.UTF-8",
"en_IE",
"en_IE.UTF-8",
"en_NZ",
"en_NZ.UTF-8",
"en_US",
"en_US.UTF-8",
"es_ES",
"es_ES.UTF-8",
"et_EE",
"et_EE.UTF-8",
"eu_ES",
"eu_ES.UTF-8",
"fi_FI",
"fi_FI.UTF-8",
"fr_BE",
"fr_BE.UTF-8",
"fr_CA",
"fr_CA.UTF-8",
"fr_CH",
"fr_CH.UTF-8",
"fr_FR",
"fr_FR.UTF-8",
"he_IL",
"he_IL.UTF-8",
"hr_HR",
"hr_HR.UTF-8",
"hu_HU",
"hu_HU.UTF-8",
"hy_AM",
"is_IS",
"is_IS.UTF-8",
"it_CH",
"it_CH.UTF-8",
"it_IT",
"it_IT.UTF-8",
"ja_JP.UTF-8",
"kk_KZ",
"kk_KZ.UTF-8",
"ko_KR.UTF-8",
"lt_LT",
"lt_LT.UTF-8",
"nl_BE",
"nl_BE.UTF-8",
"nl_NL",
"nl_NL.UTF-8",
"no_NO",
"no_NO.UTF-8",
"pl_PL",
"pl_PL.UTF-8",
"pt_BR",
"pt_BR.UTF-8",
"pt_PT",
"pt_PT.UTF-8",
"ro_RO",
"ro_RO.UTF-8",
"ru_RU",
"ru_RU.UTF-8",
"sk_SK",
"sk_SK.UTF-8",
"sl_SI",
"sl_SI.UTF-8",
"sv_SE",
"sv_SE.UTF-8",
"tr_TR",
"tr_TR.UTF-8",
"uk_UA",
"uk_UA.UTF-8",
"zh_CN",
"zh_CN.UTF-8",
"zh_HK",
"zh_HK.UTF-8",
"zh_TW",
"zh_TW.UTF-8"
};
/* Remember which locales are available. */
unsigned char /* bool */ available[SIZEOF (choices)];
/* Array of remembered results of gl_locale_name_thread. */
const char *unsaved_names[SIZEOF (choices)][SIZEOF (categories)];
/* Array of remembered results of gl_locale_name_thread, stored in safe
memory. */
char *saved_names[SIZEOF (choices)][SIZEOF (categories)];
unsigned int j;
for (j = 0; j < SIZEOF (choices); j++)
{
locale_t locale = newlocale (LC_ALL_MASK, choices[j], NULL);
available[j] = (locale != NULL);
if (locale != NULL)
{
unsigned int i;
uselocale (locale);
for (i = 0; i < SIZEOF (categories); i++)
{
unsaved_names[j][i] = gl_locale_name_thread (categories[i].cat, categories[i].string);
saved_names[j][i] = strdup (unsaved_names[j][i]);
}
uselocale (LC_GLOBAL_LOCALE);
freelocale (locale);
}
}
/* Verify the unsaved_names are still valid. */
for (j = 0; j < SIZEOF (choices); j++)
if (available[j])
{
unsigned int i;
for (i = 0; i < SIZEOF (categories); i++)
ASSERT (strcmp (unsaved_names[j][i], saved_names[j][i]) == 0);
}
/* Allocate many locales, without freeing them. This is an attempt at
overwriting as much of the previously allocated memory as possible. */
for (j = SIZEOF (choices); j > 0; )
{
j--;
if (available[j])
{
locale_t locale = newlocale (LC_ALL_MASK, choices[j], NULL);
unsigned int i;
ASSERT (locale != NULL);
uselocale (locale);
for (i = 0; i < SIZEOF (categories); i++)
{
const char *name = gl_locale_name_thread (categories[i].cat, categories[i].string);
ASSERT (strcmp (unsaved_names[j][i], name) == 0);
}
uselocale (LC_GLOBAL_LOCALE);
freelocale (locale);
}
}
/* Verify the unsaved_names are still valid. */
for (j = 0; j < SIZEOF (choices); j++)
if (available[j])
{
unsigned int i;
for (i = 0; i < SIZEOF (categories); i++)
{
ASSERT (strcmp (unsaved_names[j][i], saved_names[j][i]) == 0);
free (saved_names[j][i]);
}
}
}
#else
/* Check that gl_locale_name_thread always returns NULL. */
ASSERT (gl_locale_name_thread (LC_CTYPE, "LC_CTYPE") == NULL);
ASSERT (gl_locale_name_thread (LC_MESSAGES, "LC_MESSAGES") == NULL);
#endif
}
/* Test the gl_locale_name_posix() function. */
static void
test_locale_name_posix (void)
{
const char *ret;
const char *name;
/* Get into a defined state, */
setlocale (LC_ALL, "en_US.UTF-8");
#if HAVE_GOOD_USELOCALE
uselocale (LC_GLOBAL_LOCALE);
#endif
/* Check that when all environment variables are unset,
gl_locale_name_posix returns either NULL or the default locale. */
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
unsetenv ("LC_NUMERIC");
unsetenv ("LANG");
/* Need also to unset all environment variables that specify standard or
non-standard locale categories. Otherwise, on glibc systems, when some
of these variables are set and reference a nonexistent locale, the
setlocale (LC_ALL, "") call below would fail. */
unsetenv ("LC_COLLATE");
unsetenv ("LC_MONETARY");
unsetenv ("LC_TIME");
unsetenv ("LC_ADDRESS");
unsetenv ("LC_IDENTIFICATION");
unsetenv ("LC_MEASUREMENT");
unsetenv ("LC_NAME");
unsetenv ("LC_PAPER");
unsetenv ("LC_TELEPHONE");
ret = setlocale (LC_ALL, "");
ASSERT (ret != NULL);
name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES");
ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0);
name = gl_locale_name_posix (LC_NUMERIC, "LC_NUMERIC");
ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0);
/* Check that an empty environment variable is treated like an unset
environment variable. */
setenv ("LC_ALL", "", 1);
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
unsetenv ("LANG");
setlocale (LC_ALL, "");
name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES");
ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0);
unsetenv ("LC_ALL");
setenv ("LC_CTYPE", "", 1);
unsetenv ("LC_MESSAGES");
unsetenv ("LANG");
setlocale (LC_ALL, "");
name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES");
ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0);
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
setenv ("LC_MESSAGES", "", 1);
unsetenv ("LANG");
setlocale (LC_ALL, "");
name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES");
ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0);
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
setenv ("LANG", "", 1);
setlocale (LC_ALL, "");
name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES");
ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0);
/* Check that LC_ALL overrides the others, and LANG is overridden by the
others. */
setenv ("LC_ALL", "C", 1);
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
unsetenv ("LANG");
setlocale (LC_ALL, "");
name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "C") == 0);
unsetenv ("LC_ALL");
setenv ("LC_CTYPE", "C", 1);
setenv ("LC_MESSAGES", "C", 1);
unsetenv ("LANG");
setlocale (LC_ALL, "");
name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "C") == 0);
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
setenv ("LANG", "C", 1);
setlocale (LC_ALL, "");
name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "C") == 0);
/* Check mixed situations. */
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
setenv ("LC_MESSAGES", "fr_FR.UTF-8", 1);
setenv ("LANG", "de_DE.UTF-8", 1);
if (setlocale (LC_ALL, "") != NULL)
{
name = gl_locale_name_posix (LC_CTYPE, "LC_CTYPE");
#if defined _WIN32 && !defined __CYGWIN__
ASSERT (strcmp (name, "de_DE") == 0 || strcmp (name, "de_DE.UTF-8") == 0);
#else
ASSERT (strcmp (name, "de_DE.UTF-8") == 0);
#endif
name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "fr_FR.UTF-8") == 0);
}
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
setenv ("LC_MESSAGES", "fr_FR.UTF-8", 1);
unsetenv ("LANG");
if (setlocale (LC_ALL, "") != NULL)
{
name = gl_locale_name_posix (LC_CTYPE, "LC_CTYPE");
ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0);
name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "fr_FR.UTF-8") == 0);
}
#if HAVE_GOOD_USELOCALE
/* Check that gl_locale_name_posix ignores the thread locale. */
{
locale_t locale = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL);
if (locale != NULL)
{
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
setenv ("LANG", "C", 1);
setlocale (LC_ALL, "");
uselocale (locale);
name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "C") == 0);
uselocale (LC_GLOBAL_LOCALE);
freelocale (locale);
}
}
#endif
}
/* Test the gl_locale_name_environ() function. */
static void
test_locale_name_environ (void)
{
const char *name;
/* Get into a defined state, */
setlocale (LC_ALL, "en_US.UTF-8");
#if HAVE_GOOD_USELOCALE
uselocale (LC_GLOBAL_LOCALE);
#endif
/* Check that when all environment variables are unset,
gl_locale_name_environ returns NULL. */
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
unsetenv ("LC_NUMERIC");
unsetenv ("LANG");
ASSERT (gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES") == NULL);
ASSERT (gl_locale_name_environ (LC_NUMERIC, "LC_NUMERIC") == NULL);
/* Check that an empty environment variable is treated like an unset
environment variable. */
setenv ("LC_ALL", "", 1);
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
unsetenv ("LANG");
ASSERT (gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES") == NULL);
unsetenv ("LC_ALL");
setenv ("LC_CTYPE", "", 1);
unsetenv ("LC_MESSAGES");
unsetenv ("LANG");
ASSERT (gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES") == NULL);
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
setenv ("LC_MESSAGES", "", 1);
unsetenv ("LANG");
ASSERT (gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES") == NULL);
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
setenv ("LANG", "", 1);
ASSERT (gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES") == NULL);
/* Check that LC_ALL overrides the others, and LANG is overridden by the
others. */
setenv ("LC_ALL", "C", 1);
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
unsetenv ("LANG");
name = gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "C") == 0);
unsetenv ("LC_ALL");
setenv ("LC_CTYPE", "C", 1);
setenv ("LC_MESSAGES", "C", 1);
unsetenv ("LANG");
name = gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "C") == 0);
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
setenv ("LANG", "C", 1);
name = gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "C") == 0);
/* Check mixed situations. */
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
setenv ("LC_MESSAGES", "fr_FR.UTF-8", 1);
setenv ("LANG", "de_DE.UTF-8", 1);
name = gl_locale_name_environ (LC_CTYPE, "LC_CTYPE");
ASSERT (strcmp (name, "de_DE.UTF-8") == 0);
name = gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "fr_FR.UTF-8") == 0);
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
setenv ("LC_MESSAGES", "fr_FR.UTF-8", 1);
unsetenv ("LANG");
name = gl_locale_name_environ (LC_CTYPE, "LC_CTYPE");
ASSERT (name == NULL);
name = gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "fr_FR.UTF-8") == 0);
#if HAVE_GOOD_USELOCALE
/* Check that gl_locale_name_environ ignores the thread locale. */
{
locale_t locale = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL);
if (locale != NULL)
{
unsetenv ("LC_ALL");
unsetenv ("LC_CTYPE");
unsetenv ("LC_MESSAGES");
setenv ("LANG", "C", 1);
setlocale (LC_ALL, "");
uselocale (locale);
name = gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES");
ASSERT (strcmp (name, "C") == 0);
uselocale (LC_GLOBAL_LOCALE);
freelocale (locale);
}
}
#endif
}
/* Test the gl_locale_name_default() function. */
static void
test_locale_name_default (void)
{
const char *name = gl_locale_name_default ();
ASSERT (name != NULL);
/* Only Mac OS X and Windows have a facility for the user to set the default
locale. */
#if !((defined __APPLE__ && defined __MACH__) || (defined _WIN32 || defined __CYGWIN__))
ASSERT (strcmp (name, "C") == 0);
#endif
#if HAVE_GOOD_USELOCALE
/* Check that gl_locale_name_default ignores the thread locale. */
{
locale_t locale = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL);
if (locale != NULL)
{
uselocale (locale);
ASSERT (strcmp (gl_locale_name_default (), name) == 0);
uselocale (LC_GLOBAL_LOCALE);
freelocale (locale);
}
}
#endif
}
int
main ()
{
test_locale_name ();
test_locale_name_thread ();
test_locale_name_posix ();
test_locale_name_environ ();
test_locale_name_default ();
return 0;
}