/** * Deluge.EventsManager.js * * Copyright (c) Damien Churchill 2009-2010 * * This file is part of Deluge and is licensed under GNU General Public License 3.0, or later, with * the additional special exception to link portions of this program with the OpenSSL library. * See LICENSE for more details. */ /** * @class Deluge.EventsManager * @extends Ext.util.Observable *

Deluge.EventsManager is instantated as deluge.events and can be used by components of the UI to fire global events

* Class for holding global events that occur within the UI. */ Deluge.EventsManager = Ext.extend(Ext.util.Observable, { constructor: function () { this.toRegister = []; this.on('login', this.onLogin, this); Deluge.EventsManager.superclass.constructor.call(this); }, /** * Append an event handler to this object. */ addListener: function (eventName, fn, scope, o) { this.addEvents(eventName); if (/[A-Z]/.test(eventName.substring(0, 1))) { if (!deluge.client) { this.toRegister.push(eventName); } else { deluge.client.web.register_event_listener(eventName); } } Deluge.EventsManager.superclass.addListener.call( this, eventName, fn, scope, o ); }, getEvents: function () { deluge.client.web.get_events({ success: this.onGetEventsSuccess, failure: this.onGetEventsFailure, scope: this, }); }, /** * Starts the EventsManagerManager checking for events. */ start: function () { Ext.each(this.toRegister, function (eventName) { deluge.client.web.register_event_listener(eventName); }); this.running = true; this.errorCount = 0; this.getEvents(); }, /** * Stops the EventsManagerManager checking for events. */ stop: function () { this.running = false; }, // private onLogin: function () { this.start(); }, onGetEventsSuccess: function (events) { if (!this.running) return; if (events) { Ext.each( events, function (event) { var name = event[0], args = event[1]; args.splice(0, 0, name); this.fireEvent.apply(this, args); }, this ); } this.getEvents(); }, // private onGetEventsFailure: function (result, error) { // the request timed out or we had a communication failure if (!this.running) return; if (!error.isTimeout && this.errorCount++ >= 3) { this.stop(); return; } this.getEvents(); }, }); /** * Appends an event handler to this object (shorthand for {@link #addListener}) * @method */ Deluge.EventsManager.prototype.on = Deluge.EventsManager.prototype.addListener; /** * Fires the specified event with the passed parameters (minus the * event name). * @method */ Deluge.EventsManager.prototype.fire = Deluge.EventsManager.prototype.fireEvent; deluge.events = new Deluge.EventsManager();