#ifndef LUA_SCRIPT_H #define LUA_SCRIPT_H 1 struct dlua_script; /* Parse and load a lua script, without actually running it. */ int dlua_script_create_string(const char *str, struct dlua_script **script_r, struct event *event_parent, const char **error_r); int dlua_script_create_file(const char *file, struct dlua_script **script_r, struct event *event_parent, const char **error_r); /* Remember to set script name using i_stream_set_name */ int dlua_script_create_stream(struct istream *is, struct dlua_script **script_r, struct event *event_parent, const char **error_r); /* run dlua_script_init function */ int dlua_script_init(struct dlua_script *script, const char **error_r); /* Reference lua script */ void dlua_script_ref(struct dlua_script *script); /* Unreference a script, calls deinit and frees when no more references exist */ void dlua_script_unref(struct dlua_script **_script); /* see if particular function is registered */ bool dlua_script_has_function(struct dlua_script *script, const char *fn); #endif