#ifndef PRIORITYQ_H #define PRIORITYQ_H /* Priority queue implementation using heap. The items you add to the queue must begin with a struct priorityq_item. This is necessary for priorityq_remove() to work fast. */ struct priorityq_item { /* Current index in the queue array, updated automatically. */ unsigned int idx; /* [your own data] */ }; /* Returns <0, 0 or >0 */ typedef int priorityq_cmp_callback_t(const void *p1, const void *p2); /* Create a new priority queue. Callback is used to compare added items. */ struct priorityq * priorityq_init(priorityq_cmp_callback_t *cmp_callback, unsigned int init_size); void priorityq_deinit(struct priorityq **pq); /* Return number of items in the queue. */ unsigned int priorityq_count(const struct priorityq *pq) ATTR_PURE; /* Add a new item to the queue. */ void priorityq_add(struct priorityq *pq, struct priorityq_item *item); /* Remove the specified item from the queue. */ void priorityq_remove(struct priorityq *pq, struct priorityq_item *item); /* Return the item with the highest priority. Returns NULL if queue is empty. */ struct priorityq_item *priorityq_peek(struct priorityq *pq); /* Like priorityq_peek(), but also remove the returned item from the queue. */ struct priorityq_item *priorityq_pop(struct priorityq *pq); /* Returns array containing all the priorityq_items. Only the first item is guaranteed to be the highest priority item, the rest can't be assumed to be in any order. */ struct priorityq_item *const *priorityq_items(struct priorityq *pq); #endif