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-rw-r--r-- | magic/Magdir/adventure | 122 |
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diff --git a/magic/Magdir/adventure b/magic/Magdir/adventure new file mode 100644 index 0000000..bd7f863 --- /dev/null +++ b/magic/Magdir/adventure @@ -0,0 +1,122 @@ + +#------------------------------------------------------------------------------ +# $File: adventure,v 1.18 2019/04/19 00:42:27 christos Exp $ +# adventure: file(1) magic for Adventure game files +# +# from Allen Garvin <earendil@faeryland.tamu-commerce.edu> +# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998 +# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002 +# +# ALAN +# I assume there are other, lower versions, but these are the only ones I +# saw in the archive. +0 beshort 0x0206 ALAN game data +>2 byte <10 version 2.6%d + + +# Infocom (see z-machine) +#------------------------------------------------------------------------------ +# Z-machine: file(1) magic for Z-machine binaries. +# Sanity checks by David Griffith <dave@661.org> +# Updated by Adam Buchbinder <adam.buchbinder@gmail.com> +# +#http://www.gnelson.demon.co.uk/zspec/sect11.html +#https://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt +#https://en.wikipedia.org/wiki/Z-machine +# The first byte is the Z-machine revision; it is always between 1 and 8. We +# had false matches (for instance, inbig5.ocp from the Omega TeX extension as +# well as an occasional MP3 file), so we sanity-check the version number. +# +# It might be possible to sanity-check the release number as well, as it seems +# (at least in classic Infocom games) to always be a relatively small number, +# always under 150 or so, but as this isn't rigorous, we'll wait on that until +# it becomes clear that it's needed. +# +0 ubyte >0 +>0 ubyte <9 +>>16 belong&0xfe00f0f0 0x3030 +>>>0 ubyte < 10 +>>>>2 ubeshort x +>>>>>18 regex [0-9][0-9][0-9][0-9][0-9][0-9] +>>>>>>0 ubyte < 10 Infocom (Z-machine %d +>>>>>>>2 ubeshort x \b, Release %d +>>>>>>>>18 string >\0 \b, Serial %.6s +>>>>>>>>18 string x \b) +!:strength + 40 +!:mime application/x-zmachine + +#------------------------------------------------------------------------------ +# Glulx: file(1) magic for Glulx binaries. +# +# David Griffith <dave@661.org> +# I haven't checked for false matches yet. +# +0 string Glul Glulx game data +>4 beshort x (Version %d +>>6 byte x \b.%d +>>8 byte x \b.%d) +>36 string Info Compiled by Inform +!:mime application/x-glulx + + +# For Quetzal and blorb magic see iff + + +# TADS (Text Adventure Development System) version 2 +# All files are machine-independent (games compile to byte-code) and are tagged +# with a version string of the form "V2.<digit>.<digit>\0". +# Game files start with "TADS2 bin\n\r\032\0" then the compiler version. +0 string TADS2\ bin TADS +>9 belong !0x0A0D1A00 game data, CORRUPTED +>9 belong 0x0A0D1A00 +>>13 string >\0 %s game data +!:mime application/x-tads +# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version. +0 string TADS2\ rsc TADS +>9 belong !0x0A0D1A00 resource data, CORRUPTED +>9 belong 0x0A0D1A00 +>>13 string >\0 %s resource data +!:mime application/x-tads +# Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian +# 2-byte length N, the N-char name of the game file *without* a NUL (darn!), +# "TADS2 save\n\r\032\0" and the interpreter version. +0 string TADS2\ save/g TADS +>12 belong !0x0A0D1A00 saved game data, CORRUPTED +>12 belong 0x0A0D1A00 +>>(16.s+32) string >\0 %s saved game data +!:mime application/x-tads +# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter +# version. +0 string TADS2\ save TADS +>10 belong !0x0A0D1A00 saved game data, CORRUPTED +>10 belong 0x0A0D1A00 +>>14 string >\0 %s saved game data +!:mime application/x-tads + +# TADS (Text Adventure Development System) version 3 +# Game files start with "T3-image\015\012\032" +0 string T3-image\015\012\032 +>11 leshort x TADS 3 game data (format version %d) +# Saved game files start with "T3-state-v####\015\012\032" +# where #### is a format version number +0 string T3-state-v +>14 string \015\012\032 TADS 3 saved game data (format version +>>10 byte x %c +>>11 byte x \b%c +>>12 byte x \b%c +>>13 byte x \b%c) +!:mime application/x-t3vm-image + +# edited by David Griffith <dave@661.org> +# Danny Milosavljevic <danny.milo@gmx.net> +# These are ADRIFT (adventure game standard) game files, extension .taf +# Checked from source at (http://www.adrift.co/) and various taf files +# found at the Interactive Fiction Archive (https://ifarchive.org/) +0 belong 0x3C423FC9 +>4 belong 0x6A87C2CF Adrift game file version +>>8 belong 0x94453661 3.80 +>>8 belong 0x94453761 3.90 +>>8 belong 0x93453E61 4.0 +>>8 belong 0x92453E61 5.0 +>>8 default x unknown +!:mime application/x-adrift |