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diff --git a/magic/Magdir/console b/magic/Magdir/console new file mode 100644 index 0000000..0ed53fe --- /dev/null +++ b/magic/Magdir/console @@ -0,0 +1,1226 @@ + +#------------------------------------------------------------------------------ +# $File: console,v 1.72 2023/06/16 19:24:06 christos Exp $ +# Console game magic +# Toby Deshane <hac@shoelace.digivill.net> + +# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format +# Updated by David Korth <gerbilsoft@gerbilsoft.com> +# References: +# - https://wiki.nesdev.com/w/index.php/INES +# - https://wiki.nesdev.com/w/index.php/NES_2.0 + +# Common header for iNES, NES 2.0, and Wii U iNES. +0 name nes-rom-image-ines +>7 byte&0x0C =0x8 (NES 2.0) +>4 byte x \b: %ux16k PRG +>5 byte x \b, %ux8k CHR +>6 byte&0x08 =0x8 [4-Scr] +>6 byte&0x09 =0x0 [H-mirror] +>6 byte&0x09 =0x1 [V-mirror] +>6 byte&0x02 =0x2 [SRAM] +>6 byte&0x04 =0x4 [Trainer] +>7 byte&0x03 =0x2 [PC10] +>7 byte&0x03 =0x1 [VS] +>>7 byte&0x0C =0x8 +# NES 2.0: VS PPU +>>>13 byte&0x0F =0x0 \b, RP2C03B +>>>13 byte&0x0F =0x1 \b, RP2C03G +>>>13 byte&0x0F =0x2 \b, RP2C04-0001 +>>>13 byte&0x0F =0x3 \b, RP2C04-0002 +>>>13 byte&0x0F =0x4 \b, RP2C04-0003 +>>>13 byte&0x0F =0x5 \b, RP2C04-0004 +>>>13 byte&0x0F =0x6 \b, RP2C03B +>>>13 byte&0x0F =0x7 \b, RP2C03C +>>>13 byte&0x0F =0x8 \b, RP2C05-01 +>>>13 byte&0x0F =0x9 \b, RP2C05-02 +>>>13 byte&0x0F =0xA \b, RP2C05-03 +>>>13 byte&0x0F =0xB \b, RP2C05-04 +>>>13 byte&0x0F =0xC \b, RP2C05-05 +# TODO: VS protection hardware? +>>7 byte x \b] +# NES 2.0-specific flags. +>7 byte&0x0C =0x8 +>>12 byte&0x03 =0x0 [NTSC] +>>12 byte&0x03 =0x1 [PAL] +>>12 byte&0x02 =0x2 [NTSC+PAL] + +# Standard iNES ROM header. +0 string NES\x1A NES ROM image (iNES) +!:mime application/x-nes-rom +>0 use nes-rom-image-ines + +# Wii U Virtual Console iNES ROM header. +0 belong 0x4E455300 NES ROM image (Wii U Virtual Console) +!:mime application/x-nes-rom +>0 use nes-rom-image-ines + +#------------------------------------------------------------------------------ +# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images +# Reference: https://wiki.nesdev.com/w/index.php/UNIF +# From: David Korth <gerbilsoft@gerbilsoft.com> +# +# NOTE: The UNIF format uses chunks instead of a fixed header, +# so most of the data isn't easily parseable. +# +0 string UNIF +>4 lelong <16 NES ROM image (UNIF v%d format) +!:mime application/x-nes-rom + +#------------------------------------------------------------------------------ +# fds: file(1) magic for Famicom Disk System disk images +# Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format +# From: David Korth <gerbilsoft@gerbilsoft.com> +# TODO: Check "Disk info block" and get info from that in addition to the optional header. + +# Disk info block. (block 1) +0 name nintendo-fds-disk-info-block +>23 byte !1 FMC- +>23 byte 1 FSC- +>16 string x \b%.3s +>15 ubyte x \b, mfr %02X +>20 ubyte x (Rev.%02u) + +# Headered version. +0 string FDS\x1A +>0x11 string *NINTENDO-HVC* Famicom Disk System disk image: +!:mime application/x-fds-disk +>>0x10 use nintendo-fds-disk-info-block +>4 byte 1 (%u side) +>4 byte !1 (%u sides) + +# Unheadered version. +1 string *NINTENDO-HVC* Famicom Disk System disk image: +!:mime application/x-fds-disk +>0 use nintendo-fds-disk-info-block + +#------------------------------------------------------------------------------ +# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images +# Used by Nintendo 3DS NES Virtual Console games. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# +0 string TNES NES ROM image (Nintendo 3DS Virtual Console) +!:mime application/x-nes-rom +>4 byte 100 \b: FDS, +>>0x2010 use nintendo-fds-disk-info-block +>4 byte !100 \b: TNES mapper %u +>>5 byte x \b, %ux8k PRG +>>6 byte x \b, %ux8k CHR +>>7 byte&0x08 =1 [WRAM] +>>8 byte&0x09 =1 [H-mirror] +>>8 byte&0x09 =2 [V-mirror] +>>8 byte&0x02 =3 [VRAM] + +#------------------------------------------------------------------------------ +# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format +# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header +# +0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image +# TODO: application/x-gameboy-color-rom for GBC. +!:mime application/x-gameboy-rom +>0x143 byte&0x80 0x80 +>>0x134 string >\0 \b: "%.15s" +>0x143 byte&0x80 !0x80 +>>0x134 string >\0 \b: "%.16s" +>0x14c byte x (Rev.%02u) + +# Machine type. (SGB, CGB, SGB+CGB) +# Old licensee code 0x33 is required for SGB, but not CGB. +>0x14b byte 0x33 +>>0x146 byte 0x03 +>>>0x143 byte&0x80 0x80 [SGB+CGB] +>>>0x143 byte&0x80 !0x80 [SGB] +>>0x146 byte !0x03 +>>>0x143 byte&0xC0 0x80 [CGB] +>>>0x143 byte&0xC0 0xC0 [CGB ONLY] +>0x14b byte !0x33 +>>0x143 byte&0xC0 0x80 [CGB] +>>0x143 byte&0xC0 0xC0 [CGB ONLY] + +# Mapper. +>0x147 byte 0x00 [ROM ONLY] +>0x147 byte 0x01 [MBC1] +>0x147 byte 0x02 [MBC1+RAM] +>0x147 byte 0x03 [MBC1+RAM+BATT] +>0x147 byte 0x05 [MBC2] +>0x147 byte 0x06 [MBC2+BATTERY] +>0x147 byte 0x08 [ROM+RAM] +>0x147 byte 0x09 [ROM+RAM+BATTERY] +>0x147 byte 0x0B [MMM01] +>0x147 byte 0x0C [MMM01+SRAM] +>0x147 byte 0x0D [MMM01+SRAM+BATT] +>0x147 byte 0x0F [MBC3+TIMER+BATT] +>0x147 byte 0x10 [MBC3+TIMER+RAM+BATT] +>0x147 byte 0x11 [MBC3] +>0x147 byte 0x12 [MBC3+RAM] +>0x147 byte 0x13 [MBC3+RAM+BATT] +>0x147 byte 0x19 [MBC5] +>0x147 byte 0x1A [MBC5+RAM] +>0x147 byte 0x1B [MBC5+RAM+BATT] +>0x147 byte 0x1C [MBC5+RUMBLE] +>0x147 byte 0x1D [MBC5+RUMBLE+SRAM] +>0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT] +>0x147 byte 0xFC [Pocket Camera] +>0x147 byte 0xFD [Bandai TAMA5] +>0x147 byte 0xFE [Hudson HuC-3] +>0x147 byte 0xFF [Hudson HuC-1] + +# ROM size. +>0x148 byte 0 \b, ROM: 256Kbit +>0x148 byte 1 \b, ROM: 512Kbit +>0x148 byte 2 \b, ROM: 1Mbit +>0x148 byte 3 \b, ROM: 2Mbit +>0x148 byte 4 \b, ROM: 4Mbit +>0x148 byte 5 \b, ROM: 8Mbit +>0x148 byte 6 \b, ROM: 16Mbit +>0x148 byte 7 \b, ROM: 32Mbit +>0x148 byte 0x52 \b, ROM: 9Mbit +>0x148 byte 0x53 \b, ROM: 10Mbit +>0x148 byte 0x54 \b, ROM: 12Mbit + +# RAM size. +>0x149 byte 1 \b, RAM: 16Kbit +>0x149 byte 2 \b, RAM: 64Kbit +>0x149 byte 3 \b, RAM: 256Kbit +>0x149 byte 4 \b, RAM: 1Mbit +>0x149 byte 5 \b, RAM: 512Kbit + +#------------------------------------------------------------------------------ +# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats +# Updated by David Korth <gerbilsoft@gerbilsoft.com> +# References: +# - https://www.retrodev.com/segacd.html +# - http://devster.monkeeh.com/sega/32xguide1.txt +# + +# Common Sega Mega Drive header format. +# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s. +0 name sega-mega-drive-header +# ROM title. (Use domestic if present; if not, use international.) +>0x120 byte >0x20 +>>0x120 string >\0 \b: "%.16s" +>0x120 byte <0x21 +>>0x150 string >\0 \b: "%.16s" +# Other information. +>0x180 string >\0 (%.14s +>>0x110 string >\0 \b, %.16s +>0x180 byte 0 +>>0x110 string >\0 (%.16s +>0 byte x \b) + +# TODO: Check for 32X CD? +# Sega Mega CD disc images: 2048-byte sectors. +0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image +!:mime application/x-sega-cd-rom +>0 use sega-mega-drive-header +>0 byte x \b, 2048-byte sectors +0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image +!:mime application/x-sega-cd-rom +>0 use sega-mega-drive-header +>0 byte x \b, 2048-byte sectors +# Sega Mega CD disc images: 2352-byte sectors. +0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image +!:mime application/x-sega-cd-rom +>0x10 use sega-mega-drive-header +>0 byte x \b, 2352-byte sectors +0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image +!:mime application/x-sega-cd-rom +>0x10 use sega-mega-drive-header +>0 byte x \b, 2352-byte sectors + +# Sega Mega Drive: Identify the system ID. +0x100 string SEGA +>0x3C0 string MARS\ CHECK\ MODE Sega 32X ROM image +!:mime application/x-genesis-32x-rom +>>0 use sega-mega-drive-header +>0x104 string \ PICO Sega Pico ROM image +!:mime application/x-sega-pico-rom +>>0 use sega-mega-drive-header +>0x104 string TOYS\ PICO Sega Pico ROM image +!:mime application/x-sega-pico-rom +>>0 use sega-mega-drive-header +>0x104 string \ TOYS\ PICO Sega Pico ROM image +!:mime application/x-sega-pico-rom +>>0 use sega-mega-drive-header +>0x104 string \ IAC Sega Pico ROM image +!:mime application/x-sega-pico-rom +>>0 use sega-mega-drive-header +>0x104 string \ TERA68K Sega Teradrive (68K) ROM image +!:mime application/x-sega-teradrive-rom +>>0 use sega-mega-drive-header +>0x104 string \ TERA286 Sega Teradrive (286) ROM image +!:mime application/x-sega-teradrive-rom +>>0 use sega-mega-drive-header +>0x180 string BR Sega Mega CD Boot ROM image +!:mime application/x-genesis-rom +>>0 use sega-mega-drive-header +>0x104 default x Sega Mega Drive / Genesis ROM image +!:mime application/x-genesis-rom +>>0 use sega-mega-drive-header + +# Sega Mega Drive: Some ROMs have "SEGA" at 0x101, not 0x100. +0x100 string \ SEGA Sega Mega Drive / Genesis ROM image +>0 use sega-mega-drive-header + +# Sega Pico ROMs that don't start with "SEGA". +0x100 string SAMSUNG\ PICO Samsung Pico ROM image +!:mime application/x-sega-pico-rom +>0 use sega-mega-drive-header +0x100 string IMA\ IKUNOUJYUKU Samsung Pico ROM image +!:mime application/x-sega-pico-rom +>0 use sega-mega-drive-header +0x100 string IMA IKUNOJYUKU Samsung Pico ROM image +!:mime application/x-sega-pico-rom +>0 use sega-mega-drive-header + +# Sega Picture Magic (modified 32X) +0x100 string Picture\ Magic +>0x3C0 string PICTURE MAGIC-01 Sega 32X ROM image +!:mime application/x-genesis-32x-rom +>>0 use sega-mega-drive-header + +#------------------------------------------------------------------------------ +# genesis: file(1) magic for the Super MegaDrive ROM dump format +# + +# NOTE: Due to interleaving, we can't display anything +# other than the copier header information. +0 name sega-genesis-smd-header +>0 byte x %dx16k blocks +>2 byte 0 \b, last in series or standalone +>2 byte >0 \b, split ROM + +# "Sega Genesis" header. +0x280 string EAGN +>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): +!:mime application/x-genesis-rom +>>0 use sega-genesis-smd-header + +# "Sega Mega Drive" header. +0x280 string EAMG +>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): +!:mime application/x-genesis-rom +>>0 use sega-genesis-smd-header + +#------------------------------------------------------------------------------ +# smsgg: file(1) magic for Sega Master System and Game Gear ROM images +# Detects all Game Gear and export Sega Master System ROM images, +# and some Japanese Sega Master System ROM images. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://www.smspower.org/Development/ROMHeader +# + +# General SMS header rule. +# The SMS boot ROM checks the header at three locations. +0 name sega-master-system-rom-header +# Machine type. +>0x0F byte&0xF0 0x30 Sega Master System +!:mime application/x-sms-rom +>0x0F byte&0xF0 0x40 Sega Master System +!:mime application/x-sms-rom +>0x0F byte&0xF0 0x50 Sega Game Gear +!:mime application/x-gamegear-rom +>0x0F byte&0xF0 0x60 Sega Game Gear +!:mime application/x-gamegear-rom +>0x0F byte&0xF0 0x70 Sega Game Gear +!:mime application/x-gamegear-rom +>0x0F default x Sega Master System / Game Gear +!:mime application/x-sms-rom +>0 byte x ROM image: +# Product code. +>0x0E byte&0xF0 0x10 1 +>0x0E byte&0xF0 0x20 2 +>0x0E byte&0xF0 0x30 3 +>0x0E byte&0xF0 0x40 4 +>0x0E byte&0xF0 0x50 5 +>0x0E byte&0xF0 0x60 6 +>0x0E byte&0xF0 0x70 7 +>0x0E byte&0xF0 0x80 8 +>0x0E byte&0xF0 0x90 9 +>0x0E byte&0xF0 0xA0 10 +>0x0E byte&0xF0 0xB0 11 +>0x0E byte&0xF0 0xC0 12 +>0x0E byte&0xF0 0xD0 13 +>0x0E byte&0xF0 0xE0 14 +>0x0E byte&0xF0 0xF0 15 +# If the product code is 5 digits, we'll need to backspace here. +>0x0E byte&0xF0 !0 +>>0x0C leshort x \b%04x +>0x0E byte&0xF0 0 +>>0x0C leshort x %04x +# Revision. +>0x0E byte&0x0F x (Rev.%02d) +# ROM size. (Used for the boot ROM checksum routine.) +>0x0F byte&0x0F 0x0A (8 KB) +>0x0F byte&0x0F 0x0B (16 KB) +>0x0F byte&0x0F 0x0C (32 KB) +>0x0F byte&0x0F 0x0D (48 KB) +>0x0F byte&0x0F 0x0E (64 KB) +>0x0F byte&0x0F 0x0F (128 KB) +>0x0F byte&0x0F 0x00 (256 KB) +>0x0F byte&0x0F 0x01 (512 KB) +>0x0F byte&0x0F 0x02 (1 MB) + +# SMS/GG header locations. +0x7FF0 string TMR\ SEGA +>0x7FF0 use sega-master-system-rom-header +0x3FF0 string TMR\ SEGA +>0x3FF0 use sega-master-system-rom-header +0x1FF0 string TMR\ SEGA +>0x1FF0 use sega-master-system-rom-header + +#------------------------------------------------------------------------------ +# saturn: file(1) magic for the Sega Saturn disc image format. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# + +# Common Sega Saturn disc header format. +# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding. +# TODO: Release date, device information, region code, others? +0 name sega-saturn-disc-header +>0x60 string >\0 \b: "%.32s" +>0x20 string >\0 (%.10s +>>0x2A string >\0 \b, %.6s) +>>0x2A byte 0 \b) + +# 2048-byte sector version. +0 string SEGA\ SEGASATURN\ Sega Saturn disc image +!:mime application/x-saturn-rom +>0 use sega-saturn-disc-header +>0 byte x (2048-byte sectors) +# 2352-byte sector version. +0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image +!:mime application/x-saturn-rom +>0x10 use sega-saturn-disc-header +>0 byte x (2352-byte sectors) + +#------------------------------------------------------------------------------ +# dreamcast: file(1) magic for the Sega Dreamcast disc image format. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://mc.pp.se/dc/ip0000.bin.html +# + +# Common Sega Dreamcast disc header format. +# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding. +# TODO: Release date, device information, region code, others? +0 name sega-dreamcast-disc-header +>0x80 string >\0 \b: "%.32s" +>0x40 string >\0 (%.10s +>>0x4A string >\0 \b, %.6s) +>>0x4A byte 0 \b) + +# 2048-byte sector version. +0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image +!:mime application/x-dc-rom +>0 use sega-dreamcast-disc-header +>0 byte x (2048-byte sectors) +# 2352-byte sector version. +0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image +!:mime application/x-dc-rom +>0x10 use sega-dreamcast-disc-header +>0 byte x (2352-byte sectors) + +#------------------------------------------------------------------------------ +# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format +# +0 belong 0x21068028 Sega Dreamcast VMU game image +0 string LCDi Dream Animator file + +#------------------------------------------------------------------------------ +# z64: file(1) magic for the Z64 format N64 ROM dumps +# Reference: http://forum.pj64-emu.com/showthread.php?t=2239 +# From: David Korth <gerbilsoft@gerbilsoft.com> +# +0 bequad 0x803712400000000F Nintendo 64 ROM image +!:mime application/x-n64-rom +>0x20 string >\0 \b: "%.20s" +>0x3B string x (%.4s +>0x3F byte x \b, Rev.%02u) + +#------------------------------------------------------------------------------ +# v64: file(1) magic for the V64 format N64 ROM dumps +# Same as z64 format, but with 16-bit byteswapping. +# +0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64) +!:mime application/x-n64-rom + +#------------------------------------------------------------------------------ +# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps +# Same as z64 format, but with swapped 16-bit words. +# +0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped) +!:mime application/x-n64-rom + +#------------------------------------------------------------------------------ +# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps +# Same as z64 format, but with 32-bit byteswapping. +# +0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped) +!:mime application/x-n64-rom + +#------------------------------------------------------------------------------ +# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format +# Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader +# +# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com> +# Updated version from: David Korth <gerbilsoft@gerbilsoft.com> +# +4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image +!:mime application/x-gba-rom +>0xA0 string >\0 \b: "%.12s" +>0xAC string x (%.6s +>0xBC byte x \b, Rev.%02u) + +#------------------------------------------------------------------------------ +# nds: file(1) magic for the Nintendo DS(i) raw ROM format +# Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader +# +# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com> +# Updated version from: David Korth <gerbilsoft@gerbilsoft.com> +# +0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image +!:mime application/x-nintendo-ds-rom +>0x00 string >\0 \b: "%.12s" +>0x0C string x (%.6s +>0x1E byte x \b, Rev.%02u) +>0x12 byte 2 (DSi enhanced) +>0x12 byte 3 (DSi only) +# Secure Area check. +>0x20 lelong <0x4000 (homebrew) +>0x20 lelong >0x3FFF +>>0x4000 lequad 0x0000000000000000 (multiboot) +>>0x4000 lequad !0x0000000000000000 +>>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted) +>>>0x4000 lequad !0xE7FFDEFFE7FFDEFF +>>>>0x1000 lequad 0x0000000000000000 (encrypted) +>>>>0x1000 lequad !0x0000000000000000 (mask ROM) + +#------------------------------------------------------------------------------ +# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot. +# This is also used for loading .nds files using the MSET exploit on 3DS. +# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp +0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe) +!:mime application/x-nintendo-ds-rom + +#------------------------------------------------------------------------------ +# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# References: +# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp +# - https://www.devrs.com/ngp/files/ngpctech.txt +# +0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket +!:mime application/x-neo-geo-pocket-rom +>0x23 byte 0x10 Color +>0 byte x ROM image +>0x24 string >\0 \b: "%.12s" +>0x21 uleshort x \b, NEOP%04X +>0x1F ubyte 0xFF (debug mode enabled) + +#------------------------------------------------------------------------------ +# msx: file(1) magic for MSX game cartridge dumps +# Too simple - MPi +#0 beshort 0x4142 MSX game cartridge dump + +#------------------------------------------------------------------------------ +# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) : +0 string PS-X\ EXE Sony Playstation executable +>16 lelong x PC=%#08x, +>20 lelong !0 GP=%#08x, +>24 lelong !0 .text=[%#08x, +>>28 lelong x \b%#x], +>32 lelong !0 .data=[%#08x, +>>36 lelong x \b%#x], +>40 lelong !0 .bss=[%#08x, +>>44 lelong x \b%#x], +>48 lelong !0 Stack=%#08x, +>48 lelong =0 No Stack!, +>52 lelong !0 StackSize=%#x, +#>76 string >\0 (%s) +# Area: +>113 string x (%s) + +# CPE executables +0 string CPE CPE executable +>3 byte x (version %d) + +# Sony PlayStation archive (PSARC) +# From: Alexandre Iooss <erdnaxe@crans.org> +# URL: https://www.psdevwiki.com/ps3/PlayStation_archive_(PSARC) +0 string PSAR Sony PlayStation Archive +!:ext psarc +>4 ubeshort x \b, version %d. +>6 ubeshort x \b%d +>8 string zlib \b, zlib compression +>8 string lzma \b, LZMA compression +>28 ubeshort&2 0 \b, relative paths +>28 ubeshort&2 2 \b, absolute paths +>28 ubeshort&1 1 \b, ignore case + +#------------------------------------------------------------------------------ +# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>) +0 string XBEH Microsoft Xbox executable +!:mime audio/x-xbox-executable +!:ext xbe +# expect base address of 0x10000 +>0x0104 ulelong =0x10000 +>>(0x0118.l-0x0FFF4) lestring16 x \b: "%.40s" +>>(0x0118.l-0x0FFF5) byte x (%c +>>(0x0118.l-0x0FFF6) byte x \b%c- +>>(0x0118.l-0x0FFF8) uleshort x \b%03u) +>>(0x0118.l-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions +>>(0x0118.l-0x0FF60) ulelong&0x80000007 !0x80000007 +>>>(0x0118.l-0x0FF60) ulelong >0 (regions: +>>>>(0x0118.l-0x0FF60) ulelong &0x00000001 NA +>>>>(0x0118.l-0x0FF60) ulelong &0x00000002 Japan +>>>>(0x0118.l-0x0FF60) ulelong &0x00000004 Rest_of_World +>>>>(0x0118.l-0x0FF60) ulelong &0x80000000 Manufacturer +>>>(0x0118.l-0x0FF60) ulelong >0 \b) +# probabilistic checks whether signed or not +>0x0004 ulelong =0x0 +>>&2 ulelong =0x0 +>>>&2 ulelong =0x0 \b, not signed +>0x0004 ulelong >0 +>>&2 ulelong >0 +>>>&2 ulelong >0 \b, signed + +# -------------------------------- +# Microsoft Xbox data file formats +0 string XIP0 XIP, Microsoft Xbox data +0 string XTF0 XTF, Microsoft Xbox data + +#------------------------------------------------------------------------------ +# Microsoft Xbox 360 executables (.xex) +# From: David Korth <gerbilsoft@gerbilsoft.com> +# References: +# - https://free60project.github.io/wiki/XEX.html +# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h + +# Title ID (part of Execution ID section) +0 name xbox-360-xex-execution-id +>(0.L+0xC) byte x (%c +>(0.L+0xD) byte x \b%c +>(0.L+0xE) beshort x \b-%04u, media ID: +>(0.L) belong x %08X) + +# Region code (part of Security Info) +0 name xbox-360-xex-region-code +>0 ubelong 0xFFFFFFFF \b, all regions +>0 ubelong !0xFFFFFFFF +>>0 ubelong >0 (regions: +>>0 ubelong&0x000000FF 0x000000FF USA +>>0 ubelong&0x00000100 0x00000100 Japan +>>0 ubelong&0x00000200 0x00000200 China +>>0 ubelong&0x0000FC00 0x0000FC00 Asia +>>0 ubelong&0x00FF0000 0x00FF0000 PAL +>>0 ubelong&0x00FF0000 0x00FE0000 PAL [except AU/NZ] +>>0 ubelong&0x00FF0000 0x00010000 AU/NZ +>>0 ubelong&0xFF000000 0xFF000000 Other +>>0 ubelong >0 \b) + +0 string XEX2 Microsoft Xbox 360 executable +!:mime audio/x-xbox360-executable +!:ext xex +>0x18 search/0x100 \x00\x04\x00\x06 +>>&0 use xbox-360-xex-execution-id +>(0x010.L+0x178) use xbox-360-xex-region-code + +0 string XEX1 Microsoft Xbox 360 executable (XEX1) +!:mime audio/x-xbox360-executable +!:ext xex +>0x18 search/0x100 \x00\x04\x00\x06 +>>&0 use xbox-360-xex-execution-id +>(0x010.L+0x154) use xbox-360-xex-region-code + +#------------------------------------------------------------------------------ +# Microsoft Xbox 360 packages +# From: David Korth <gerbilsoft@gerbilsoft.com> +# References: +# - https://free60project.github.io/wiki/STFS.html +# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h + +# TODO: More information for console-signed packages. + +0 name xbox-360-package +>0x360 byte x (%c +>0x361 byte x \b%c +>0x362 beshort x \b-%04u, media ID: +>0x354 belong x %08X) +>0x344 belong x \b, content type: +>>0x344 belong 0x1 Saved Game +>>0x344 belong 0x2 Marketplace Content +>>0x344 belong 0x3 Publisher +>>0x344 belong 0x1000 Xbox 360 Title +>>0x344 belong 0x2000 IPTV Pause Buffer +>>0x344 belong 0x4000 Installed Game +>>0x344 belong 0x5000 Original Xbox Game +>>0x344 belong 0x9000 Avatar Item +>>0x344 belong 0x10000 Profile +>>0x344 belong 0x20000 Gamer Picture +>>0x344 belong 0x30000 Theme +>>0x344 belong 0x40000 Cache File +>>0x344 belong 0x50000 Storage Download +>>0x344 belong 0x60000 Xbox Saved Game +>>0x344 belong 0x70000 Xbox Download +>>0x344 belong 0x80000 Game Demo +>>0x344 belong 0x90000 Video +>>0x344 belong 0xA0000 Game +>>0x344 belong 0xB0000 Installer +>>0x344 belong 0xC0000 Game Trailer +>>0x344 belong 0xD0000 Arcade Title +>>0x344 belong 0xE0000 XNA +>>0x344 belong 0xF0000 License Store +>>0x344 belong 0x100000 Movie +>>0x344 belong 0x200000 TV +>>0x344 belong 0x300000 Music Video +>>0x344 belong 0x400000 Game Video +>>0x344 belong 0x500000 Podcast Video +>>0x344 belong 0x600000 Viral Video +>>0x344 belong 0x2000000 Community Game + +0 string CON\x20 Microsoft Xbox 360 package (console-signed) +>0 use xbox-360-package +0 string PIRS +>0 belong 0 Microsoft Xbox 360 package (non-Xbox Live) +>>0 use xbox-360-package +0 string LIVE +>0x104 belong 0 Microsoft Xbox 360 package (Xbox Live) +>>0 use xbox-360-package + +# Atari Lynx cartridge dump (EXE/BLL header) +# From: "Stefan A. Haubenthal" <polluks@sdf.lonestar.org> +# Reference: +# https://raw.githubusercontent.com/cc65/cc65/master/libsrc/lynx/exehdr.s +# Double-check that the image type matches too, 0x8008 conflicts with +# 8 character OMF-86 object file headers. +0 beshort 0x8008 +>6 string BS93 Lynx homebrew cartridge +!:mime application/x-atari-lynx-rom +>>2 beshort x \b, RAM start $%04x +# Update: Joerg Jenderek +# Reference: http://mark0.net/download/triddefs_xml.7z/defs/l/lnx.trid.xml +# Note: called "Atari Lynx ROM" by TrID +0 string LYNX Lynx cartridge +!:mime application/x-atari-lynx-rom +!:ext lnx +# bank 0 page size like: 128 256 512 +>4 leshort/4 >0 \b, bank 0 %dk +>6 leshort/4 >0 \b, bank 1 %dk +# 32 bytes cart name like: "jconnort.lyx" "viking~1.lyx" "Eye of the Beholder" "C:\EMU\LYNX\ROMS\ULTCHESS.LYX" +>10 string >\0 \b, "%.32s" +# 16 bytes manufacturer like: "Atari" "NuFX Inc." "Matthias Domin" +>42 string >\0 \b, "%.16s" +# version number +#>8 leshort !1 \b, version number %u +# rotation: 1~left Lexis (NA).lnx 2~right Centipede (Prototype).lnx +>58 ubyte >0 \b, rotation %u +# spare +#>59 lelong !0 \b, spare %#x + +# Opera file system that is used on the 3DO console +# From: Serge van den Boom <svdb@stack.nl> +0 string \x01ZZZZZ\x01 3DO "Opera" file system + +# From: Alex Myczko <alex@aiei.ch> +# From: David Pflug <david@pflug.email> +# is the offset 12 or the offset 16 correct? +# GBS (Game Boy Sound) magic +# ftp://ftp.modland.com/pub/documents/format_documentation/\ +# Gameboy%20Sound%20System%20(.gbs).txt +0 string GBS Nintendo Gameboy Music/Audio Data +#12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module +>16 string >\0 ("%.32s" by +>48 string >\0 %.32s, copyright +>80 string >\0 %.32s), +>3 byte x version %u, +>4 byte x %u tracks + +# IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at> +# see https://zerosoft.zophar.net/ips.php +0 string PATCH IPS patch file +!:ext ips + +# BPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://www.romhacking.net/documents/746/ +0 string BPS1 BPS patch file +!:ext bps + +# APS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64) +0 string APS10 APS patch file +!:ext aps +>5 byte 0 \b, simple patch +>5 byte 1 \b, N64-specific patch for +>>58 byte x N%c +>>59 byte x \b%c +>>60 byte x \b%c +>7 byte !0x20 +# FIXME: /T specifier isn't working with a fixed-length string. +>>7 string x \b: "%.50s" + +# UPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format) +0 string UPS1 UPS patch file +!:ext ups + +# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at> +0 string PPF30 Playstation Patch File version 3.0 +>5 byte 0 \b, PPF 1.0 patch +>5 byte 1 \b, PPF 2.0 patch +>5 byte 2 \b, PPF 3.0 patch +>>56 byte 0 \b, Imagetype BIN (any) +>>56 byte 1 \b, Imagetype GI (PrimoDVD) +>>57 byte 0 \b, Blockcheck disabled +>>57 byte 1 \b, Blockcheck enabled +>>58 byte 0 \b, Undo data not available +>>58 byte 1 \b, Undo data available +>6 string x \b, description: %s + +0 string PPF20 Playstation Patch File version 2.0 +>5 byte 0 \b, PPF 1.0 patch +>5 byte 1 \b, PPF 2.0 patch +>>56 lelong >0 \b, size of file to patch %d +>6 string x \b, description: %s + +0 string PPF10 Playstation Patch File version 1.0 +>5 byte 0 \b, Simple Encoding +>6 string x \b, description: %s + +# Compressed ISO disc image (used mostly by PSP, PS2 and MegaDrive) +# From: Alexandre Iooss <erdnaxe@crans.org> +# URL: https://en.wikipedia.org/wiki/.CSO +# NOTE: This is NOT the same as Compact ISO or GameCube/Wii disc image, +# though it has the same magic number. +0 string CISO +# Match CISO version 1 with ISO-9660 sector size +>20 ubyte <2 +>>16 ulelong =2048 CSO v1 disk image +!:mime application/x-compressed-iso +!:ext ciso/cso +>>>8 ulequad x \b, original size %llu bytes +>>>16 ulelong x \b, datablock size %u bytes +# Match CISO version 2 +>20 ubyte =2 +>>22 uleshort =0 +>>>4 ulelong =24 CSO v2 disk image +!:mime application/x-compressed-iso +!:ext ciso/cso +>>>>8 ulequad x \b, original size %llu bytes +>>>>16 ulelong x \b, datablock size %u bytes + +# From: Daniel Dawson <ddawson@icehouse.net> +# SNES9x .smv "movie" file format. +0 string SMV\x1A SNES9x input recording +>0x4 lelong x \b, version %d +# version 4 is latest so far +>0x4 lelong <5 +>>0x8 ledate x \b, recorded at %s +>>0xc lelong >0 \b, rerecorded %d times +>>0x10 lelong x \b, %d frames long +>>0x14 byte >0 \b, data for controller(s): +>>>0x14 byte &0x1 #1 +>>>0x14 byte &0x2 #2 +>>>0x14 byte &0x4 #3 +>>>0x14 byte &0x8 #4 +>>>0x14 byte &0x10 #5 +>>0x15 byte ^0x1 \b, begins from snapshot +>>0x15 byte &0x1 \b, begins from reset +>>0x15 byte ^0x2 \b, NTSC standard +>>0x15 byte &0x2 \b, PAL standard +>>0x17 byte &0x1 \b, settings: +# WIP1Timing not used as of version 4 +>>>0x4 lelong <4 +>>>>0x17 byte &0x2 WIP1Timing +>>>0x17 byte &0x4 Left+Right +>>>0x17 byte &0x8 VolumeEnvX +>>>0x17 byte &0x10 FakeMute +>>>0x17 byte &0x20 SyncSound +# New flag as of version 4 +>>>0x4 lelong >3 +>>>>0x17 byte &0x80 NoCPUShutdown +>>0x4 lelong <4 +>>>0x18 lelong >0x23 +>>>>0x20 leshort !0 +>>>>>0x20 lestring16 x \b, metadata: "%s" +>>0x4 lelong >3 +>>>0x24 byte >0 \b, port 1: +>>>>0x24 byte 1 joypad +>>>>0x24 byte 2 mouse +>>>>0x24 byte 3 SuperScope +>>>>0x24 byte 4 Justifier +>>>>0x24 byte 5 multitap +>>>0x24 byte >0 \b, port 2: +>>>>0x25 byte 1 joypad +>>>>0x25 byte 2 mouse +>>>>0x25 byte 3 SuperScope +>>>>0x25 byte 4 Justifier +>>>>0x25 byte 5 multitap +>>>0x18 lelong >0x43 +>>>>0x40 leshort !0 +>>>>>0x40 lestring16 x \b, metadata: "%s" +>>0x17 byte &0x40 \b, ROM: +>>>(0x18.l-26) lelong x CRC32 %#08x +>>>(0x18.l-23) string x "%s" + +# Type: scummVM savegame files +# From: Sven Hartge <debian@ds9.argh.org> +0 string SCVM ScummVM savegame +>12 string >\0 "%s" + +#------------------------------------------------------------------------------ +# Nintendo GameCube / Wii file formats. +# + +# Type: Nintendo GameCube/Wii common disc header data. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://wiibrew.org/wiki/Wii_Disc +0 name nintendo-gcn-disc-common +>0x20 string x "%.64s" +>0x00 string x (%.6s +>0x06 byte >0 +>>0x06 byte 1 \b, Disc 2 +>>0x06 byte 2 \b, Disc 3 +>>0x06 byte 3 \b, Disc 4 +>0x07 byte x \b, Rev.%02u) +>0x18 belong 0x5D1C9EA3 +>>0x60 beshort 0x0101 \b (Unencrypted) +>0x200 string NKIT \b (NKit compressed) + + +# Type: Nintendo GameCube disc image +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://wiibrew.org/wiki/Wii_Disc +0x1C belong 0xC2339F3D Nintendo GameCube disc image: +!:mime application/x-gamecube-rom +>0 use nintendo-gcn-disc-common + +# Type: Nintendo GameCube embedded disc image +# Commonly found on demo discs. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8 +0 belong 0xAE0F38A2 +>0x0C belong 0x00100000 +>>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image: +!:mime application/x-gamecube-rom +>>>(8.L) use nintendo-gcn-disc-common + +# Type: Nintendo Wii disc image +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://wiibrew.org/wiki/Wii_Disc +0x18 belong 0x5D1C9EA3 Nintendo Wii disc image: +>0 use nintendo-gcn-disc-common + +# Type: Nintendo Wii disc image (WBFS format) +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://wiibrew.org/wiki/Wii_Disc +0 string WBFS +>0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format): +!:mime application/x-wii-rom +>>0x200 use nintendo-gcn-disc-common + +# Type: Nintendo GameCube/Wii disc image (CISO format) +# NOTE: This is NOT the same as Compact ISO or PSP CISO, +# though it has the same magic number. +0 string CISO +# Other fields are used to determine what type of CISO this is: +# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size) +# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size) +# - None of the above: Compact ISO. +>4 lelong 0x200000 +>>8 byte 1 +>>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format): +!:mime application/x-wii-rom +>>>>0x8000 use nintendo-gcn-disc-common +>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format): +!:mime application/x-wii-rom +>>>>0x8000 use nintendo-gcn-disc-common + +# Type: Nintendo GameCube/Wii disc image (GCZ format) +# Due to zlib compression, we can't get the actual disc information. +0 lelong 0xB10BC001 +>4 lelong 0 Nintendo GameCube disc image (GCZ format) +!:mime application/x-gamecube-rom +>4 lelong 1 Nintendo Wii disc image (GCZ format) +!:mime application/x-wii-rom +>4 default x Nintendo GameCube/Wii disc image (GCZ format) + +# Type: Nintendo GameCube/Wii disc image (WDF format) +0 string WII\001DISC +>8 belong 1 +# WDFv1 +>>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format): +!:mime application/x-gamecube-rom +>>>0x38 use nintendo-gcn-disc-common +>>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format): +!:mime application/x-wii-rom +>>>0x38 use nintendo-gcn-disc-common +>8 belong 2 +# WDFv2 +>>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format): +!:mime application/x-gamecube-rom +>>>(12.L) use nintendo-gcn-disc-common +>>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format): +!:mime application/x-wii-rom +>>>(12.L) use nintendo-gcn-disc-common + +# Type: Nintendo GameCube/Wii disc image (WIA format) +0 string WIA\001 Nintendo +>0x48 belong 1 GameCube +!:mime application/x-gamecube-rom +>0x48 belong 2 Wii +!:mime application/x-wii-rom +>0x48 default x GameCube/Wii +>0x48 belong x disc image (WIA format): +>>0x58 use nintendo-gcn-disc-common + +# Type: Nintendo GameCube/Wii disc image (with SDK header) +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://wiibrew.org/wiki/Wii_Disc +0 belong 0xFFFF0000 +>0x18 belong 0x00000000 +>>0x1C belong 0x00000000 +>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii SDK disc image: +!:mime application/x-wii-rom +>>>>0x8000 use nintendo-gcn-disc-common +>>>0x801C belong 0xC2339F3D Nintendo GameCube SDK disc image: +!:mime application/x-gamecube-rom +>>>>0x8000 use nintendo-gcn-disc-common + +# Type: Nintendo GameCube/Wii disc image (RVZ format) +0 string RVZ\001 Nintendo +>0x48 belong 1 GameCube +!:mime application/x-gamecube-rom +>0x48 belong 2 Wii +!:mime application/x-wii-rom +>0x48 default x GameCube/Wii +>0x48 belong x disc image (RVZ format): +>>0x58 use nintendo-gcn-disc-common + +#------------------------------------------------------------------------------ +# Nintendo 3DS file formats. +# + +# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC) +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://www.3dbrew.org/wiki/NCSD +0x100 string NCSD +>0x118 lequad 0 Nintendo 3DS Game Card image +# NCCH header for partition 0. (game data) +>>0x1150 string >\0 \b: "%.16s" +>>0x312 byte x (Rev.%02u) +>>0x118C byte 2 (New3DS only) +>>0x18D byte 0 (inner device) +>>0x18D byte 1 (Card1) +>>0x18D byte 2 (Card2) +>>0x18D byte 3 (extended device) +>0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS) +>0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS) + +# Nintendo 3DS version code. +# Reference: https://www.3dbrew.org/wiki/Titles +# Format: leshort containing three fields: +# - 6-bit: Major +# - 6-bit: Minor +# - 4-bit: Revision +# NOTE: Only supporting major/minor versions from 0-15 right now. +# NOTE: Should be prefixed with "v". +0 name nintendo-3ds-version-code +# Raw version. +>0 leshort x \b%u, +# Major version. +>0 leshort&0xFC00 0x0000 0 +>0 leshort&0xFC00 0x0400 1 +>0 leshort&0xFC00 0x0800 2 +>0 leshort&0xFC00 0x0C00 3 +>0 leshort&0xFC00 0x1000 4 +>0 leshort&0xFC00 0x1400 5 +>0 leshort&0xFC00 0x1800 6 +>0 leshort&0xFC00 0x1C00 7 +>0 leshort&0xFC00 0x2000 8 +>0 leshort&0xFC00 0x2400 9 +>0 leshort&0xFC00 0x2800 10 +>0 leshort&0xFC00 0x2C00 11 +>0 leshort&0xFC00 0x3000 12 +>0 leshort&0xFC00 0x3400 13 +>0 leshort&0xFC00 0x3800 14 +>0 leshort&0xFC00 0x3C00 15 +# Minor version. +>0 leshort&0x03F0 0x0000 \b.0 +>0 leshort&0x03F0 0x0010 \b.1 +>0 leshort&0x03F0 0x0020 \b.2 +>0 leshort&0x03F0 0x0030 \b.3 +>0 leshort&0x03F0 0x0040 \b.4 +>0 leshort&0x03F0 0x0050 \b.5 +>0 leshort&0x03F0 0x0060 \b.6 +>0 leshort&0x03F0 0x0070 \b.7 +>0 leshort&0x03F0 0x0080 \b.8 +>0 leshort&0x03F0 0x0090 \b.9 +>0 leshort&0x03F0 0x00A0 \b.10 +>0 leshort&0x03F0 0x00B0 \b.11 +>0 leshort&0x03F0 0x00C0 \b.12 +>0 leshort&0x03F0 0x00D0 \b.13 +>0 leshort&0x03F0 0x00E0 \b.14 +>0 leshort&0x03F0 0x00F0 \b.15 +# Revision. +>0 leshort&0x000F x \b.%u + +# Type: Nintendo 3DS "NCCH" container. +# https://www.3dbrew.org/wiki/NCCH +0x100 string NCCH Nintendo 3DS +>0x18D byte&2 0 File Archive (CFA) +>0x18D byte&2 2 Executable Image (CXI) +>0x150 string >\0 \b: "%.16s" +>0x18D byte 0x05 +>>0x10E leshort x (Old3DS System Update v +>>0x10E use nintendo-3ds-version-code +>>0x10E leshort x \b) +>0x18D byte 0x15 +>>0x10E leshort x (New3DS System Update v +>>0x10E use nintendo-3ds-version-code +>>0x10E leshort x \b) +>0x18D byte !0x05 +>>0x18D byte !0x15 +>>>0x112 byte x (v +>>>0x112 use nintendo-3ds-version-code +>>>0x112 byte x \b) +>0x18C byte 2 (New3DS only) + +# Type: Nintendo 3DS "SMDH" file. (application description) +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://3dbrew.org/wiki/SMDH +0 string SMDH Nintendo 3DS SMDH file +>0x208 leshort !0 +>>0x208 lestring16 x \b: "%.128s" +>>0x388 leshort !0 +>>>0x388 lestring16 x by %.128s +>0x208 leshort 0 +>>0x008 leshort !0 +>>>0x008 lestring16 x \b: "%.128s" +>>>0x188 leshort !0 +>>>>0x188 lestring16 x by %.128s + +# Type: Nintendo 3DS Homebrew Application. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://3dbrew.org/wiki/3DSX_Format +0 string 3DSX Nintendo 3DS Homebrew Application (3DSX) + +# Type: Nintendo 3DS Banner Model Data. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://3dbrew.org/wiki/CBMD +0 string CBMD\0\0\0\0 Nintendo 3DS Banner Model Data + +#------------------------------------------------------------------------------ +# a7800: file(1) magic for the Atari 7800 raw ROM format. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://sites.google.com/site/atari7800wiki/a78-header + +0 byte >0 +>0 byte <3 +>>1 string ATARI7800 Atari 7800 ROM image +!:mime application/x-atari-7800-rom +>>>0x11 string >\0 \b: "%.32s" +# Display type. +>>>0x39 byte 0 (NTSC) +>>>0x39 byte 1 (PAL) +>>>0x36 byte&1 1 (POKEY) + +#------------------------------------------------------------------------------ +# vectrex: file(1) magic for the GCE Vectrex raw ROM format. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm +# +# NOTE: Title is terminated with 0x80, not 0. +# The header is terminated with a 0, so that will +# terminate the title as well. +# +0 string g\ GCE Vectrex ROM image +>0x11 string >\0 \b: "%.16s" + +#------------------------------------------------------------------------------ +# amiibo: file(1) magic for Nintendo amiibo NFC dumps. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://www.3dbrew.org/wiki/Amiibo +0x00 byte 0x04 +>0x0A beshort 0x0FE0 +>>0x0C belong 0xF110FFEE +>>>0x208 beshort 0x0100 +>>>>0x020A byte 0x0F +>>>>>0x020C bequad 0x000000045F000000 +>>>>>>0x5B byte 0x02 +>>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X- +>>>>>>>0x58 belong x \b%08X + +#------------------------------------------------------------------------------ +# Type: Nintendo Switch XCI (Game Cartridge Image) +# From: Benjamin Lowry <ben@ben.gmbh> +# Reference: https://switchbrew.org/wiki/Gamecard_Format +0x100 string HEAD +>0x10D byte 0xFA Nintendo Switch cartridge image (XCI), 1GB +>0x10D byte 0xF8 Nintendo Switch cartridge image (XCI), 2GB +>0x10D byte 0xF0 Nintendo Switch cartridge image (XCI), 4GB +>0x10D byte 0xE0 Nintendo Switch cartridge image (XCI), 8GB +>0x10D byte 0xE1 Nintendo Switch cartridge image (XCI), 16GB +>0x10D byte 0xE2 Nintendo Switch cartridge image (XCI), 32GB + +#------------------------------------------------------------------------------ +# Type: Nintendo Switch Executable +# From: Benjamin Lowry <ben@ben.gmbh> +# Reference: https://switchbrew.org/wiki/NSO +0x00 string NSO0 Nintendo Switch executable (NSO) + +#------------------------------------------------------------------------------ +# Type: Nintendo Switch PFS0 +# From: Benjamin Lowry <ben@ben.gmbh> +# Reference: https://switchbrew.org/wiki/NCA_Format#PFS0 +0x00 string PFS0 Nintendo Switch partition filesystem (PFS0) +>0x04 ulelong x \b, %d files + +#------------------------------------------------------------------------------ +# amiibo: file(1) magic for Nintendo Badge Arcade files. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# References: +# - https://github.com/GerbilSoft/rom-properties/issues/92 +# - https://github.com/CaitSith2/BadgeArcadeTool +# - https://github.com/TheMachinumps/Advanced-badge-editor + +# PRBS: Individual badge and/or mega badge. +0 string PRBS +>0x44 byte >0x20 Nintendo Badge Arcade +>>0xB8 ulelong <2 +>>>0xBC ulelong <2 badge: +>>>0xBC ulelong >1 Mega Badge +>>>>0xB8 ulelong x (%ux +>>>>0xBC ulelong x \b%u): +>>0xB8 ulelong >1 Mega Badge +>>>0xB8 ulelong x (%ux +>>>0xBC ulelong x \b%u): +>0x44 string x "%s" +>0x3C ulelong x \b, badge ID: %u +>0x74 byte >0x20 +>>0x74 string x \b, set: "%s" +>0xA8 ulelong !0xFFFFFFFF +>>0xA8 ulelong x \b, launch title ID: %08X +>>0xA4 ulelong x \b-%08X + +# CABS: Badge set. +0 string CABS +>0x2C byte >0x20 Nintendo Badge Arcade badge set: +>>0x2C string x "%.48s" +>>0x24 ulelong x \b, set ID: %u + +#------------------------------------------------------------------------------ +# sufami: file(1) magic for Sufami Turbo ROM images. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# References: +# - https://problemkaputt.de/fullsnes.htm#snescartsufamiturbominicartridgeadaptor +0 string BANDAI\ SFC-ADX +>0x10 string !SFC-ADX\ BACKUP Sufami Turbo ROM image: +>>0x10 string/T x "%.14s" +>>0x30 byte x \b, ID %02X +>>0x31 byte x \b%02X +>>0x32 byte x \b%02X +>>0x33 ubyte >0 \b, series index %u +>>0x34 ubyte 0 [SlowROM] +>>0x34 ubyte 1 [FastROM] +>>0x35 ubyte 1 [SRAM] +>>0x35 ubyte 3 [Special] |