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+
+#------------------------------------------------------------------------------
+# msx: file(1) magic for the MSX Home Computer
+# v1.3
+# Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net>
+
+############## MSX Music file formats ##############
+
+# Gigamix MGSDRV music file
+0 string/b MGS MSX Gigamix MGSDRV3 music file,
+>6 ubeshort 0x0D0A
+>>3 byte x \bv%c
+>>4 byte x \b.%c
+>>5 byte x \b%c
+>>8 string >\0 \b, title: %s
+
+1 string/b mgs2\ MSX Gigamix MGSDRV2 music file
+>6 uleshort 0x80
+>>0x2E uleshort 0
+>>>0x30 string >\0 \b, title: %s
+
+# KSS music file
+0 string/b KSCC KSS music file v1.03
+>0xE byte 0
+>>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+)
+>>0xF byte&0x02 2 \b, soundchip(s): SN76489
+>>>0xF byte&0x04 4 stereo
+>>0xF byte&0x01 1 \b, YM2413
+>>0xF byte&0x08 8 \b, Y8950
+
+0 string/b KSSX KSS music file v1.20
+>0xE byte&0xEF 0
+>>0xF byte&0x40 0x00 \b, 60Hz
+>>0xF byte&0x40 0x40 \b, 50Hz
+>>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+)
+>>0xF byte&0x02 0x02 \b, soundchips: SN76489
+>>>0xF byte&0x04 0x04 stereo
+>>0xF byte&0x01 0x01 \b,
+>>>0xF byte&0x18 0x00 \bYM2413
+>>>0xF byte&0x18 0x08 \bYM2413, Y8950
+>>>0xF byte&0x18 0x18 \bYM2413+Y8950 pseudostereo
+>>0xF byte&0x18 0x10 \b, Majyutsushi DAC
+
+# Moonblaster for Moonsound
+0 string/b MBMS
+>4 byte 0x10 MSX Moonblaster for MoonSound music
+
+# Music Player K-kaz
+0 string/b MPK MSX Music Player K-kaz song
+>6 ubeshort 0x0D0A
+>>3 byte x v%c
+>>4 byte x \b.%c
+>>5 byte x \b%c
+
+# I don't know why these don't work
+#0 search/0xFFFF \r\n.FM9
+#>0 search/0xFFFF \r\n#FORMAT MSX Music Player K-kaz source MML file
+#0 search/0xFFFF \r\nFM1\ \=
+#>0 search/0xFFFF \r\nPSG1\=
+#>>0 search/0xFFFF \r\nSCC1\= MSX MuSiCa MML source file
+
+# OPX Music file
+0x35 beshort 0x0d0a
+>0x7B beshort 0x0d0a
+>>0x7D byte 0x1a
+>>>0x87 uleshort 0 MSX OPX Music file
+>>>>0x86 byte 0 v1.5
+>>>>>0 string >\32 \b, title: %s
+>>>>0x86 byte 1 v2.4
+>>>>>0 string >\32 \b, title: %s
+
+# SCMD music file
+0x8B string/b SCMD
+>0xCE uleshort 0 MSX SCMD Music file
+#>>-2 uleshort 0x6a71 ; The file must end with this value. How to code this here?
+>>0x8F string >\0 \b, title: %s
+
+0 search/0xFFFF \r\n@title
+>&0 search/0xFFFF \r\n@m=[ MSX SCMD source MML file
+
+
+############## MSX image file formats ##############
+
+# MSX raw VRAM dump
+0 ubyte 0xFE
+>1 uleshort 0
+>>5 uleshort 0
+>>>3 uleshort 0x37FF MSX SC2/GRP raw image
+>>>3 uleshort 0x6A00 MSX Graph Saurus SR5 raw image
+>>>3 uleshort >0x769E
+>>>>3 uleshort <0x8000 MSX GE5/GE6 raw image
+>>>>>3 uleshort 0x7FFF \b, with sprite patterns
+>>>3 uleshort 0xD3FF MSX screen 7-12 raw image
+>>>3 uleshort 0xD400 MSX Graph Saurus SR7/SR8/SRS raw image
+
+# Graph Saurus compressed images
+0 ubyte 0xFD
+>1 uleshort 0
+>>5 uleshort 0
+>>>3 uleshort >0x013D MSX Graph Saurus compressed image
+
+# MSX G9B image file
+0 string/b G9B
+>1 uleshort 11
+>>3 uleshort >10
+>>>5 ubyte >0 MSX G9B image, depth=%d
+>>>>8 uleshort x \b, %dx
+>>>>10 uleshort x \b%d
+>>>>5 ubyte <9
+>>>>>6 ubyte 0
+>>>>>>7 ubyte x \b, codec=%d RGB color palettes
+>>>>>6 ubyte 64 \b, codec=RGB fixed color
+>>>>>6 ubyte 128 \b, codec=YJK
+>>>>>6 ubyte 192 \b, codec=YUV
+>>>>5 ubyte >8 codec=RGB fixed color
+>>>>12 ubyte 0 \b, raw
+>>>>12 ubyte 1 \b, bitbuster compression
+
+############## Other MSX file formats ##############
+
+# MSX internal ROMs
+0 ubeshort 0xF3C3
+>2 uleshort <0x4000
+>>8 ubyte 0xC3
+>>>9 uleshort <0x4000
+>>>>0x0B ubeshort 0x00C3
+>>>>>0x0D uleshort <0x4000
+>>>>>>0x0F ubeshort 0x00C3
+>>>>>>>0x11 uleshort <0x4000
+>>>>>>>>0x13 ubeshort 0x00C3
+>>>>>>>>>0x15 uleshort <0x4000
+>>>>>>>>>>0x50 ubyte 0xC3
+>>>>>>>>>>>0x51 uleshort <0x4000
+>>>>>>>>>>>>(9.s) ubyte 0xC3
+>>>>>>>>>>>>>&0 uleshort >0x4000
+>>>>>>>>>>>>>>&0 ubyte 0xC3 MSX BIOS+BASIC
+>>>>>>>>>>>>>>>0x002D ubyte+1 <3 \b. version=MSX%d
+>>>>>>>>>>>>>>>0x002D ubyte 2 \b, version=MSX2+
+>>>>>>>>>>>>>>>0x002D ubyte 3 \b, version=MSX Turbo-R
+>>>>>>>>>>>>>>>0x002D ubyte >3 \b, version=Unknown MSX %d version
+>>>>>>>>>>>>>>>0x0006 ubyte x \b, VDP.DR=%#2x
+>>>>>>>>>>>>>>>0x0007 ubyte x \b, VDP.DW=%#2x
+>>>>>>>>>>>>>>>0x002B ubyte&0xF 0 \b, charset=Japanese
+>>>>>>>>>>>>>>>0x002B ubyte&0xF 1 \b, charset=International
+>>>>>>>>>>>>>>>0x002B ubyte&0xF 2 \b, charset=Korean
+>>>>>>>>>>>>>>>0x002B ubyte&0xF >2 \b, charset=Unknown id:%d
+>>>>>>>>>>>>>>>0x002B ubyte&0x70 0x00 \b, date format=Y-M-D
+>>>>>>>>>>>>>>>0x002B ubyte&0x70 0x10 \b, date format=M-D-Y
+>>>>>>>>>>>>>>>0x002B ubyte&0x70 0x20 \b, date format=D-M-Y
+>>>>>>>>>>>>>>>0x002B ubyte&0x80 0x00 \b, vfreq=60Hz
+>>>>>>>>>>>>>>>0x002B ubyte&0x80 0x80 \b, vfreq=50Hz
+>>>>>>>>>>>>>>>0x002C ubyte&0x0F 0 \b, keyboard=Japanese
+>>>>>>>>>>>>>>>0x002C ubyte&0x0F 1 \b, keyboard=International
+>>>>>>>>>>>>>>>0x002C ubyte&0x0F 2 \b, keyboard=French
+>>>>>>>>>>>>>>>0x002C ubyte&0x0F 3 \b, keyboard=UK
+>>>>>>>>>>>>>>>0x002C ubyte&0x0F 4 \b, keyboard=German
+>>>>>>>>>>>>>>>0x002C ubyte&0x0F 5 \b, keyboard=Unknown id:%d
+>>>>>>>>>>>>>>>0x002C ubyte&0x0F 6 \b, keyboard=Spanish
+>>>>>>>>>>>>>>>0x002C ubyte&0x0F >6 \b, keyboard=Unknown id:%d
+>>>>>>>>>>>>>>>0x002C ubyte&0xF0 0x00 \b, basic=Japanese
+>>>>>>>>>>>>>>>0x002C ubyte&0xF0 0x10 \b, basic=International
+>>>>>>>>>>>>>>>0x002C ubyte&0xF0 >0x10 \b, basic=Unknown id:%d
+>>>>>>>>>>>>>>>0x002E ubyte&1 1 \b, built-in MIDI
+
+
+0 string/b CD
+>2 uleshort >0x10
+>>2 uleshort <0x4000
+>>>4 uleshort <0x4000
+>>>>6 uleshort <0x4000
+>>>>>8 ubyte 0xC3
+>>>>>>9 uleshort <0x4000
+>>>>>>>0x10 ubyte 0xC3
+>>>>>>>>0x11 uleshort <0x4000
+>>>>>>>>>0x14 ubyte 0xC3
+>>>>>>>>>>0x15 uleshort <0x4000 MSX2/2+/TR SubROM
+
+0 string \0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0
+>0x5F0 ubequad 0x8282828244380000
+>>0x150 ubyte 0x38
+>>>0x170 string \20\20\20
+>>>>0x1E32 string ())
+>>>>>0x2130 ubequad 0xA5A5594924231807
+>>>>>0x2138 ubequad 0x4A4A3424488830C0 MSX Kanji Font
+
+
+
+# MSX extension ROMs
+0 string/b AB
+>2 uleshort 0x0010 MSX ROM
+>>2 uleshort x \b, init=%#4x
+>>4 uleshort >0 \b, stahdl=%#4x
+>>6 uleshort >0 \b, devhdl=%#4x
+>>8 uleshort >0 \b, bas=%#4x
+>2 uleshort 0x4010 MSX ROM
+>>2 uleshort x \b, init=%#04x
+>>4 uleshort >0 \b, stahdl=%#04x
+>>6 uleshort >0 \b, devhdl=%#04x
+>>8 uleshort >0 \b, bas=%#04x
+>2 uleshort 0x8010 MSX ROM
+>>2 uleshort x \b, init=%#04x
+>>4 uleshort >0 \b, stahdl=%#04x
+>>6 uleshort >0 \b, devhdl=%#04x
+>>8 uleshort >0 \b, bas=%#04x
+0 string/b AB\0\0
+>6 uleshort 0
+>>4 uleshort >0x400F MSX-BASIC extension ROM
+>>>4 uleshort >0 \b, stahdl=%#04x
+>>>6 uleshort >0 \b, devhdl=%#04x
+>>>0x1C string OPLL \b, MSX-Music
+>>>>0x18 string PAC2 \b (external)
+>>>>0x18 string APRL \b (internal)
+
+0 string/b AB\0\0\0\0
+>6 uleshort >0x400F MSX device BIOS
+>>6 uleshort >0 \b, devhdl=%#04x
+
+
+0 string/b AB
+#>2 string 5JSuperLAYDOCK MSX Super Laydock ROM
+#>3 string @HYDLIDE3MSX MSX Hydlide-3 ROM
+#>3 string @3\x80IA862 Golvellius MSX1 ROM
+>2 uleshort >15
+>>2 uleshort <0xC000
+>>>8 string \0\0\0\0\0\0\0\0
+>>>>(2.s&0x3FFF) uleshort >0 MSX ROM
+>>>>>0x10 string YZ\0\0\0\0 Konami Game Master 2 MSX ROM
+>>>>>0x10 string CD \b, Konami RC-
+>>>>>>0x12 ubyte x \b%d
+>>>>>>0x13 ubyte/16 x \b%d
+>>>>>>0x13 ubyte&0xF x \b%d
+>>>>>0x10 string EF \b, Konami RC-
+>>>>>>0x12 ubyte x \b%d
+>>>>>>0x13 ubyte/16 x \b%d
+>>>>>>0x13 ubyte&0xF x \b%d
+>>>>>2 uleshort x \b, init=%#04x
+>>>>>4 uleshort >0 \b, stahdl=%#04x
+>>>>>6 uleshort >0 \b, devhdl=%#04x
+>>>>>8 uleshort >0 \b, bas=%#04x
+>>>2 uleshort 0
+>>>>4 uleshort 0
+>>>>>6 uleshort 0
+>>>>>>8 uleshort >0 MSX BASIC program in ROM, bas=%#04x
+
+0x4000 string/b AB
+>0x4002 uleshort >0x400F
+>>0x400A string \0\0\0\0\0\0 MSX ROM with nonstandard page order
+>>>0x4002 uleshort x \b, init=%#04x
+>>>0x4004 uleshort >0 \b, stahdl=%#04x
+>>>0x4006 uleshort >0 \b, devhdl=%#04x
+>>>0x4008 uleshort >0 \b, bas=%#04x
+
+0x8000 string/b AB
+>0x8002 uleshort >0x400F
+>>0x800A string \0\0\0\0\0\0 MSX ROM with nonstandard page order
+>>>0x8002 uleshort x \b, init=%#04x
+>>>0x8004 uleshort >0 \b, stahdl=%#04x
+>>>0x8006 uleshort >0 \b, devhdl=%#04x
+>>>0x8008 uleshort >0 \b, bas=%#04x
+
+
+0x3C000 string/b AB
+>0x3C008 string \0\0\0\0\0\0\0\0 MSX MegaROM with nonstandard page order
+>>0x3C002 uleshort x \b, init=%#04x
+>>0x3C004 uleshort >0 \b, stahdl=%#04x
+>>0x3C006 uleshort >0 \b, devhdl=%#04x
+>>0x3C008 uleshort >0 \b, bas=%#04x
+
+# MSX BIN file
+#0 byte 0xFE
+#>1 uleshort >0x8000
+#>>3 uleshort >0x8004
+#>>>5 uleshort >0x8000 MSX BIN file
+
+# MSX-BASIC file
+0 byte 0xFF
+>3 uleshort 0x000A
+>>1 uleshort >0x8000 MSX-BASIC program
+
+# MSX .CAS file
+0 string/b \x1F\xA6\xDE\xBA\xCC\x13\x7D\x74 MSX cassette archive
+
+# Mega-Assembler file
+0 byte 0xFE
+>1 uleshort 0x0001
+>>5 uleshort 0xffff
+>>>6 byte 0x0A MSX Mega-Assembler source
+
+# Execrom Patchfile
+0 string ExecROM\ patchfile\x1A MSX ExecROM patchfile
+>0x12 ubyte/16 x v%d
+>0x12 ubyte&0xF x \b.%d
+>0x13 ubyte x \b, contains %d patches
+
+# Konami's King's Valley-2 custom stage (ELG file)
+4 uleshort 0x0900
+>0xF byte 1
+>>0x14 byte 0
+>>>0x1E string \040\040\040
+>>>>0x23 byte 1
+>>>>>0x25 byte 0
+>>>>>>0x15 string >\x30
+>>>>>>>0x15 string <\x5A Konami King's Valley-2 custom stage, title: "%-8.8s"
+>>>>>>>>0x1D byte <32 \b, theme: %d
+
+# Metal Gear 1 savegame
+#0x4F string \x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF
+#>>0x60 string \xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF
+#>>>0x7B string \0x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00 Metal Gear 1 savegame