From 1ebbd027274333758fc3517685d81847601db676 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Mon, 15 Apr 2024 19:00:10 +0200 Subject: Adding upstream version 1:5.45. Signed-off-by: Daniel Baumann --- magic/Magdir/iff | 80 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 magic/Magdir/iff (limited to 'magic/Magdir/iff') diff --git a/magic/Magdir/iff b/magic/Magdir/iff new file mode 100644 index 0000000..258d16a --- /dev/null +++ b/magic/Magdir/iff @@ -0,0 +1,80 @@ + +#------------------------------------------------------------------------------ +# $File: iff,v 1.18 2022/03/21 19:57:18 christos Exp $ +# iff: file(1) magic for Interchange File Format (see also "audio" & "images") +# +# Daniel Quinlan (quinlan@yggdrasil.com) -- IFF was designed by Electronic +# Arts for file interchange. It has also been used by Apple, SGI, and +# especially Commodore-Amiga. +# +# IFF files begin with an 8 byte FORM header, followed by a 4 character +# FORM type, which is followed by the first chunk in the FORM. + +0 string FORM IFF data +#>4 belong x \b, FORM is %d bytes long +# audio formats +>8 string AIFF \b, AIFF audio +!:mime audio/x-aiff +>8 string AIFC \b, AIFF-C compressed audio +!:mime audio/x-aiff +>8 string 8SVX \b, 8SVX 8-bit sampled sound voice +!:mime audio/x-aiff +>8 string 16SV \b, 16SV 16-bit sampled sound voice +>8 string SAMP \b, SAMP sampled audio +>8 string MAUD \b, MAUD MacroSystem audio +>8 string SMUS \b, SMUS simple music +>8 string CMUS \b, CMUS complex music +# image formats +>8 string ILBMBMHD \b, ILBM interleaved image +>>20 beshort x \b, %d x +>>22 beshort x %d +>8 string RGBN \b, RGBN 12-bit RGB image +>8 string RGB8 \b, RGB8 24-bit RGB image +>8 string DEEP \b, DEEP TVPaint/XiPaint image +>8 string DR2D \b, DR2D 2-D object +>8 string TDDD \b, TDDD 3-D rendering +>8 string LWOB \b, LWOB 3-D object +>8 string LWO2 \b, LWO2 3-D object, v2 +>8 string LWLO \b, LWLO 3-D layered object +>8 string REAL \b, REAL Real3D rendering +>8 string MC4D \b, MC4D MaxonCinema4D rendering +>8 string ANIM \b, ANIM animation +>8 string YAFA \b, YAFA animation +>8 string SSA\ \b, SSA super smooth animation +>8 string FANT \b, Fantavision animation +>8 string ACBM \b, ACBM continuous image +>8 string FAXX \b, FAXX fax image +>8 string STFX \b, ST-Fax image +>8 string IMAGIHDR \b, CD-i image +# other formats +>8 string FTXT \b, FTXT formatted text +>8 string CTLG \b, CTLG message catalog +>8 string PREF \b, PREF preferences +>8 string DTYP \b, DTYP datatype description +>8 string PTCH \b, PTCH binary patch +>8 string AMFF \b, AMFF AmigaMetaFile format +>8 string WZRD \b, WZRD StormWIZARD resource +>8 string DOC\040 \b, DOC desktop publishing document +>8 string SWRT \b, SWRT Final Copy/Writer document +>8 string WORD \b, ProWrite document +>8 string WTXT \b, WTXT Wordworth document +>8 string WOWO \b, WOWO Wordworth document +>8 string WVQA \b, Westwood Studios VQA Multimedia, +>>24 leshort x %d video frames, +>>26 leshort x %d x +>>28 leshort x %d +>8 string MOVE \b, Wing Commander III Video +>>12 string _PC_ \b, PC version +>>12 string 3DO_ \b, 3DO version + +# These go at the end of the iff rules +# +# David Griffith +# I don't see why these might collide with anything else. +# +# Interactive Fiction related formats +# +>8 string IFRS \b, Blorb Interactive Fiction +>>24 string Exec with executable chunk +>8 string IFZS \b, Z-machine or Glulx saved game file (Quetzal) +!:mime application/x-blorb -- cgit v1.2.3