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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
commit | 0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch) | |
tree | a31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /dom/canvas/WebGLParent.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.tar.xz firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.zip |
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGLParent.h')
-rw-r--r-- | dom/canvas/WebGLParent.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/dom/canvas/WebGLParent.h b/dom/canvas/WebGLParent.h new file mode 100644 index 0000000000..1c73416a67 --- /dev/null +++ b/dom/canvas/WebGLParent.h @@ -0,0 +1,125 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGLPARENT_H_ +#define WEBGLPARENT_H_ + +#include "mozilla/GfxMessageUtils.h" +#include "mozilla/dom/PWebGLParent.h" +#include "mozilla/WeakPtr.h" + +namespace mozilla { + +class HostWebGLContext; +class WebGLChild; + +namespace layers { +class SharedSurfaceTextureClient; +class SurfaceDescriptor; +} // namespace layers + +namespace dom { + +class WebGLParent : public PWebGLParent, public SupportsWeakPtr { + friend PWebGLParent; + + public: + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebGLParent, override); + + mozilla::ipc::IPCResult RecvInitialize(const webgl::InitContextDesc&, + webgl::InitContextResult* out); + + WebGLParent(); // For IPDL + + using IPCResult = mozilla::ipc::IPCResult; + + template <class ResolveT> + IPCResult RecvPing(const ResolveT& Resolve) { + Resolve(void_t{}); + return IPC_OK(); + } + + IPCResult RecvDispatchCommands(mozilla::ipc::BigBuffer&&, uint64_t); + IPCResult RecvTexImage(uint32_t level, uint32_t respecFormat, + const uvec3& offset, const webgl::PackingInfo&, + webgl::TexUnpackBlobDesc&&); + + IPCResult RecvGetBufferSubData(GLenum target, uint64_t srcByteOffset, + uint64_t byteSize, mozilla::ipc::Shmem* ret); + IPCResult GetFrontBufferSnapshot(webgl::FrontBufferSnapshotIpc* ret, + IProtocol* aProtocol); + IPCResult RecvGetFrontBufferSnapshot(webgl::FrontBufferSnapshotIpc* ret); + IPCResult RecvReadPixels(const webgl::ReadPixelsDesc&, + ReadPixelsBuffer&& buffer, + webgl::ReadPixelsResultIpc* ret); + + // - + + using ObjectId = webgl::ObjectId; + + IPCResult RecvCheckFramebufferStatus(GLenum target, GLenum* ret); + IPCResult RecvClientWaitSync(ObjectId id, GLbitfield flags, GLuint64 timeout, + GLenum* ret); + IPCResult RecvCreateOpaqueFramebuffer(ObjectId id, + const OpaqueFramebufferOptions&, + bool* ret); + IPCResult RecvDrawingBufferSize(uvec2* ret); + IPCResult RecvFinish(); + IPCResult RecvGetBufferParameter(GLenum target, GLenum pname, + Maybe<double>* ret); + IPCResult RecvGetCompileResult(ObjectId id, webgl::CompileResult* ret); + IPCResult RecvGetError(GLenum* ret); + IPCResult RecvGetFragDataLocation(ObjectId id, const std::string& name, + GLint* ret); + IPCResult RecvGetFramebufferAttachmentParameter(ObjectId id, + GLenum attachment, + GLenum pname, + Maybe<double>* ret); + IPCResult RecvGetFrontBuffer(ObjectId fb, bool vr, + Maybe<layers::SurfaceDescriptor>* ret); + IPCResult RecvGetIndexedParameter(GLenum target, GLuint index, + Maybe<double>* ret); + IPCResult RecvGetInternalformatParameter(GLenum target, GLuint format, + GLuint pname, + Maybe<std::vector<int32_t>>* ret); + IPCResult RecvGetLinkResult(ObjectId id, webgl::LinkResult* ret); + IPCResult RecvGetNumber(GLenum pname, Maybe<double>* ret); + IPCResult RecvGetQueryParameter(ObjectId id, GLenum pname, + Maybe<double>* ret); + IPCResult RecvGetRenderbufferParameter(ObjectId id, GLenum pname, + Maybe<double>* ret); + IPCResult RecvGetSamplerParameter(ObjectId id, GLenum pname, + Maybe<double>* ret); + IPCResult RecvGetShaderPrecisionFormat( + GLenum shaderType, GLenum precisionType, + Maybe<webgl::ShaderPrecisionFormat>* ret); + IPCResult RecvGetString(GLenum pname, Maybe<std::string>* ret); + IPCResult RecvGetTexParameter(ObjectId id, GLenum pname, Maybe<double>* ret); + IPCResult RecvGetUniform(ObjectId id, uint32_t loc, + webgl::GetUniformData* ret); + IPCResult RecvGetVertexAttrib(GLuint index, GLenum pname, Maybe<double>* ret); + IPCResult RecvIsEnabled(GLenum cap, bool* ret); + IPCResult RecvOnMemoryPressure(); + IPCResult RecvValidateProgram(ObjectId id, bool* ret); + + // - + + private: + ~WebGLParent(); + + mozilla::ipc::IPCResult Recv__delete__() override; + + void ActorDestroy(ActorDestroyReason aWhy) override; + + UniquePtr<HostWebGLContext> mHost; + + // Runnable that repeatedly processes our WebGL command queue + RefPtr<Runnable> mRunCommandsRunnable; +}; + +} // namespace dom +} // namespace mozilla + +#endif // WEBGLPARENT_H_ |