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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
commit0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch)
treea31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /dom/media/webaudio/AudioContext.h
parentInitial commit. (diff)
downloadfirefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.tar.xz
firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.zip
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/media/webaudio/AudioContext.h')
-rw-r--r--dom/media/webaudio/AudioContext.h479
1 files changed, 479 insertions, 0 deletions
diff --git a/dom/media/webaudio/AudioContext.h b/dom/media/webaudio/AudioContext.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef AudioContext_h_
+#define AudioContext_h_
+
+#include "X11UndefineNone.h"
+#include "AudioParamDescriptorMap.h"
+#include "mozilla/dom/OfflineAudioContextBinding.h"
+#include "mozilla/dom/AudioContextBinding.h"
+#include "MediaBufferDecoder.h"
+#include "mozilla/Attributes.h"
+#include "mozilla/DOMEventTargetHelper.h"
+#include "mozilla/MemoryReporting.h"
+#include "mozilla/dom/TypedArray.h"
+#include "mozilla/RelativeTimeline.h"
+#include "mozilla/TypedEnumBits.h"
+#include "mozilla/UniquePtr.h"
+#include "nsCOMPtr.h"
+#include "nsCycleCollectionParticipant.h"
+#include "nsTHashMap.h"
+#include "nsHashKeys.h"
+#include "nsTHashSet.h"
+#include "js/TypeDecls.h"
+#include "nsIMemoryReporter.h"
+
+namespace WebCore {
+class PeriodicWave;
+} // namespace WebCore
+
+class nsPIDOMWindowInner;
+
+namespace mozilla {
+
+class DOMMediaStream;
+class ErrorResult;
+class MediaTrack;
+class MediaTrackGraph;
+class AudioNodeTrack;
+
+namespace dom {
+
+enum class AudioContextState : uint8_t;
+class AnalyserNode;
+class AudioBuffer;
+class AudioBufferSourceNode;
+class AudioDestinationNode;
+class AudioListener;
+class AudioNode;
+class BiquadFilterNode;
+class BrowsingContext;
+class ChannelMergerNode;
+class ChannelSplitterNode;
+class ConstantSourceNode;
+class ConvolverNode;
+class DelayNode;
+class DynamicsCompressorNode;
+class GainNode;
+class GlobalObject;
+class HTMLMediaElement;
+class IIRFilterNode;
+class MediaElementAudioSourceNode;
+class MediaStreamAudioDestinationNode;
+class MediaStreamAudioSourceNode;
+class MediaStreamTrack;
+class MediaStreamTrackAudioSourceNode;
+class OscillatorNode;
+class PannerNode;
+class ScriptProcessorNode;
+class StereoPannerNode;
+class WaveShaperNode;
+class Worklet;
+class PeriodicWave;
+struct PeriodicWaveConstraints;
+class Promise;
+enum class OscillatorType : uint8_t;
+
+// This is addrefed by the OscillatorNodeEngine on the main thread
+// and then used from the MTG thread.
+// It can be released either from the graph thread or the main thread.
+class BasicWaveFormCache {
+ public:
+ explicit BasicWaveFormCache(uint32_t aSampleRate);
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(BasicWaveFormCache)
+ WebCore::PeriodicWave* GetBasicWaveForm(OscillatorType aType);
+
+ private:
+ ~BasicWaveFormCache();
+ RefPtr<WebCore::PeriodicWave> mSawtooth;
+ RefPtr<WebCore::PeriodicWave> mSquare;
+ RefPtr<WebCore::PeriodicWave> mTriangle;
+ uint32_t mSampleRate;
+};
+
+/* This runnable allows the MTG to notify the main thread when audio is actually
+ * flowing */
+class StateChangeTask final : public Runnable {
+ public:
+ /* This constructor should be used when this event is sent from the main
+ * thread. */
+ StateChangeTask(AudioContext* aAudioContext, void* aPromise,
+ AudioContextState aNewState);
+
+ /* This constructor should be used when this event is sent from the audio
+ * thread. */
+ StateChangeTask(AudioNodeTrack* aTrack, void* aPromise,
+ AudioContextState aNewState);
+
+ NS_IMETHOD Run() override;
+
+ private:
+ RefPtr<AudioContext> mAudioContext;
+ void* mPromise;
+ RefPtr<AudioNodeTrack> mAudioNodeTrack;
+ AudioContextState mNewState;
+};
+
+enum class AudioContextOperation : uint8_t { Suspend, Resume, Close };
+static const char* const kAudioContextOptionsStrings[] = {"Suspend", "Resume",
+ "Close"};
+// When suspending or resuming an AudioContext, some operations have to notify
+// the main thread, so that the Promise is resolved, the state is modified, and
+// the statechanged event is sent. Some other operations don't go back to the
+// main thread, for example when the AudioContext is paused by something that is
+// not caused by the page itself: opening a debugger, breaking on a breakpoint,
+// reloading a document.
+enum class AudioContextOperationFlags { None, SendStateChange };
+MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(AudioContextOperationFlags);
+
+struct AudioContextOptions;
+
+class AudioContext final : public DOMEventTargetHelper,
+ public nsIMemoryReporter,
+ public RelativeTimeline {
+ AudioContext(nsPIDOMWindowInner* aParentWindow, bool aIsOffline,
+ uint32_t aNumberOfChannels = 0, uint32_t aLength = 0,
+ float aSampleRate = 0.0f);
+ ~AudioContext();
+
+ public:
+ typedef uint64_t AudioContextId;
+
+ NS_DECL_ISUPPORTS_INHERITED
+ NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioContext, DOMEventTargetHelper)
+ MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf)
+
+ nsPIDOMWindowInner* GetParentObject() const { return GetOwner(); }
+
+ nsISerialEventTarget* GetMainThread() const;
+
+ virtual void DisconnectFromOwner() override;
+
+ void OnWindowDestroy(); // idempotent
+
+ JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ using DOMEventTargetHelper::DispatchTrustedEvent;
+
+ // Constructor for regular AudioContext
+ static already_AddRefed<AudioContext> Constructor(
+ const GlobalObject& aGlobal, const AudioContextOptions& aOptions,
+ ErrorResult& aRv);
+
+ // Constructor for offline AudioContext with options object
+ static already_AddRefed<AudioContext> Constructor(
+ const GlobalObject& aGlobal, const OfflineAudioContextOptions& aOptions,
+ ErrorResult& aRv);
+
+ // Constructor for offline AudioContext
+ static already_AddRefed<AudioContext> Constructor(const GlobalObject& aGlobal,
+ uint32_t aNumberOfChannels,
+ uint32_t aLength,
+ float aSampleRate,
+ ErrorResult& aRv);
+
+ // AudioContext methods
+
+ AudioDestinationNode* Destination() const { return mDestination; }
+
+ float SampleRate() const { return mSampleRate; }
+
+ bool ShouldSuspendNewTrack() const {
+ return mTracksAreSuspended || mCloseCalled;
+ }
+ double CurrentTime();
+
+ AudioListener* Listener();
+
+ AudioContextState State() const { return mAudioContextState; }
+
+ double BaseLatency() const {
+ // Gecko does not do any buffering between rendering the audio and sending
+ // it to the audio subsystem.
+ return 0.0;
+ }
+
+ double OutputLatency();
+
+ void GetOutputTimestamp(AudioTimestamp& aTimeStamp);
+
+ Worklet* GetAudioWorklet(ErrorResult& aRv);
+
+ bool IsRunning() const;
+
+ // Called when an AudioScheduledSourceNode started or the source node starts,
+ // this method might resume the AudioContext if it was not allowed to start.
+ void StartBlockedAudioContextIfAllowed();
+
+ // Those three methods return a promise to content, that is resolved when an
+ // (possibly long) operation is completed on the MTG (and possibly other)
+ // thread(s). To avoid having to match the calls and asychronous result when
+ // the operation is completed, we keep a reference to the promises on the main
+ // thread, and then send the promises pointers down the MTG thread, as a void*
+ // (to make it very clear that the pointer is to merely be treated as an ID).
+ // When back on the main thread, we can resolve or reject the promise, by
+ // casting it back to a `Promise*` while asserting we're back on the main
+ // thread and removing the reference we added.
+ already_AddRefed<Promise> Suspend(ErrorResult& aRv);
+ already_AddRefed<Promise> Resume(ErrorResult& aRv);
+ already_AddRefed<Promise> Close(ErrorResult& aRv);
+ IMPL_EVENT_HANDLER(statechange)
+
+ // These two functions are similar with Suspend() and Resume(), the difference
+ // is they are designed for calling from chrome side, not content side. eg.
+ // calling from inner window, so we won't need to return promise for caller.
+ void SuspendFromChrome();
+ void ResumeFromChrome();
+ // Called on completion of offline rendering:
+ void OfflineClose();
+
+ already_AddRefed<AudioBufferSourceNode> CreateBufferSource();
+
+ already_AddRefed<ConstantSourceNode> CreateConstantSource();
+
+ already_AddRefed<AudioBuffer> CreateBuffer(uint32_t aNumberOfChannels,
+ uint32_t aLength,
+ float aSampleRate,
+ ErrorResult& aRv);
+
+ already_AddRefed<MediaStreamAudioDestinationNode>
+ CreateMediaStreamDestination(ErrorResult& aRv);
+
+ already_AddRefed<ScriptProcessorNode> CreateScriptProcessor(
+ uint32_t aBufferSize, uint32_t aNumberOfInputChannels,
+ uint32_t aNumberOfOutputChannels, ErrorResult& aRv);
+
+ already_AddRefed<StereoPannerNode> CreateStereoPanner(ErrorResult& aRv);
+
+ already_AddRefed<AnalyserNode> CreateAnalyser(ErrorResult& aRv);
+
+ already_AddRefed<GainNode> CreateGain(ErrorResult& aRv);
+
+ already_AddRefed<WaveShaperNode> CreateWaveShaper(ErrorResult& aRv);
+
+ already_AddRefed<MediaElementAudioSourceNode> CreateMediaElementSource(
+ HTMLMediaElement& aMediaElement, ErrorResult& aRv);
+ already_AddRefed<MediaStreamAudioSourceNode> CreateMediaStreamSource(
+ DOMMediaStream& aMediaStream, ErrorResult& aRv);
+ already_AddRefed<MediaStreamTrackAudioSourceNode>
+ CreateMediaStreamTrackSource(MediaStreamTrack& aMediaStreamTrack,
+ ErrorResult& aRv);
+
+ already_AddRefed<DelayNode> CreateDelay(double aMaxDelayTime,
+ ErrorResult& aRv);
+
+ already_AddRefed<PannerNode> CreatePanner(ErrorResult& aRv);
+
+ already_AddRefed<ConvolverNode> CreateConvolver(ErrorResult& aRv);
+
+ already_AddRefed<ChannelSplitterNode> CreateChannelSplitter(
+ uint32_t aNumberOfOutputs, ErrorResult& aRv);
+
+ already_AddRefed<ChannelMergerNode> CreateChannelMerger(
+ uint32_t aNumberOfInputs, ErrorResult& aRv);
+
+ already_AddRefed<DynamicsCompressorNode> CreateDynamicsCompressor(
+ ErrorResult& aRv);
+
+ already_AddRefed<BiquadFilterNode> CreateBiquadFilter(ErrorResult& aRv);
+
+ already_AddRefed<IIRFilterNode> CreateIIRFilter(
+ const Sequence<double>& aFeedforward, const Sequence<double>& aFeedback,
+ mozilla::ErrorResult& aRv);
+
+ already_AddRefed<OscillatorNode> CreateOscillator(ErrorResult& aRv);
+
+ already_AddRefed<PeriodicWave> CreatePeriodicWave(
+ const Sequence<float>& aRealData, const Sequence<float>& aImagData,
+ const PeriodicWaveConstraints& aConstraints, ErrorResult& aRv);
+
+ already_AddRefed<Promise> DecodeAudioData(
+ const ArrayBuffer& aBuffer,
+ const Optional<OwningNonNull<DecodeSuccessCallback>>& aSuccessCallback,
+ const Optional<OwningNonNull<DecodeErrorCallback>>& aFailureCallback,
+ ErrorResult& aRv);
+
+ // OfflineAudioContext methods
+ already_AddRefed<Promise> StartRendering(ErrorResult& aRv);
+ IMPL_EVENT_HANDLER(complete)
+ unsigned long Length();
+
+ bool IsOffline() const { return mIsOffline; }
+
+ bool ShouldResistFingerprinting() const {
+ return mShouldResistFingerprinting;
+ }
+
+ MediaTrackGraph* Graph() const;
+ AudioNodeTrack* DestinationTrack() const;
+
+ // Nodes register here if they will produce sound even if they have silent
+ // or no input connections. The AudioContext will keep registered nodes
+ // alive until the context is collected. This takes care of "playing"
+ // references and "tail-time" references.
+ void RegisterActiveNode(AudioNode* aNode);
+ // Nodes unregister when they have finished producing sound for the
+ // foreseeable future.
+ // Do NOT call UnregisterActiveNode from an AudioNode destructor.
+ // If the destructor is called, then the Node has already been unregistered.
+ // The destructor may be called during hashtable enumeration, during which
+ // unregistering would not be safe.
+ void UnregisterActiveNode(AudioNode* aNode);
+
+ uint32_t MaxChannelCount() const;
+
+ uint32_t ActiveNodeCount() const;
+
+ void Mute() const;
+ void Unmute() const;
+
+ void RegisterNode(AudioNode* aNode);
+ void UnregisterNode(AudioNode* aNode);
+
+ void OnStateChanged(void* aPromise, AudioContextState aNewState);
+
+ BasicWaveFormCache* GetBasicWaveFormCache();
+
+ void ShutdownWorklet();
+ // Steals from |aParamMap|
+ void SetParamMapForWorkletName(const nsAString& aName,
+ AudioParamDescriptorMap* aParamMap);
+ const AudioParamDescriptorMap* GetParamMapForWorkletName(
+ const nsAString& aName) {
+ return mWorkletParamDescriptors.Lookup(aName).DataPtrOrNull();
+ }
+
+ void Dispatch(already_AddRefed<nsIRunnable>&& aRunnable);
+
+ private:
+ void DisconnectFromWindow();
+ already_AddRefed<Promise> CreatePromise(ErrorResult& aRv);
+ void RemoveFromDecodeQueue(WebAudioDecodeJob* aDecodeJob);
+ void ShutdownDecoder();
+
+ size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
+ NS_DECL_NSIMEMORYREPORTER
+
+ friend struct ::mozilla::WebAudioDecodeJob;
+
+ nsTArray<RefPtr<mozilla::MediaTrack>> GetAllTracks() const;
+
+ void ResumeInternal();
+ void SuspendInternal(void* aPromise, AudioContextOperationFlags aFlags);
+ void CloseInternal(void* aPromise, AudioContextOperationFlags aFlags);
+
+ // Will report error message to console and dispatch testing event if needed
+ // when AudioContext is blocked by autoplay policy.
+ void ReportBlocked();
+
+ void ReportToConsole(uint32_t aErrorFlags, const char* aMsg) const;
+
+ // This function should be called everytime we decide whether allow to start
+ // audio context, it's used to update Telemetry related variables.
+ void UpdateAutoplayAssumptionStatus();
+
+ // These functions are used for updating Telemetry.
+ // - MaybeUpdateAutoplayTelemetry: update category 'AllowedAfterBlocked'
+ // - MaybeUpdateAutoplayTelemetryWhenShutdown: update category 'NeverBlocked'
+ // and 'NeverAllowed', so we need to call it when shutdown AudioContext
+ void MaybeUpdateAutoplayTelemetry();
+ void MaybeUpdateAutoplayTelemetryWhenShutdown();
+
+ // If the pref `dom.suspend_inactive.enabled` is enabled, the dom window will
+ // be suspended when the window becomes inactive. In order to keep audio
+ // context running still, we will ask pages to keep awake in that situation.
+ void MaybeUpdatePageAwakeRequest();
+ void MaybeClearPageAwakeRequest();
+ void SetPageAwakeRequest(bool aShouldSet);
+
+ BrowsingContext* GetTopLevelBrowsingContext();
+
+ private:
+ // Each AudioContext has an id, that is passed down the MediaTracks that
+ // back the AudioNodes, so we can easily compute the set of all the
+ // MediaTracks for a given context, on the MediasTrackGraph side.
+ const AudioContextId mId;
+ // Note that it's important for mSampleRate to be initialized before
+ // mDestination, as mDestination's constructor needs to access it!
+ const float mSampleRate;
+ AudioContextState mAudioContextState;
+ RefPtr<AudioDestinationNode> mDestination;
+ RefPtr<AudioListener> mListener;
+ RefPtr<Worklet> mWorklet;
+ nsTArray<UniquePtr<WebAudioDecodeJob>> mDecodeJobs;
+ // This array is used to keep the suspend/close promises alive until
+ // they are resolved, so we can safely pass them accross threads.
+ nsTArray<RefPtr<Promise>> mPromiseGripArray;
+ // This array is used to onlly keep the resume promises alive until they are
+ // resolved, so we can safely pass them accross threads. If the audio context
+ // is not allowed to play, the promise would be pending in this array and be
+ // resolved until audio context has been allowed and user call resume() again.
+ nsTArray<RefPtr<Promise>> mPendingResumePromises;
+ // See RegisterActiveNode. These will keep the AudioContext alive while it
+ // is rendering and the window remains alive.
+ nsTHashSet<RefPtr<AudioNode>> mActiveNodes;
+ // Raw (non-owning) references to all AudioNodes for this AudioContext.
+ nsTHashSet<AudioNode*> mAllNodes;
+ nsTHashMap<nsStringHashKey, AudioParamDescriptorMap> mWorkletParamDescriptors;
+ // Cache to avoid recomputing basic waveforms all the time.
+ RefPtr<BasicWaveFormCache> mBasicWaveFormCache;
+ // Number of channels passed in the OfflineAudioContext ctor.
+ uint32_t mNumberOfChannels;
+ const RTPCallerType mRTPCallerType;
+ const bool mShouldResistFingerprinting;
+ const bool mIsOffline;
+ // true iff realtime or startRendering() has been called.
+ bool mIsStarted;
+ bool mIsShutDown;
+ bool mIsDisconnecting;
+ // Close has been called; reject suspend and resume calls.
+ bool mCloseCalled;
+ // Whether the MediaTracks are suspended, due to one or more of
+ // !mWasAllowedToStart, mSuspendedByContent, or mSuspendedByChrome.
+ // false if offline.
+ bool mTracksAreSuspended;
+ // This flag stores the value of previous status of `allowed-to-start`.
+ // true if offline.
+ bool mWasAllowedToStart;
+ // Whether this AudioContext is suspended because the page called suspend().
+ // Unused if offline.
+ bool mSuspendedByContent;
+ // Whether this AudioContext is suspended because the Window is suspended.
+ // Unused if offline.
+ bool mSuspendedByChrome;
+
+ // These variables are used for telemetry, they're not reflect the actual
+ // status of AudioContext, they are based on the "assumption" of enabling
+ // blocking web audio. Because we want to record Telemetry no matter user
+ // enable blocking autoplay or not.
+ // - 'mWasEverAllowedToStart' would be true when AudioContext had ever been
+ // allowed to start if we enable blocking web audio.
+ // - 'mWasEverBlockedToStart' would be true when AudioContext had ever been
+ // blocked to start if we enable blocking web audio.
+ // - 'mWouldBeAllowedToStart' stores the value of previous status of
+ // `allowed-to-start` if we enable blocking web audio.
+ bool mWasEverAllowedToStart;
+ bool mWasEverBlockedToStart;
+ bool mWouldBeAllowedToStart;
+
+ // Whether we have set the page awake reqeust when non-offline audio context
+ // is running. That will keep the audio context being able to continue running
+ // even if the window is inactive.
+ bool mSetPageAwakeRequest = false;
+};
+
+static const dom::AudioContext::AudioContextId NO_AUDIO_CONTEXT = 0;
+
+} // namespace dom
+} // namespace mozilla
+
+inline nsISupports* ToSupports(mozilla::dom::AudioContext* p) {
+ return NS_CYCLE_COLLECTION_CLASSNAME(mozilla::dom::AudioContext)::Upcast(p);
+}
+
+#endif