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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
commit0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch)
treea31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /image/AnimationSurfaceProvider.h
parentInitial commit. (diff)
downloadfirefox-esr-upstream/115.8.0esr.tar.xz
firefox-esr-upstream/115.8.0esr.zip
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'image/AnimationSurfaceProvider.h')
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/**
+ * An ISurfaceProvider for animated images.
+ */
+
+#ifndef mozilla_image_AnimationSurfaceProvider_h
+#define mozilla_image_AnimationSurfaceProvider_h
+
+#include "mozilla/UniquePtr.h"
+
+#include "Decoder.h"
+#include "FrameAnimator.h"
+#include "IDecodingTask.h"
+#include "ISurfaceProvider.h"
+#include "AnimationFrameBuffer.h"
+
+namespace mozilla {
+namespace layers {
+class SharedSurfacesAnimation;
+}
+
+namespace image {
+
+/**
+ * An ISurfaceProvider that manages the decoding of animated images and
+ * dynamically generates surfaces for the current playback state of the
+ * animation.
+ */
+class AnimationSurfaceProvider final : public ISurfaceProvider,
+ public IDecodingTask,
+ public IDecoderFrameRecycler {
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AnimationSurfaceProvider, override)
+
+ AnimationSurfaceProvider(NotNull<RasterImage*> aImage,
+ const SurfaceKey& aSurfaceKey,
+ NotNull<Decoder*> aDecoder, size_t aCurrentFrame);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // ISurfaceProvider implementation.
+ //////////////////////////////////////////////////////////////////////////////
+
+ public:
+ bool IsFinished() const override;
+ bool IsFullyDecoded() const override;
+ size_t LogicalSizeInBytes() const override;
+ void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
+ const AddSizeOfCb& aCallback) override;
+ void Reset() override;
+ void Advance(size_t aFrame) override;
+ bool MayAdvance() const override { return mCompositedFrameRequested; }
+ void MarkMayAdvance() override { mCompositedFrameRequested = true; }
+
+ protected:
+ DrawableFrameRef DrawableRef(size_t aFrame) override;
+ already_AddRefed<imgFrame> GetFrame(size_t aFrame) override;
+
+ // Animation frames are always locked. This is because we only want to release
+ // their memory atomically (due to the surface cache discarding them). If they
+ // were unlocked, the OS could end up releasing the memory of random frames
+ // from the middle of the animation, which is not worth the complexity of
+ // dealing with.
+ bool IsLocked() const override { return true; }
+ void SetLocked(bool) override {}
+
+ //////////////////////////////////////////////////////////////////////////////
+ // IDecodingTask implementation.
+ //////////////////////////////////////////////////////////////////////////////
+
+ public:
+ void Run() override;
+ bool ShouldPreferSyncRun() const override;
+
+ // Full decodes are low priority compared to metadata decodes because they
+ // don't block layout or page load.
+ TaskPriority Priority() const override { return TaskPriority::eLow; }
+
+ //////////////////////////////////////////////////////////////////////////////
+ // IDecoderFrameRecycler implementation.
+ //////////////////////////////////////////////////////////////////////////////
+
+ public:
+ RawAccessFrameRef RecycleFrame(gfx::IntRect& aRecycleRect) override;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // IDecoderFrameRecycler implementation.
+ //////////////////////////////////////////////////////////////////////////////
+
+ public:
+ nsresult UpdateKey(layers::RenderRootStateManager* aManager,
+ wr::IpcResourceUpdateQueue& aResources,
+ wr::ImageKey& aKey) override;
+
+ private:
+ virtual ~AnimationSurfaceProvider();
+
+ void DropImageReference();
+ void AnnounceSurfaceAvailable();
+ void FinishDecoding();
+ void RequestFrameDiscarding();
+
+ // @returns Whether or not we should continue decoding.
+ bool CheckForNewFrameAtYield();
+
+ // @returns Whether or not we should restart decoding.
+ bool CheckForNewFrameAtTerminalState();
+
+ /// The image associated with our decoder.
+ RefPtr<RasterImage> mImage;
+
+ /// A mutex to protect mDecoder. Always taken before mFramesMutex.
+ mutable Mutex mDecodingMutex MOZ_UNANNOTATED;
+
+ /// The decoder used to decode this animation.
+ RefPtr<Decoder> mDecoder;
+
+ /// A mutex to protect mFrames. Always taken after mDecodingMutex.
+ mutable Mutex mFramesMutex MOZ_UNANNOTATED;
+
+ /// The frames of this animation, in order.
+ UniquePtr<AnimationFrameBuffer> mFrames;
+
+ /// Whether the current frame was requested for display since the last time we
+ /// advanced the animation.
+ bool mCompositedFrameRequested;
+
+ ///
+ RefPtr<layers::SharedSurfacesAnimation> mSharedAnimation;
+};
+
+} // namespace image
+} // namespace mozilla
+
+#endif // mozilla_image_AnimationSurfaceProvider_h