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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
commit0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch)
treea31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /image/SourceBuffer.h
parentInitial commit. (diff)
downloadfirefox-esr-upstream/115.8.0esr.tar.xz
firefox-esr-upstream/115.8.0esr.zip
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'image/SourceBuffer.h')
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/**
+ * SourceBuffer is a single producer, multiple consumer data structure used for
+ * storing image source (compressed) data.
+ */
+
+#ifndef mozilla_image_sourcebuffer_h
+#define mozilla_image_sourcebuffer_h
+
+#include <algorithm>
+#include <utility>
+
+#include "mozilla/Maybe.h"
+#include "mozilla/MemoryReporting.h"
+#include "mozilla/Mutex.h"
+#include "mozilla/RefCounted.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/UniquePtr.h"
+#include "nsTArray.h"
+
+class nsIInputStream;
+
+namespace mozilla {
+namespace image {
+
+class SourceBuffer;
+
+/**
+ * IResumable is an interface for classes that can schedule themselves to resume
+ * their work later. An implementation of IResumable generally should post a
+ * runnable to some event target which continues the work of the task.
+ */
+struct IResumable {
+ MOZ_DECLARE_REFCOUNTED_TYPENAME(IResumable)
+
+ // Subclasses may or may not be XPCOM classes, so we just require that they
+ // implement AddRef and Release.
+ NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING
+
+ virtual void Resume() = 0;
+
+ protected:
+ virtual ~IResumable() {}
+};
+
+/**
+ * SourceBufferIterator is a class that allows consumers of image source data to
+ * read the contents of a SourceBuffer sequentially.
+ *
+ * Consumers can advance through the SourceBuffer by calling
+ * AdvanceOrScheduleResume() repeatedly. After every advance, they should call
+ * check the return value, which will tell them the iterator's new state.
+ *
+ * If WAITING is returned, AdvanceOrScheduleResume() has arranged
+ * to call the consumer's Resume() method later, so the consumer should save its
+ * state if needed and stop running.
+ *
+ * If the iterator's new state is READY, then the consumer can call Data() and
+ * Length() to read new data from the SourceBuffer.
+ *
+ * Finally, in the COMPLETE state the consumer can call CompletionStatus() to
+ * get the status passed to SourceBuffer::Complete().
+ */
+class SourceBufferIterator final {
+ public:
+ enum State {
+ START, // The iterator is at the beginning of the buffer.
+ READY, // The iterator is pointing to new data.
+ WAITING, // The iterator is blocked and the caller must yield.
+ COMPLETE // The iterator is pointing to the end of the buffer.
+ };
+
+ explicit SourceBufferIterator(SourceBuffer* aOwner, size_t aReadLimit)
+ : mOwner(aOwner),
+ mState(START),
+ mChunkCount(0),
+ mByteCount(0),
+ mRemainderToRead(aReadLimit) {
+ MOZ_ASSERT(aOwner);
+ mData.mIterating.mChunk = 0;
+ mData.mIterating.mData = nullptr;
+ mData.mIterating.mOffset = 0;
+ mData.mIterating.mAvailableLength = 0;
+ mData.mIterating.mNextReadLength = 0;
+ }
+
+ SourceBufferIterator(SourceBufferIterator&& aOther)
+ : mOwner(std::move(aOther.mOwner)),
+ mState(aOther.mState),
+ mData(aOther.mData),
+ mChunkCount(aOther.mChunkCount),
+ mByteCount(aOther.mByteCount),
+ mRemainderToRead(aOther.mRemainderToRead) {}
+
+ ~SourceBufferIterator();
+
+ SourceBufferIterator& operator=(SourceBufferIterator&& aOther);
+
+ /**
+ * Returns true if there are no more than @aBytes remaining in the
+ * SourceBuffer. If the SourceBuffer is not yet complete, returns false.
+ */
+ bool RemainingBytesIsNoMoreThan(size_t aBytes) const;
+
+ /**
+ * Advances the iterator through the SourceBuffer if possible. Advances no
+ * more than @aRequestedBytes bytes. (Use SIZE_MAX to advance as much as
+ * possible.)
+ *
+ * This is a wrapper around AdvanceOrScheduleResume() that makes it clearer at
+ * the callsite when the no resuming is intended.
+ *
+ * @return State::READY if the iterator was successfully advanced.
+ * State::WAITING if the iterator could not be advanced because it's
+ * at the end of the underlying SourceBuffer, but the SourceBuffer
+ * may still receive additional data.
+ * State::COMPLETE if the iterator could not be advanced because it's
+ * at the end of the underlying SourceBuffer and the SourceBuffer is
+ * marked complete (i.e., it will never receive any additional
+ * data).
+ */
+ State Advance(size_t aRequestedBytes) {
+ return AdvanceOrScheduleResume(aRequestedBytes, nullptr);
+ }
+
+ /**
+ * Advances the iterator through the SourceBuffer if possible. Advances no
+ * more than @aRequestedBytes bytes. (Use SIZE_MAX to advance as much as
+ * possible.) If advancing is not possible and @aConsumer is not null,
+ * arranges to call the @aConsumer's Resume() method when more data is
+ * available.
+ *
+ * @return State::READY if the iterator was successfully advanced.
+ * State::WAITING if the iterator could not be advanced because it's
+ * at the end of the underlying SourceBuffer, but the SourceBuffer
+ * may still receive additional data. @aConsumer's Resume() method
+ * will be called when additional data is available.
+ * State::COMPLETE if the iterator could not be advanced because it's
+ * at the end of the underlying SourceBuffer and the SourceBuffer is
+ * marked complete (i.e., it will never receive any additional
+ * data).
+ */
+ State AdvanceOrScheduleResume(size_t aRequestedBytes, IResumable* aConsumer);
+
+ /// If at the end, returns the status passed to SourceBuffer::Complete().
+ nsresult CompletionStatus() const {
+ MOZ_ASSERT(mState == COMPLETE,
+ "Calling CompletionStatus() in the wrong state");
+ return mState == COMPLETE ? mData.mAtEnd.mStatus : NS_OK;
+ }
+
+ /// If we're ready to read, returns a pointer to the new data.
+ const char* Data() const {
+ MOZ_ASSERT(mState == READY, "Calling Data() in the wrong state");
+ return mState == READY ? mData.mIterating.mData + mData.mIterating.mOffset
+ : nullptr;
+ }
+
+ /// If we're ready to read, returns the length of the new data.
+ size_t Length() const {
+ MOZ_ASSERT(mState == READY, "Calling Length() in the wrong state");
+ return mState == READY ? mData.mIterating.mNextReadLength : 0;
+ }
+
+ /// If we're ready to read, returns whether or not everything available thus
+ /// far has been in the same contiguous buffer.
+ bool IsContiguous() const {
+ MOZ_ASSERT(mState == READY, "Calling IsContiguous() in the wrong state");
+ return mState == READY ? mData.mIterating.mChunk == 0 : false;
+ }
+
+ /// @return a count of the chunks we've advanced through.
+ uint32_t ChunkCount() const { return mChunkCount; }
+
+ /// @return a count of the bytes in all chunks we've advanced through.
+ size_t ByteCount() const { return mByteCount; }
+
+ /// @return the source buffer which owns the iterator.
+ SourceBuffer* Owner() const {
+ MOZ_ASSERT(mOwner);
+ return mOwner;
+ }
+
+ /// @return the current offset from the beginning of the buffer.
+ size_t Position() const {
+ return mByteCount - mData.mIterating.mAvailableLength;
+ }
+
+ private:
+ friend class SourceBuffer;
+
+ SourceBufferIterator(const SourceBufferIterator&) = delete;
+ SourceBufferIterator& operator=(const SourceBufferIterator&) = delete;
+
+ bool HasMore() const { return mState != COMPLETE; }
+
+ State AdvanceFromLocalBuffer(size_t aRequestedBytes) {
+ MOZ_ASSERT(mState == READY, "Advancing in the wrong state");
+ MOZ_ASSERT(mData.mIterating.mAvailableLength > 0,
+ "The local buffer shouldn't be empty");
+ MOZ_ASSERT(mData.mIterating.mNextReadLength == 0,
+ "Advancing without consuming previous data");
+
+ mData.mIterating.mNextReadLength =
+ std::min(mData.mIterating.mAvailableLength, aRequestedBytes);
+
+ return READY;
+ }
+
+ State SetReady(uint32_t aChunk, const char* aData, size_t aOffset,
+ size_t aAvailableLength, size_t aRequestedBytes) {
+ MOZ_ASSERT(mState != COMPLETE);
+ mState = READY;
+
+ // Prevent the iterator from reporting more data than it is allowed to read.
+ if (aAvailableLength > mRemainderToRead) {
+ aAvailableLength = mRemainderToRead;
+ }
+
+ // Update state.
+ mData.mIterating.mChunk = aChunk;
+ mData.mIterating.mData = aData;
+ mData.mIterating.mOffset = aOffset;
+ mData.mIterating.mAvailableLength = aAvailableLength;
+
+ // Update metrics.
+ mChunkCount++;
+ mByteCount += aAvailableLength;
+
+ // Attempt to advance by the requested number of bytes.
+ return AdvanceFromLocalBuffer(aRequestedBytes);
+ }
+
+ State SetWaiting(bool aHasConsumer) {
+ MOZ_ASSERT(mState != COMPLETE);
+ // Without a consumer, we won't know when to wake up precisely. Caller
+ // convention should mean that we don't try to advance unless we have
+ // written new data, but that doesn't mean we got enough.
+ MOZ_ASSERT(mState != WAITING || !aHasConsumer,
+ "Did we get a spurious wakeup somehow?");
+ return mState = WAITING;
+ }
+
+ State SetComplete(nsresult aStatus) {
+ mData.mAtEnd.mStatus = aStatus;
+ return mState = COMPLETE;
+ }
+
+ RefPtr<SourceBuffer> mOwner;
+
+ State mState;
+
+ /**
+ * This union contains our iteration state if we're still iterating (for
+ * states START, READY, and WAITING) and the status the SourceBuffer was
+ * completed with if we're in state COMPLETE.
+ */
+ union {
+ struct {
+ uint32_t mChunk; // Index of the chunk in SourceBuffer.
+ const char* mData; // Pointer to the start of the chunk.
+ size_t mOffset; // Current read position of the iterator relative to
+ // mData.
+ size_t mAvailableLength; // How many bytes remain unread in the chunk,
+ // relative to mOffset.
+ size_t
+ mNextReadLength; // How many bytes the last iterator advance
+ // requested to be read, so that we know much
+ // to increase mOffset and reduce mAvailableLength
+ // by when the next advance is requested.
+ } mIterating; // Cached info of the chunk currently iterating over.
+ struct {
+ nsresult mStatus; // Status code indicating if we read all the data.
+ } mAtEnd; // State info after iterator is complete.
+ } mData;
+
+ uint32_t mChunkCount; // Count of chunks observed, including current chunk.
+ size_t mByteCount; // Count of readable bytes observed, including unread
+ // bytes from the current chunk.
+ size_t mRemainderToRead; // Count of bytes left to read if there is a maximum
+ // imposed by the caller. SIZE_MAX if unlimited.
+};
+
+/**
+ * SourceBuffer is a parallel data structure used for storing image source
+ * (compressed) data.
+ *
+ * SourceBuffer is a single producer, multiple consumer data structure. The
+ * single producer calls Append() to append data to the buffer. In parallel,
+ * multiple consumers can call Iterator(), which returns a SourceBufferIterator
+ * that they can use to iterate through the buffer. The SourceBufferIterator
+ * returns a series of pointers which remain stable for lifetime of the
+ * SourceBuffer, and the data they point to is immutable, ensuring that the
+ * producer never interferes with the consumers.
+ *
+ * In order to avoid blocking, SourceBuffer works with SourceBufferIterator to
+ * keep a list of consumers which are waiting for new data, and to resume them
+ * when the producer appends more. All consumers must implement the IResumable
+ * interface to make this possible.
+ */
+class SourceBuffer final {
+ public:
+ MOZ_DECLARE_REFCOUNTED_TYPENAME(image::SourceBuffer)
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(image::SourceBuffer)
+
+ SourceBuffer();
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Producer methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ /**
+ * If the producer knows how long the source data will be, it should call
+ * ExpectLength, which enables SourceBuffer to preallocate its buffer.
+ */
+ nsresult ExpectLength(size_t aExpectedLength);
+
+ /// Append the provided data to the buffer.
+ nsresult Append(const char* aData, size_t aLength);
+
+ /// Append the data available on the provided nsIInputStream to the buffer.
+ nsresult AppendFromInputStream(nsIInputStream* aInputStream, uint32_t aCount);
+
+ /**
+ * Mark the buffer complete, with a status that will be available to
+ * consumers. Further calls to Append() are forbidden after Complete().
+ */
+ void Complete(nsresult aStatus);
+
+ /// Returns true if the buffer is complete.
+ bool IsComplete();
+
+ /// Memory reporting.
+ size_t SizeOfIncludingThisWithComputedFallback(MallocSizeOf) const;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Consumer methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ /**
+ * Returns an iterator to this SourceBuffer, which cannot read more than the
+ * given length.
+ */
+ SourceBufferIterator Iterator(size_t aReadLength = SIZE_MAX);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Consumer methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ /**
+ * The minimum chunk capacity we'll allocate, if we don't know the correct
+ * capacity (which would happen because ExpectLength() wasn't called or gave
+ * us the wrong value). This is only exposed for use by tests; if normal code
+ * is using this, it's doing something wrong.
+ */
+ static const size_t MIN_CHUNK_CAPACITY = 4096;
+
+ /**
+ * The maximum chunk capacity we'll allocate. This was historically the
+ * maximum we would preallocate based on the network size. We may adjust it
+ * in the future based on the IMAGE_DECODE_CHUNKS telemetry to ensure most
+ * images remain in a single chunk.
+ */
+ static const size_t MAX_CHUNK_CAPACITY = 20 * 1024 * 1024;
+
+ private:
+ friend class SourceBufferIterator;
+
+ ~SourceBuffer();
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Chunk type and chunk-related methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ class Chunk final {
+ public:
+ explicit Chunk(size_t aCapacity) : mCapacity(aCapacity), mLength(0) {
+ MOZ_ASSERT(aCapacity > 0, "Creating zero-capacity chunk");
+ mData = static_cast<char*>(malloc(mCapacity));
+ }
+
+ ~Chunk() { free(mData); }
+
+ Chunk(Chunk&& aOther)
+ : mCapacity(aOther.mCapacity),
+ mLength(aOther.mLength),
+ mData(aOther.mData) {
+ aOther.mCapacity = aOther.mLength = 0;
+ aOther.mData = nullptr;
+ }
+
+ Chunk& operator=(Chunk&& aOther) {
+ free(mData);
+ mCapacity = aOther.mCapacity;
+ mLength = aOther.mLength;
+ mData = aOther.mData;
+ aOther.mCapacity = aOther.mLength = 0;
+ aOther.mData = nullptr;
+ return *this;
+ }
+
+ bool AllocationFailed() const { return !mData; }
+ size_t Capacity() const { return mCapacity; }
+ size_t Length() const { return mLength; }
+
+ char* Data() const {
+ MOZ_ASSERT(mData, "Allocation failed but nobody checked for it");
+ return mData;
+ }
+
+ void AddLength(size_t aAdditionalLength) {
+ MOZ_ASSERT(mLength + aAdditionalLength <= mCapacity);
+ mLength += aAdditionalLength;
+ }
+
+ bool SetCapacity(size_t aCapacity) {
+ MOZ_ASSERT(mData, "Allocation failed but nobody checked for it");
+ char* data = static_cast<char*>(realloc(mData, aCapacity));
+ if (!data) {
+ return false;
+ }
+
+ mData = data;
+ mCapacity = aCapacity;
+ return true;
+ }
+
+ private:
+ Chunk(const Chunk&) = delete;
+ Chunk& operator=(const Chunk&) = delete;
+
+ size_t mCapacity;
+ size_t mLength;
+ char* mData;
+ };
+
+ nsresult AppendChunk(Maybe<Chunk>&& aChunk) MOZ_REQUIRES(mMutex);
+ Maybe<Chunk> CreateChunk(size_t aCapacity, size_t aExistingCapacity = 0,
+ bool aRoundUp = true);
+ nsresult Compact() MOZ_REQUIRES(mMutex);
+ static size_t RoundedUpCapacity(size_t aCapacity);
+ size_t FibonacciCapacityWithMinimum(size_t aMinCapacity) MOZ_REQUIRES(mMutex);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Iterator / consumer methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ void AddWaitingConsumer(IResumable* aConsumer) MOZ_REQUIRES(mMutex);
+ void ResumeWaitingConsumers() MOZ_REQUIRES(mMutex);
+
+ typedef SourceBufferIterator::State State;
+
+ State AdvanceIteratorOrScheduleResume(SourceBufferIterator& aIterator,
+ size_t aRequestedBytes,
+ IResumable* aConsumer);
+ bool RemainingBytesIsNoMoreThan(const SourceBufferIterator& aIterator,
+ size_t aBytes) const;
+
+ void OnIteratorRelease();
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Helper methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ nsresult HandleError(nsresult aError) MOZ_REQUIRES(mMutex);
+ bool IsEmpty() MOZ_REQUIRES(mMutex);
+ bool IsLastChunk(uint32_t aChunk) MOZ_REQUIRES(mMutex);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Member variables.
+ //////////////////////////////////////////////////////////////////////////////
+
+ /// All private members are protected by mMutex.
+ mutable Mutex mMutex;
+
+ /// The data in this SourceBuffer, stored as a series of Chunks.
+ AutoTArray<Chunk, 1> mChunks MOZ_GUARDED_BY(mMutex);
+
+ /// Consumers which are waiting to be notified when new data is available.
+ nsTArray<RefPtr<IResumable>> mWaitingConsumers MOZ_GUARDED_BY(mMutex);
+
+ /// If present, marks this SourceBuffer complete with the given final status.
+ Maybe<nsresult> mStatus MOZ_GUARDED_BY(mMutex);
+
+ /// Count of active consumers.
+ uint32_t mConsumerCount MOZ_GUARDED_BY(mMutex);
+
+ /// True if compacting has been performed.
+ bool mCompacted MOZ_GUARDED_BY(mMutex);
+};
+
+} // namespace image
+} // namespace mozilla
+
+#endif // mozilla_image_sourcebuffer_h