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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
commit | 0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch) | |
tree | a31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /js/src/jit/ShuffleAnalysis.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.tar.xz firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.zip |
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'js/src/jit/ShuffleAnalysis.cpp')
-rw-r--r-- | js/src/jit/ShuffleAnalysis.cpp | 747 |
1 files changed, 747 insertions, 0 deletions
diff --git a/js/src/jit/ShuffleAnalysis.cpp b/js/src/jit/ShuffleAnalysis.cpp new file mode 100644 index 0000000000..20158b18d4 --- /dev/null +++ b/js/src/jit/ShuffleAnalysis.cpp @@ -0,0 +1,747 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "jit/ShuffleAnalysis.h" +#include "jit/MIR.h" + +using namespace js; +using namespace jit; + +using mozilla::Maybe; +using mozilla::Nothing; +using mozilla::Some; + +#ifdef ENABLE_WASM_SIMD + +// Specialization analysis for SIMD operations. This is still x86-centric but +// generalizes fairly easily to other architectures. + +// Optimization of v8x16.shuffle. The general byte shuffle+blend is very +// expensive (equivalent to at least a dozen instructions), and we want to avoid +// that if we can. So look for special cases - there are many. +// +// The strategy is to sort the operation into one of three buckets depending +// on the shuffle pattern and inputs: +// +// - single operand; shuffles on these values are rotations, reversals, +// transpositions, and general permutations +// - single-operand-with-interesting-constant (especially zero); shuffles on +// these values are often byte shift or scatter operations +// - dual operand; shuffles on these operations are blends, catenated +// shifts, and (in the worst case) general shuffle+blends +// +// We're not trying to solve the general problem, only to lower reasonably +// expressed patterns that express common operations. Producers that produce +// dense and convoluted patterns will end up with the general byte shuffle. +// Producers that produce simpler patterns that easily map to hardware will +// get faster code. +// +// In particular, these matchers do not try to combine transformations, so a +// shuffle that optimally is lowered to rotate + permute32x4 + rotate, say, is +// usually going to end up as a general byte shuffle. + +// Reduce a 0..31 byte mask to a 0..15 word mask if possible and if so return +// true, updating *control. +static bool ByteMaskToWordMask(SimdConstant* control) { + const SimdConstant::I8x16& lanes = control->asInt8x16(); + int16_t controlWords[8]; + for (int i = 0; i < 16; i += 2) { + if (!((lanes[i] & 1) == 0 && lanes[i + 1] == lanes[i] + 1)) { + return false; + } + controlWords[i / 2] = int16_t(lanes[i] / 2); + } + *control = SimdConstant::CreateX8(controlWords); + return true; +} + +// Reduce a 0..31 byte mask to a 0..7 dword mask if possible and if so return +// true, updating *control. +static bool ByteMaskToDWordMask(SimdConstant* control) { + const SimdConstant::I8x16& lanes = control->asInt8x16(); + int32_t controlDWords[4]; + for (int i = 0; i < 16; i += 4) { + if (!((lanes[i] & 3) == 0 && lanes[i + 1] == lanes[i] + 1 && + lanes[i + 2] == lanes[i] + 2 && lanes[i + 3] == lanes[i] + 3)) { + return false; + } + controlDWords[i / 4] = lanes[i] / 4; + } + *control = SimdConstant::CreateX4(controlDWords); + return true; +} + +// Reduce a 0..31 byte mask to a 0..3 qword mask if possible and if so return +// true, updating *control. +static bool ByteMaskToQWordMask(SimdConstant* control) { + const SimdConstant::I8x16& lanes = control->asInt8x16(); + int64_t controlQWords[2]; + for (int i = 0; i < 16; i += 8) { + if (!((lanes[i] & 7) == 0 && lanes[i + 1] == lanes[i] + 1 && + lanes[i + 2] == lanes[i] + 2 && lanes[i + 3] == lanes[i] + 3 && + lanes[i + 4] == lanes[i] + 4 && lanes[i + 5] == lanes[i] + 5 && + lanes[i + 6] == lanes[i] + 6 && lanes[i + 7] == lanes[i] + 7)) { + return false; + } + controlQWords[i / 8] = lanes[i] / 8; + } + *control = SimdConstant::CreateX2(controlQWords); + return true; +} + +// Skip across consecutive values in lanes starting at i, returning the index +// after the last element. Lane values must be <= len-1 ("masked"). +// +// Since every element is a 1-element run, the return value is never the same as +// the starting i. +template <typename T> +static int ScanIncreasingMasked(const T* lanes, int i) { + int len = int(16 / sizeof(T)); + MOZ_ASSERT(i < len); + MOZ_ASSERT(lanes[i] <= len - 1); + i++; + while (i < len && lanes[i] == lanes[i - 1] + 1) { + MOZ_ASSERT(lanes[i] <= len - 1); + i++; + } + return i; +} + +// Skip across consecutive values in lanes starting at i, returning the index +// after the last element. Lane values must be <= len*2-1 ("unmasked"); the +// values len-1 and len are not considered consecutive. +// +// Since every element is a 1-element run, the return value is never the same as +// the starting i. +template <typename T> +static int ScanIncreasingUnmasked(const T* lanes, int i) { + int len = int(16 / sizeof(T)); + MOZ_ASSERT(i < len); + if (lanes[i] < len) { + i++; + while (i < len && lanes[i] < len && lanes[i - 1] == lanes[i] - 1) { + i++; + } + } else { + i++; + while (i < len && lanes[i] >= len && lanes[i - 1] == lanes[i] - 1) { + i++; + } + } + return i; +} + +// Skip lanes that equal v starting at i, returning the index just beyond the +// last of those. There is no requirement that the initial lanes[i] == v. +template <typename T> +static int ScanConstant(const T* lanes, int v, int i) { + int len = int(16 / sizeof(T)); + MOZ_ASSERT(i <= len); + while (i < len && lanes[i] == v) { + i++; + } + return i; +} + +// Mask lane values denoting rhs elements into lhs elements. +template <typename T> +static void MaskLanes(T* result, const T* input) { + int len = int(16 / sizeof(T)); + for (int i = 0; i < len; i++) { + result[i] = input[i] & (len - 1); + } +} + +// Apply a transformation to each lane value. +template <typename T> +static void MapLanes(T* result, const T* input, int (*f)(int)) { + // Hazard analysis trips on "IndirectCall: f" error. + // Suppress the check -- `f` is expected to be trivial here. + JS::AutoSuppressGCAnalysis nogc; + + int len = int(16 / sizeof(T)); + for (int i = 0; i < len; i++) { + result[i] = f(input[i]); + } +} + +// Recognize an identity permutation, assuming lanes is masked. +template <typename T> +static bool IsIdentity(const T* lanes) { + return ScanIncreasingMasked(lanes, 0) == int(16 / sizeof(T)); +} + +// Recognize part of an identity permutation starting at start, with +// the first value of the permutation expected to be bias. +template <typename T> +static bool IsIdentity(const T* lanes, int start, int len, int bias) { + if (lanes[start] != bias) { + return false; + } + for (int i = start + 1; i < start + len; i++) { + if (lanes[i] != lanes[i - 1] + 1) { + return false; + } + } + return true; +} + +// We can permute by dwords if the mask is reducible to a dword mask, and in +// this case a single PSHUFD is enough. +static bool TryPermute32x4(SimdConstant* control) { + SimdConstant tmp = *control; + if (!ByteMaskToDWordMask(&tmp)) { + return false; + } + *control = tmp; + return true; +} + +// Can we perform a byte rotate right? We can use PALIGNR. The shift count is +// just lanes[0], and *control is unchanged. +static bool TryRotateRight8x16(SimdConstant* control) { + const SimdConstant::I8x16& lanes = control->asInt8x16(); + // Look for the end of the first run of consecutive bytes. + int i = ScanIncreasingMasked(lanes, 0); + + // First run must start at a value s.t. we have a rotate if all remaining + // bytes are a run. + if (lanes[0] != 16 - i) { + return false; + } + + // If we reached the end of the vector, we're done. + if (i == 16) { + return true; + } + + // Second run must start at source lane zero. + if (lanes[i] != 0) { + return false; + } + + // Second run must end at the end of the lane vector. + return ScanIncreasingMasked(lanes, i) == 16; +} + +// We can permute by words if the mask is reducible to a word mask. +static bool TryPermute16x8(SimdConstant* control) { + SimdConstant tmp = *control; + if (!ByteMaskToWordMask(&tmp)) { + return false; + } + *control = tmp; + return true; +} + +// A single word lane is copied into all the other lanes: PSHUF*W + PSHUFD. +static bool TryBroadcast16x8(SimdConstant* control) { + SimdConstant tmp = *control; + if (!ByteMaskToWordMask(&tmp)) { + return false; + } + const SimdConstant::I16x8& lanes = tmp.asInt16x8(); + if (ScanConstant(lanes, lanes[0], 0) < 8) { + return false; + } + *control = tmp; + return true; +} + +// A single byte lane is copied int all the other lanes: PUNPCK*BW + PSHUF*W + +// PSHUFD. +static bool TryBroadcast8x16(SimdConstant* control) { + const SimdConstant::I8x16& lanes = control->asInt8x16(); + return ScanConstant(lanes, lanes[0], 0) >= 16; +} + +template <int N> +static bool TryReverse(SimdConstant* control) { + const SimdConstant::I8x16& lanes = control->asInt8x16(); + for (int i = 0; i < 16; i++) { + if (lanes[i] != (i ^ (N - 1))) { + return false; + } + } + return true; +} + +// Look for permutations of a single operand. +static SimdPermuteOp AnalyzePermute(SimdConstant* control) { + // Lane indices are input-agnostic for single-operand permutations. + SimdConstant::I8x16 controlBytes; + MaskLanes(controlBytes, control->asInt8x16()); + + // Get rid of no-ops immediately, so nobody else needs to check. + if (IsIdentity(controlBytes)) { + return SimdPermuteOp::MOVE; + } + + // Default control is the masked bytes. + *control = SimdConstant::CreateX16(controlBytes); + + // Analysis order matters here and is architecture-dependent or even + // microarchitecture-dependent: ideally the cheapest implementation first. + // The Intel manual says that the cost of a PSHUFB is about five other + // operations, so make that our cutoff. + // + // Word, dword, and qword reversals are handled optimally by general permutes. + // + // Byte reversals are probably best left to PSHUFB, no alternative rendition + // seems to reliably go below five instructions. (Discuss.) + // + // Word swaps within doublewords and dword swaps within quadwords are handled + // optimally by general permutes. + // + // Dword and qword broadcasts are handled by dword permute. + + if (TryPermute32x4(control)) { + return SimdPermuteOp::PERMUTE_32x4; + } + if (TryRotateRight8x16(control)) { + return SimdPermuteOp::ROTATE_RIGHT_8x16; + } + if (TryBroadcast16x8(control)) { + return SimdPermuteOp::BROADCAST_16x8; + } + if (TryPermute16x8(control)) { + return SimdPermuteOp::PERMUTE_16x8; + } + if (TryBroadcast8x16(control)) { + return SimdPermuteOp::BROADCAST_8x16; + } + if (TryReverse<2>(control)) { + return SimdPermuteOp::REVERSE_16x8; + } + if (TryReverse<4>(control)) { + return SimdPermuteOp::REVERSE_32x4; + } + if (TryReverse<8>(control)) { + return SimdPermuteOp::REVERSE_64x2; + } + + // TODO: (From v8) Unzip and transpose generally have renditions that slightly + // beat a general permute (three or four instructions) + // + // TODO: (From MacroAssemblerX86Shared::ShuffleX4): MOVLHPS and MOVHLPS can be + // used when merging two values. + + // The default operation is to permute bytes with the default control. + return SimdPermuteOp::PERMUTE_8x16; +} + +// Can we shift the bytes left or right by a constant? A shift is a run of +// lanes from the rhs (which is zero) on one end and a run of values from the +// lhs on the other end. +static Maybe<SimdPermuteOp> TryShift8x16(SimdConstant* control) { + const SimdConstant::I8x16& lanes = control->asInt8x16(); + + // Represent all zero lanes by 16 + SimdConstant::I8x16 zeroesMasked; + MapLanes(zeroesMasked, lanes, [](int x) -> int { return x >= 16 ? 16 : x; }); + + int i = ScanConstant(zeroesMasked, 16, 0); + int shiftLeft = i; + if (shiftLeft > 0 && lanes[shiftLeft] != 0) { + return Nothing(); + } + + i = ScanIncreasingUnmasked(zeroesMasked, i); + int shiftRight = 16 - i; + if (shiftRight > 0 && lanes[i - 1] != 15) { + return Nothing(); + } + + i = ScanConstant(zeroesMasked, 16, i); + if (i < 16 || (shiftRight > 0 && shiftLeft > 0) || + (shiftRight == 0 && shiftLeft == 0)) { + return Nothing(); + } + + if (shiftRight) { + *control = SimdConstant::SplatX16((int8_t)shiftRight); + return Some(SimdPermuteOp::SHIFT_RIGHT_8x16); + } + *control = SimdConstant::SplatX16((int8_t)shiftLeft); + return Some(SimdPermuteOp::SHIFT_LEFT_8x16); +} + +static Maybe<SimdPermuteOp> AnalyzeShuffleWithZero(SimdConstant* control) { + Maybe<SimdPermuteOp> op; + op = TryShift8x16(control); + if (op) { + return op; + } + + // TODO: Optimization opportunity? A byte-blend-with-zero is just a CONST; + // PAND. This may beat the general byte blend code below. + return Nothing(); +} + +// Concat: if the result is the suffix (high bytes) of the rhs in front of a +// prefix (low bytes) of the lhs then this is PALIGNR; ditto if the operands are +// swapped. +static Maybe<SimdShuffleOp> TryConcatRightShift8x16(SimdConstant* control, + bool* swapOperands) { + const SimdConstant::I8x16& lanes = control->asInt8x16(); + int i = ScanIncreasingUnmasked(lanes, 0); + MOZ_ASSERT(i < 16, "Single-operand run should have been handled elswhere"); + // First run must end with 15 % 16 + if ((lanes[i - 1] & 15) != 15) { + return Nothing(); + } + // Second run must start with 0 % 16 + if ((lanes[i] & 15) != 0) { + return Nothing(); + } + // The two runs must come from different inputs + if ((lanes[i] & 16) == (lanes[i - 1] & 16)) { + return Nothing(); + } + int suffixLength = i; + + i = ScanIncreasingUnmasked(lanes, i); + // Must end at the left end + if (i != 16) { + return Nothing(); + } + + // If the suffix is from the lhs then swap the operands + if (lanes[0] < 16) { + *swapOperands = !*swapOperands; + } + *control = SimdConstant::SplatX16((int8_t)suffixLength); + return Some(SimdShuffleOp::CONCAT_RIGHT_SHIFT_8x16); +} + +// Blend words: if we pick words from both operands without a pattern but all +// the input words stay in their position then this is PBLENDW (immediate mask); +// this also handles all larger sizes on x64. +static Maybe<SimdShuffleOp> TryBlendInt16x8(SimdConstant* control) { + SimdConstant tmp(*control); + if (!ByteMaskToWordMask(&tmp)) { + return Nothing(); + } + SimdConstant::I16x8 masked; + MaskLanes(masked, tmp.asInt16x8()); + if (!IsIdentity(masked)) { + return Nothing(); + } + SimdConstant::I16x8 mapped; + MapLanes(mapped, tmp.asInt16x8(), + [](int x) -> int { return x < 8 ? 0 : -1; }); + *control = SimdConstant::CreateX8(mapped); + return Some(SimdShuffleOp::BLEND_16x8); +} + +// Blend bytes: if we pick bytes ditto then this is a byte blend, which can be +// handled with a CONST, PAND, PANDNOT, and POR. +// +// TODO: Optimization opportunity? If we pick all but one lanes from one with at +// most one from the other then it could be a MOV + PEXRB + PINSRB (also if this +// element is not in its source location). +static Maybe<SimdShuffleOp> TryBlendInt8x16(SimdConstant* control) { + SimdConstant::I8x16 masked; + MaskLanes(masked, control->asInt8x16()); + if (!IsIdentity(masked)) { + return Nothing(); + } + SimdConstant::I8x16 mapped; + MapLanes(mapped, control->asInt8x16(), + [](int x) -> int { return x < 16 ? 0 : -1; }); + *control = SimdConstant::CreateX16(mapped); + return Some(SimdShuffleOp::BLEND_8x16); +} + +template <typename T> +static bool MatchInterleave(const T* lanes, int lhs, int rhs, int len) { + for (int i = 0; i < len; i++) { + if (lanes[i * 2] != lhs + i || lanes[i * 2 + 1] != rhs + i) { + return false; + } + } + return true; +} + +// Unpack/interleave: +// - if we interleave the low (bytes/words/doublewords) of the inputs into +// the output then this is UNPCKL*W (possibly with a swap of operands). +// - if we interleave the high ditto then it is UNPCKH*W (ditto) +template <typename T> +static Maybe<SimdShuffleOp> TryInterleave(const T* lanes, int lhs, int rhs, + bool* swapOperands, + SimdShuffleOp lowOp, + SimdShuffleOp highOp) { + int len = int(32 / (sizeof(T) * 4)); + if (MatchInterleave(lanes, lhs, rhs, len)) { + return Some(lowOp); + } + if (MatchInterleave(lanes, rhs, lhs, len)) { + *swapOperands = !*swapOperands; + return Some(lowOp); + } + if (MatchInterleave(lanes, lhs + len, rhs + len, len)) { + return Some(highOp); + } + if (MatchInterleave(lanes, rhs + len, lhs + len, len)) { + *swapOperands = !*swapOperands; + return Some(highOp); + } + return Nothing(); +} + +static Maybe<SimdShuffleOp> TryInterleave64x2(SimdConstant* control, + bool* swapOperands) { + SimdConstant tmp = *control; + if (!ByteMaskToQWordMask(&tmp)) { + return Nothing(); + } + const SimdConstant::I64x2& lanes = tmp.asInt64x2(); + return TryInterleave(lanes, 0, 2, swapOperands, + SimdShuffleOp::INTERLEAVE_LOW_64x2, + SimdShuffleOp::INTERLEAVE_HIGH_64x2); +} + +static Maybe<SimdShuffleOp> TryInterleave32x4(SimdConstant* control, + bool* swapOperands) { + SimdConstant tmp = *control; + if (!ByteMaskToDWordMask(&tmp)) { + return Nothing(); + } + const SimdConstant::I32x4& lanes = tmp.asInt32x4(); + return TryInterleave(lanes, 0, 4, swapOperands, + SimdShuffleOp::INTERLEAVE_LOW_32x4, + SimdShuffleOp::INTERLEAVE_HIGH_32x4); +} + +static Maybe<SimdShuffleOp> TryInterleave16x8(SimdConstant* control, + bool* swapOperands) { + SimdConstant tmp = *control; + if (!ByteMaskToWordMask(&tmp)) { + return Nothing(); + } + const SimdConstant::I16x8& lanes = tmp.asInt16x8(); + return TryInterleave(lanes, 0, 8, swapOperands, + SimdShuffleOp::INTERLEAVE_LOW_16x8, + SimdShuffleOp::INTERLEAVE_HIGH_16x8); +} + +static Maybe<SimdShuffleOp> TryInterleave8x16(SimdConstant* control, + bool* swapOperands) { + const SimdConstant::I8x16& lanes = control->asInt8x16(); + return TryInterleave(lanes, 0, 16, swapOperands, + SimdShuffleOp::INTERLEAVE_LOW_8x16, + SimdShuffleOp::INTERLEAVE_HIGH_8x16); +} + +static SimdShuffleOp AnalyzeTwoArgShuffle(SimdConstant* control, + bool* swapOperands) { + Maybe<SimdShuffleOp> op; + op = TryConcatRightShift8x16(control, swapOperands); + if (!op) { + op = TryBlendInt16x8(control); + } + if (!op) { + op = TryBlendInt8x16(control); + } + if (!op) { + op = TryInterleave64x2(control, swapOperands); + } + if (!op) { + op = TryInterleave32x4(control, swapOperands); + } + if (!op) { + op = TryInterleave16x8(control, swapOperands); + } + if (!op) { + op = TryInterleave8x16(control, swapOperands); + } + if (!op) { + op = Some(SimdShuffleOp::SHUFFLE_BLEND_8x16); + } + return *op; +} + +// Reorder the operands if that seems useful, notably, move a constant to the +// right hand side. Rewrites the control to account for any move. +static bool MaybeReorderShuffleOperands(MDefinition** lhs, MDefinition** rhs, + SimdConstant* control) { + if ((*lhs)->isWasmFloatConstant()) { + MDefinition* tmp = *lhs; + *lhs = *rhs; + *rhs = tmp; + + int8_t controlBytes[16]; + const SimdConstant::I8x16& lanes = control->asInt8x16(); + for (unsigned i = 0; i < 16; i++) { + controlBytes[i] = int8_t(lanes[i] ^ 16); + } + *control = SimdConstant::CreateX16(controlBytes); + + return true; + } + return false; +} + +# ifdef DEBUG +static const SimdShuffle& ReportShuffleSpecialization(const SimdShuffle& s) { + switch (s.opd) { + case SimdShuffle::Operand::BOTH: + case SimdShuffle::Operand::BOTH_SWAPPED: + switch (*s.shuffleOp) { + case SimdShuffleOp::SHUFFLE_BLEND_8x16: + js::wasm::ReportSimdAnalysis("shuffle -> shuffle+blend 8x16"); + break; + case SimdShuffleOp::BLEND_8x16: + js::wasm::ReportSimdAnalysis("shuffle -> blend 8x16"); + break; + case SimdShuffleOp::BLEND_16x8: + js::wasm::ReportSimdAnalysis("shuffle -> blend 16x8"); + break; + case SimdShuffleOp::CONCAT_RIGHT_SHIFT_8x16: + js::wasm::ReportSimdAnalysis("shuffle -> concat+shift-right 8x16"); + break; + case SimdShuffleOp::INTERLEAVE_HIGH_8x16: + js::wasm::ReportSimdAnalysis("shuffle -> interleave-high 8x16"); + break; + case SimdShuffleOp::INTERLEAVE_HIGH_16x8: + js::wasm::ReportSimdAnalysis("shuffle -> interleave-high 16x8"); + break; + case SimdShuffleOp::INTERLEAVE_HIGH_32x4: + js::wasm::ReportSimdAnalysis("shuffle -> interleave-high 32x4"); + break; + case SimdShuffleOp::INTERLEAVE_HIGH_64x2: + js::wasm::ReportSimdAnalysis("shuffle -> interleave-high 64x2"); + break; + case SimdShuffleOp::INTERLEAVE_LOW_8x16: + js::wasm::ReportSimdAnalysis("shuffle -> interleave-low 8x16"); + break; + case SimdShuffleOp::INTERLEAVE_LOW_16x8: + js::wasm::ReportSimdAnalysis("shuffle -> interleave-low 16x8"); + break; + case SimdShuffleOp::INTERLEAVE_LOW_32x4: + js::wasm::ReportSimdAnalysis("shuffle -> interleave-low 32x4"); + break; + case SimdShuffleOp::INTERLEAVE_LOW_64x2: + js::wasm::ReportSimdAnalysis("shuffle -> interleave-low 64x2"); + break; + default: + MOZ_CRASH("Unexpected shuffle op"); + } + break; + case SimdShuffle::Operand::LEFT: + case SimdShuffle::Operand::RIGHT: + switch (*s.permuteOp) { + case SimdPermuteOp::BROADCAST_8x16: + js::wasm::ReportSimdAnalysis("shuffle -> broadcast 8x16"); + break; + case SimdPermuteOp::BROADCAST_16x8: + js::wasm::ReportSimdAnalysis("shuffle -> broadcast 16x8"); + break; + case SimdPermuteOp::MOVE: + js::wasm::ReportSimdAnalysis("shuffle -> move"); + break; + case SimdPermuteOp::REVERSE_16x8: + js::wasm::ReportSimdAnalysis( + "shuffle -> reverse bytes in 16-bit lanes"); + break; + case SimdPermuteOp::REVERSE_32x4: + js::wasm::ReportSimdAnalysis( + "shuffle -> reverse bytes in 32-bit lanes"); + break; + case SimdPermuteOp::REVERSE_64x2: + js::wasm::ReportSimdAnalysis( + "shuffle -> reverse bytes in 64-bit lanes"); + break; + case SimdPermuteOp::PERMUTE_8x16: + js::wasm::ReportSimdAnalysis("shuffle -> permute 8x16"); + break; + case SimdPermuteOp::PERMUTE_16x8: + js::wasm::ReportSimdAnalysis("shuffle -> permute 16x8"); + break; + case SimdPermuteOp::PERMUTE_32x4: + js::wasm::ReportSimdAnalysis("shuffle -> permute 32x4"); + break; + case SimdPermuteOp::ROTATE_RIGHT_8x16: + js::wasm::ReportSimdAnalysis("shuffle -> rotate-right 8x16"); + break; + case SimdPermuteOp::SHIFT_LEFT_8x16: + js::wasm::ReportSimdAnalysis("shuffle -> shift-left 8x16"); + break; + case SimdPermuteOp::SHIFT_RIGHT_8x16: + js::wasm::ReportSimdAnalysis("shuffle -> shift-right 8x16"); + break; + default: + MOZ_CRASH("Unexpected permute op"); + } + break; + } + return s; +} +# endif // DEBUG + +SimdShuffle jit::AnalyzeSimdShuffle(SimdConstant control, MDefinition* lhs, + MDefinition* rhs) { +# ifdef DEBUG +# define R(s) ReportShuffleSpecialization(s) +# else +# define R(s) (s) +# endif + + // If only one of the inputs is used, determine which. + bool useLeft = true; + bool useRight = true; + if (lhs == rhs) { + useRight = false; + } else { + bool allAbove = true; + bool allBelow = true; + const SimdConstant::I8x16& lanes = control.asInt8x16(); + for (int8_t i : lanes) { + allAbove = allAbove && i >= 16; + allBelow = allBelow && i < 16; + } + if (allAbove) { + useLeft = false; + } else if (allBelow) { + useRight = false; + } + } + + // Deal with one-ignored-input. + if (!(useLeft && useRight)) { + SimdPermuteOp op = AnalyzePermute(&control); + return R(SimdShuffle::permute( + useLeft ? SimdShuffle::Operand::LEFT : SimdShuffle::Operand::RIGHT, + control, op)); + } + + // Move constants to rhs. + bool swapOperands = MaybeReorderShuffleOperands(&lhs, &rhs, &control); + + // Deal with constant rhs. + if (rhs->isWasmFloatConstant()) { + SimdConstant rhsConstant = rhs->toWasmFloatConstant()->toSimd128(); + if (rhsConstant.isZeroBits()) { + Maybe<SimdPermuteOp> op = AnalyzeShuffleWithZero(&control); + if (op) { + return R(SimdShuffle::permute(swapOperands ? SimdShuffle::Operand::RIGHT + : SimdShuffle::Operand::LEFT, + control, *op)); + } + } + } + + // Two operands both of which are used. If there's one constant operand it is + // now on the rhs. + SimdShuffleOp op = AnalyzeTwoArgShuffle(&control, &swapOperands); + return R(SimdShuffle::shuffle(swapOperands + ? SimdShuffle::Operand::BOTH_SWAPPED + : SimdShuffle::Operand::BOTH, + control, op)); +# undef R +} + +#endif // ENABLE_WASM_SIMD |