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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
commit0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch)
treea31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /servo/components/style/values/generics/motion.rs
parentInitial commit. (diff)
downloadfirefox-esr-upstream/115.8.0esr.tar.xz
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Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+//! Generic types for CSS Motion Path.
+
+use crate::values::generics::position::GenericPosition;
+use crate::values::specified::SVGPathData;
+
+/// The <size> in ray() function.
+///
+/// https://drafts.fxtf.org/motion-1/#valdef-offsetpath-size
+#[allow(missing_docs)]
+#[derive(
+ Clone,
+ Copy,
+ Debug,
+ Deserialize,
+ MallocSizeOf,
+ Parse,
+ PartialEq,
+ Serialize,
+ SpecifiedValueInfo,
+ ToAnimatedZero,
+ ToComputedValue,
+ ToCss,
+ ToResolvedValue,
+ ToShmem,
+)]
+#[repr(u8)]
+pub enum RaySize {
+ ClosestSide,
+ ClosestCorner,
+ FarthestSide,
+ FarthestCorner,
+ Sides,
+}
+
+impl RaySize {
+ /// Returns true if it is the default value.
+ #[inline]
+ pub fn is_default(&self) -> bool {
+ *self == RaySize::ClosestSide
+ }
+}
+
+/// The `ray()` function, `ray( [ <angle> && <size> && contain? ] )`
+///
+/// https://drafts.fxtf.org/motion-1/#valdef-offsetpath-ray
+#[derive(
+ Animate,
+ Clone,
+ ComputeSquaredDistance,
+ Debug,
+ Deserialize,
+ MallocSizeOf,
+ PartialEq,
+ Serialize,
+ SpecifiedValueInfo,
+ ToAnimatedZero,
+ ToComputedValue,
+ ToCss,
+ ToResolvedValue,
+ ToShmem,
+)]
+#[repr(C)]
+pub struct RayFunction<Angle> {
+ /// The bearing angle with `0deg` pointing up and positive angles
+ /// representing clockwise rotation.
+ pub angle: Angle,
+ /// Decide the path length used when `offset-distance` is expressed
+ /// as a percentage.
+ #[animation(constant)]
+ #[css(skip_if = "RaySize::is_default")]
+ pub size: RaySize,
+ /// Clamp `offset-distance` so that the box is entirely contained
+ /// within the path.
+ #[animation(constant)]
+ #[css(represents_keyword)]
+ pub contain: bool,
+}
+
+/// The offset-path value.
+///
+/// https://drafts.fxtf.org/motion-1/#offset-path-property
+#[derive(
+ Animate,
+ Clone,
+ ComputeSquaredDistance,
+ Debug,
+ Deserialize,
+ MallocSizeOf,
+ PartialEq,
+ Serialize,
+ SpecifiedValueInfo,
+ ToAnimatedZero,
+ ToComputedValue,
+ ToCss,
+ ToResolvedValue,
+ ToShmem,
+)]
+#[repr(C, u8)]
+pub enum GenericOffsetPath<Angle> {
+ // We could merge SVGPathData into ShapeSource, so we could reuse them. However,
+ // we don't want to support other value for offset-path, so use SVGPathData only for now.
+ /// Path value for path(<string>).
+ #[css(function)]
+ Path(SVGPathData),
+ /// ray() function, which defines a path in the polar coordinate system.
+ #[css(function)]
+ Ray(RayFunction<Angle>),
+ /// None value.
+ #[animation(error)]
+ None,
+ // Bug 1186329: Implement <basic-shape>, <geometry-box>, and <url>.
+}
+
+pub use self::GenericOffsetPath as OffsetPath;
+
+impl<Angle> OffsetPath<Angle> {
+ /// Return None.
+ #[inline]
+ pub fn none() -> Self {
+ OffsetPath::None
+ }
+}
+
+/// The offset-position property, which specifies the offset starting position that is used by the
+/// <offset-path> functions if they don’t specify their own starting position.
+///
+/// https://drafts.fxtf.org/motion-1/#offset-position-property
+#[derive(
+ Animate,
+ Clone,
+ ComputeSquaredDistance,
+ Copy,
+ Debug,
+ Deserialize,
+ MallocSizeOf,
+ Parse,
+ PartialEq,
+ Serialize,
+ SpecifiedValueInfo,
+ ToAnimatedValue,
+ ToAnimatedZero,
+ ToComputedValue,
+ ToCss,
+ ToResolvedValue,
+ ToShmem,
+)]
+#[repr(C, u8)]
+pub enum GenericOffsetPosition<H, V> {
+ /// The element does not have an offset starting position.
+ Normal,
+ /// The offset starting position is the top-left corner of the box.
+ Auto,
+ /// The offset starting position is the result of using the <position> to position a 0x0 object
+ /// area within the box’s containing block.
+ Position(
+ #[css(field_bound)]
+ #[parse(field_bound)]
+ GenericPosition<H, V>,
+ ),
+}
+
+pub use self::GenericOffsetPosition as OffsetPosition;
+
+impl<H, V> OffsetPosition<H, V> {
+ /// Returns the initial value, auto.
+ #[inline]
+ pub fn auto() -> Self {
+ Self::Auto
+ }
+}