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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
commit0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch)
treea31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /widget/TouchResampler.h
parentInitial commit. (diff)
downloadfirefox-esr-upstream/115.8.0esr.tar.xz
firefox-esr-upstream/115.8.0esr.zip
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'widget/TouchResampler.h')
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_widget_TouchResampler_h
+#define mozilla_widget_TouchResampler_h
+
+#include <queue>
+#include <unordered_map>
+
+#include "mozilla/Maybe.h"
+#include "mozilla/TimeStamp.h"
+#include "InputData.h"
+
+namespace mozilla {
+namespace widget {
+
+/**
+ * De-jitters touch motions by resampling (interpolating or extrapolating) touch
+ * positions for the vsync timestamp.
+ *
+ * Touch resampling improves the touch panning experience on devices where touch
+ * positions are sampled at a rate that's not an integer multiple of the display
+ * refresh rate, for example 100Hz touch sampling on a 60Hz display: Without
+ * resampling, we would alternate between taking one touch sample or two touch
+ * samples into account each frame, creating a jittery motion ("small step, big
+ * step, small step, big step").
+ * Intended for use on Android, where both touch events and vsync notifications
+ * arrive on the same thread, the Java UI thread.
+ * This class is not thread safe.
+ *
+ * TouchResampler operates in the following way:
+ *
+ * Original events are fed into ProcessEvent().
+ * Outgoing events (potentially resampled for resampling) are added to a queue
+ * and can be consumed by calling ConsumeOutgoingEvents(). Touch events which
+ * are not touch move events are forwarded instantly and not resampled. Only
+ * touch move events are resampled. Whenever a touch move event is received, it
+ * gets delayed until NotifyFrame() is called, at which point it is resampled
+ * into a resampled version for the given frame timestamp, and added to the
+ * outgoing queue. If no touch move event is received between two consecutive
+ * frames, this is treated as a stop in the touch motion. If the last outgoing
+ * event was an resampled touch move event, we return back to the non-resampled
+ * state by emitting a copy of the last original touch move event, which has
+ * unmodified position data. Touch events which are not touch move events also
+ * force a return to the non-resampled state before they are moved to the
+ * outgoing queue.
+ */
+class TouchResampler final {
+ public:
+ // Feed a touch event into the interpolater. Returns an ID that can be used to
+ // match outgoing events to this incoming event, to track data associated with
+ // this event.
+ uint64_t ProcessEvent(MultiTouchInput&& aInput);
+
+ // Emit events, potentially resampled, for this timestamp. The events are put
+ // into the outgoing queue. May not emit any events if there's no update.
+ void NotifyFrame(const TimeStamp& aTimeStamp);
+
+ // Returns true between the start and the end of a touch gesture. During this
+ // time, the caller should keep itself registered with the system frame
+ // callback mechanism, so that NotifyFrame() can be called on every frame.
+ // (Otherwise, if we only registered the callback after receiving a touch move
+ // event, the frame callback might be delayed by a full frame.)
+ bool InTouchingState() const { return mCurrentTouches.HasTouch(); }
+
+ struct OutgoingEvent {
+ // The event, potentially modified from the original for resampling.
+ MultiTouchInput mEvent;
+
+ // Some(eventId) if this event is a modified version of an original event,
+ // Nothing() if this is an extra event.
+ Maybe<uint64_t> mEventId;
+ };
+
+ // Returns the outgoing events that were produced since the last call.
+ // No event IDs will be skipped. Returns at least one outgoing event for each
+ // incoming event (possibly after a delay), and potential extra events with
+ // no originating event ID.
+ // Outgoing events should be consumed after every call to ProcessEvent() and
+ // after every call to NotifyFrame().
+ std::queue<OutgoingEvent> ConsumeOutgoingEvents() {
+ return std::move(mOutgoingEvents);
+ }
+
+ private:
+ // Add the event to the outgoing queue.
+ void EmitEvent(MultiTouchInput&& aInput, uint64_t aEventId) {
+ mLastEmittedEventTime = aInput.mTimeStamp;
+ mOutgoingEvents.push(OutgoingEvent{std::move(aInput), Some(aEventId)});
+ }
+
+ // Emit an event that does not correspond to an incoming event.
+ void EmitExtraEvent(MultiTouchInput&& aInput) {
+ mLastEmittedEventTime = aInput.mTimeStamp;
+ mOutgoingEvents.push(OutgoingEvent{std::move(aInput), Nothing()});
+ }
+
+ // Move any touch move events that we deferred for resampling to the outgoing
+ // queue unmodified, leaving mDeferredTouchMoveEvents empty.
+ void FlushDeferredTouchMoveEventsUnresampled();
+
+ // Must only be called if mInResampledState is true and
+ // mDeferredTouchMoveEvents is empty. Emits mOriginalOfResampledTouchMove,
+ // with a potentially adjusted timestamp for correct ordering.
+ void ReturnToNonResampledState();
+
+ // Takes historical touch data from mRemainingTouchData and prepends it to the
+ // data in aInput.
+ void PrependLeftoverHistoricalData(MultiTouchInput* aInput);
+
+ struct DataPoint {
+ TimeStamp mTimeStamp;
+ ScreenIntPoint mPosition;
+ };
+
+ struct TouchInfo {
+ void Update(const SingleTouchData& aTouch, const TimeStamp& aEventTime);
+ ScreenIntPoint ResampleAtTime(const ScreenIntPoint& aLastObservedPosition,
+ const TimeStamp& aTimeStamp);
+
+ int32_t mIdentifier = 0;
+ Maybe<DataPoint> mBaseDataPoint;
+ Maybe<DataPoint> mLatestDataPoint;
+ };
+
+ struct CurrentTouches {
+ void UpdateFromEvent(const MultiTouchInput& aInput);
+ bool HasTouch() const { return !mTouches.IsEmpty(); }
+ TimeStamp LatestDataPointTime() { return mLatestDataPointTime; }
+
+ ScreenIntPoint ResampleTouchPositionAtTime(
+ int32_t aIdentifier, const ScreenIntPoint& aLastObservedPosition,
+ const TimeStamp& aTimeStamp);
+
+ void ClearDataPoints() {
+ for (auto& touch : mTouches) {
+ touch.mBaseDataPoint = Nothing();
+ touch.mLatestDataPoint = Nothing();
+ }
+ }
+
+ private:
+ nsTArray<TouchInfo>::iterator TouchByIdentifier(int32_t aIdentifier);
+
+ nsTArray<TouchInfo> mTouches;
+ TimeStamp mLatestDataPointTime;
+ };
+
+ // The current touch positions with historical data points. This data only
+ // contains original non-resampled positions from the incoming touch events.
+ CurrentTouches mCurrentTouches;
+
+ // Incoming touch move events are stored here until NotifyFrame is called.
+ std::queue<std::pair<MultiTouchInput, uint64_t>> mDeferredTouchMoveEvents;
+
+ // Stores any touch samples that were not included in the last emitted touch
+ // move event because they were in the future compared to the emitted event's
+ // timestamp. These data points should be prepended to the historical data of
+ // the next emitted touch move evnt.
+ // Can only be non-empty if mInResampledState is true.
+ std::unordered_map<int32_t, nsTArray<SingleTouchData::HistoricalTouchData>>
+ mRemainingTouchData;
+
+ // If we're in an resampled state, because the last outgoing event was a
+ // resampled touch move event, then this contains a copy of the unresampled,
+ // original touch move event.
+ // Some() iff mInResampledState is true.
+ Maybe<MultiTouchInput> mOriginalOfResampledTouchMove;
+
+ // The stream of outgoing events that can be consumed by our caller.
+ std::queue<OutgoingEvent> mOutgoingEvents;
+
+ // The timestamp of the event that was emitted most recently, or the null
+ // timestamp if no event has been emitted yet.
+ TimeStamp mLastEmittedEventTime;
+
+ uint64_t mNextEventId = 0;
+
+ // True if the last outgoing event was a touch move event with an resampled
+ // position. We only want to stay in this state as long as a continuous stream
+ // of touch move events is coming in.
+ bool mInResampledState = false;
+};
+
+} // namespace widget
+} // namespace mozilla
+
+#endif // mozilla_widget_TouchResampler_h