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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
commit0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch)
treea31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /widget/VsyncDispatcher.cpp
parentInitial commit. (diff)
downloadfirefox-esr-upstream/115.8.0esr.tar.xz
firefox-esr-upstream/115.8.0esr.zip
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'widget/VsyncDispatcher.cpp')
-rw-r--r--widget/VsyncDispatcher.cpp261
1 files changed, 261 insertions, 0 deletions
diff --git a/widget/VsyncDispatcher.cpp b/widget/VsyncDispatcher.cpp
new file mode 100644
index 0000000000..acb00a368a
--- /dev/null
+++ b/widget/VsyncDispatcher.cpp
@@ -0,0 +1,261 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "MainThreadUtils.h"
+#include "VsyncDispatcher.h"
+#include "VsyncSource.h"
+#include "gfxPlatform.h"
+#include "mozilla/layers/Compositor.h"
+#include "mozilla/layers/CompositorBridgeParent.h"
+#include "mozilla/layers/CompositorThread.h"
+#include "mozilla/StaticPrefs_gfx.h"
+
+using namespace mozilla::layers;
+
+namespace mozilla {
+
+CompositorVsyncDispatcher::CompositorVsyncDispatcher(
+ RefPtr<VsyncDispatcher> aVsyncDispatcher)
+ : mVsyncDispatcher(std::move(aVsyncDispatcher)),
+ mCompositorObserverLock("CompositorObserverLock"),
+ mDidShutdown(false) {
+ MOZ_ASSERT(XRE_IsParentProcess());
+ MOZ_ASSERT(NS_IsMainThread());
+}
+
+CompositorVsyncDispatcher::~CompositorVsyncDispatcher() {
+ MOZ_ASSERT(XRE_IsParentProcess());
+}
+
+void CompositorVsyncDispatcher::NotifyVsync(const VsyncEvent& aVsync) {
+ // In vsync thread
+ layers::CompositorBridgeParent::PostInsertVsyncProfilerMarker(aVsync.mTime);
+
+ MutexAutoLock lock(mCompositorObserverLock);
+ if (mCompositorVsyncObserver) {
+ mCompositorVsyncObserver->NotifyVsync(aVsync);
+ }
+}
+
+void CompositorVsyncDispatcher::ObserveVsync(bool aEnable) {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(XRE_IsParentProcess());
+ if (mDidShutdown) {
+ return;
+ }
+
+ if (aEnable) {
+ mVsyncDispatcher->AddVsyncObserver(this);
+ } else {
+ mVsyncDispatcher->RemoveVsyncObserver(this);
+ }
+}
+
+void CompositorVsyncDispatcher::SetCompositorVsyncObserver(
+ VsyncObserver* aVsyncObserver) {
+ // When remote compositing or running gtests, vsync observation is
+ // initiated on the main thread. Otherwise, it is initiated from the
+ // compositor thread.
+ MOZ_ASSERT(NS_IsMainThread() ||
+ CompositorThreadHolder::IsInCompositorThread());
+
+ { // scope lock
+ MutexAutoLock lock(mCompositorObserverLock);
+ mCompositorVsyncObserver = aVsyncObserver;
+ }
+
+ bool observeVsync = aVsyncObserver != nullptr;
+ nsCOMPtr<nsIRunnable> vsyncControl = NewRunnableMethod<bool>(
+ "CompositorVsyncDispatcher::ObserveVsync", this,
+ &CompositorVsyncDispatcher::ObserveVsync, observeVsync);
+ NS_DispatchToMainThread(vsyncControl);
+}
+
+void CompositorVsyncDispatcher::Shutdown() {
+ // Need to explicitly remove CompositorVsyncDispatcher when the nsBaseWidget
+ // shuts down. Otherwise, we would get dead vsync notifications between when
+ // the nsBaseWidget shuts down and the CompositorBridgeParent shuts down.
+ MOZ_ASSERT(XRE_IsParentProcess());
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(!mDidShutdown);
+ ObserveVsync(false);
+ mDidShutdown = true;
+ { // scope lock
+ MutexAutoLock lock(mCompositorObserverLock);
+ mCompositorVsyncObserver = nullptr;
+ }
+ mVsyncDispatcher = nullptr;
+}
+
+VsyncDispatcher::VsyncDispatcher(gfx::VsyncSource* aVsyncSource)
+ : mState(State(aVsyncSource), "VsyncDispatcher::mState") {
+ MOZ_ASSERT(XRE_IsParentProcess());
+ MOZ_ASSERT(NS_IsMainThread());
+}
+
+VsyncDispatcher::~VsyncDispatcher() {
+ MOZ_ASSERT(XRE_IsParentProcess());
+ MOZ_ASSERT(NS_IsMainThread());
+}
+
+void VsyncDispatcher::SetVsyncSource(gfx::VsyncSource* aVsyncSource) {
+ MOZ_RELEASE_ASSERT(aVsyncSource);
+
+ auto state = mState.Lock();
+ if (aVsyncSource == state->mCurrentVsyncSource) {
+ return;
+ }
+
+ if (state->mIsObservingVsync) {
+ state->mCurrentVsyncSource->RemoveVsyncDispatcher(this);
+ aVsyncSource->AddVsyncDispatcher(this);
+ }
+ state->mCurrentVsyncSource = aVsyncSource;
+}
+
+RefPtr<gfx::VsyncSource> VsyncDispatcher::GetCurrentVsyncSource() {
+ auto state = mState.Lock();
+ return state->mCurrentVsyncSource;
+}
+
+TimeDuration VsyncDispatcher::GetVsyncRate() {
+ auto state = mState.Lock();
+ return state->mCurrentVsyncSource->GetVsyncRate();
+}
+
+static int32_t ComputeFrameRateDivisor(gfx::VsyncSource* aCurrentVsyncSource) {
+ int32_t maxRate = StaticPrefs::gfx_display_max_frame_rate();
+ if (maxRate == 0) {
+ return StaticPrefs::gfx_display_frame_rate_divisor();
+ }
+
+ // Compute the frame rate divisor based on max frame rates.
+ double frameDuration = aCurrentVsyncSource->GetVsyncRate().ToMilliseconds();
+
+ // Respect the pref gfx.display.frame-rate-divisor if larger.
+ return std::max(StaticPrefs::gfx_display_frame_rate_divisor(),
+ int32_t(floor(1000.0 / frameDuration / maxRate)));
+}
+
+void VsyncDispatcher::NotifyVsync(const VsyncEvent& aVsync) {
+ nsTArray<RefPtr<VsyncObserver>> observers;
+ bool shouldDispatchToMainThread = false;
+ {
+ auto state = mState.Lock();
+ if (++state->mVsyncSkipCounter <
+ ComputeFrameRateDivisor(state->mCurrentVsyncSource)) {
+ return;
+ }
+ state->mVsyncSkipCounter = 0;
+
+ // Copy out the observers so that we don't keep the mutex
+ // locked while notifying vsync.
+ observers = state->mObservers.Clone();
+ shouldDispatchToMainThread = !state->mMainThreadObservers.IsEmpty() &&
+ (state->mLastVsyncIdSentToMainThread ==
+ state->mLastMainThreadProcessedVsyncId);
+ }
+
+ for (const auto& observer : observers) {
+ observer->NotifyVsync(aVsync);
+ }
+
+ if (shouldDispatchToMainThread) {
+ auto state = mState.Lock();
+ state->mLastVsyncIdSentToMainThread = aVsync.mId;
+ NS_DispatchToMainThread(NewRunnableMethod<VsyncEvent>(
+ "VsyncDispatcher::NotifyMainThreadObservers", this,
+ &VsyncDispatcher::NotifyMainThreadObservers, aVsync));
+ }
+}
+
+void VsyncDispatcher::NotifyMainThreadObservers(VsyncEvent aEvent) {
+ MOZ_ASSERT(NS_IsMainThread());
+ nsTArray<RefPtr<VsyncObserver>> observers;
+ {
+ // Copy out the main thread observers so that we don't keep the mutex
+ // locked while notifying vsync.
+ auto state = mState.Lock();
+ observers.AppendElements(state->mMainThreadObservers);
+ }
+
+ for (const auto& observer : observers) {
+ observer->NotifyVsync(aEvent);
+ }
+
+ { // Scope lock
+ auto state = mState.Lock();
+ state->mLastMainThreadProcessedVsyncId = aEvent.mId;
+ }
+}
+
+void VsyncDispatcher::AddVsyncObserver(VsyncObserver* aVsyncObserver) {
+ MOZ_ASSERT(aVsyncObserver);
+ { // scope lock - called on PBackground thread or main thread
+ auto state = mState.Lock();
+ if (!state->mObservers.Contains(aVsyncObserver)) {
+ state->mObservers.AppendElement(aVsyncObserver);
+ }
+ }
+
+ UpdateVsyncStatus();
+}
+
+void VsyncDispatcher::RemoveVsyncObserver(VsyncObserver* aVsyncObserver) {
+ MOZ_ASSERT(aVsyncObserver);
+ { // scope lock - called on PBackground thread or main thread
+ auto state = mState.Lock();
+ state->mObservers.RemoveElement(aVsyncObserver);
+ }
+
+ UpdateVsyncStatus();
+}
+
+void VsyncDispatcher::AddMainThreadObserver(VsyncObserver* aObserver) {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(aObserver);
+ {
+ auto state = mState.Lock();
+ state->mMainThreadObservers.AppendElement(aObserver);
+ }
+
+ UpdateVsyncStatus();
+}
+
+void VsyncDispatcher::RemoveMainThreadObserver(VsyncObserver* aObserver) {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(aObserver);
+ {
+ auto state = mState.Lock();
+ state->mMainThreadObservers.RemoveElement(aObserver);
+ }
+
+ UpdateVsyncStatus();
+}
+
+void VsyncDispatcher::UpdateVsyncStatus() {
+ bool wasObservingVsync = false;
+ bool needVsync = false;
+ RefPtr<gfx::VsyncSource> vsyncSource;
+
+ {
+ auto state = mState.Lock();
+ wasObservingVsync = state->mIsObservingVsync;
+ needVsync =
+ !state->mObservers.IsEmpty() || !state->mMainThreadObservers.IsEmpty();
+ state->mIsObservingVsync = needVsync;
+ vsyncSource = state->mCurrentVsyncSource;
+ }
+
+ // Call Add/RemoveVsyncDispatcher outside the lock, because it can re-enter
+ // into VsyncDispatcher::NotifyVsync.
+ if (needVsync && !wasObservingVsync) {
+ vsyncSource->AddVsyncDispatcher(this);
+ } else if (!needVsync && wasObservingVsync) {
+ vsyncSource->RemoveVsyncDispatcher(this);
+ }
+}
+
+} // namespace mozilla