diff options
Diffstat (limited to 'dom/audiochannel/nsIAudioChannelAgent.idl')
-rw-r--r-- | dom/audiochannel/nsIAudioChannelAgent.idl | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/dom/audiochannel/nsIAudioChannelAgent.idl b/dom/audiochannel/nsIAudioChannelAgent.idl new file mode 100644 index 0000000000..69a8344449 --- /dev/null +++ b/dom/audiochannel/nsIAudioChannelAgent.idl @@ -0,0 +1,121 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "nsISupports.idl" + +interface mozIDOMWindow; + +typedef uint32_t nsSuspendedTypes; + +[scriptable, builtinclass, uuid(2822a840-f009-11e5-a837-0800200c9a66)] +interface nsISuspendedTypes : nsISupports +{ + /** + * The suspended enum is used for delaying autoplay video in non-visited tab + * + * Note: the "remote side" must control the AudioChannelAgent using + * nsIAudioChannelAgentCallback.windowSuspendChanged() callback instead using + * play/pause methods or any button in the webpage. + * + * - SUSPENDED_BLOCK + * It's used to prevent auto-playing media in inactive page in order to + * reduce the power consumption, and the media can't be resumed until the + * page becomes active again. It would change the internal state of + * MediaElement when it's being blocked/resumed, so it won't trigger the + * related JS event. eg. "play" and "pause" event. + */ + + const uint32_t NONE_SUSPENDED = 0; + const uint32_t SUSPENDED_BLOCK = 1; +}; + +[uuid(15c05894-408e-4798-b527-a8c32d9c5f8c)] +interface nsIAudioChannelAgentCallback : nsISupports +{ + /** + * Notified when the window volume/mute is changed + */ + void windowVolumeChanged(in float aVolume, in bool aMuted); + + /** + * Notified when the window needs to be suspended or resumed. + */ + void windowSuspendChanged(in uint32_t aSuspend); + + /** + * Notified when the capture state is changed. + */ + void windowAudioCaptureChanged(in bool aCapture); +}; + +/** + * This interface provides an agent for gecko components to participate + * in the audio channel service. Gecko components are responsible for + * 1. Notifying the agent when they start/stop using this channel. + * 2. Notifying the agent when they are audible. + * + * The agent will invoke a callback to notify Gecko components of + * 1. Changes to the playable status of this channel. + */ + +[uuid(4d212770-5d7b-446f-9394-632e351d96ee)] +interface nsIAudioChannelAgent : nsISupports +{ + const long AUDIO_AGENT_STATE_NORMAL = 0; + const long AUDIO_AGENT_STATE_MUTED = 1; + const long AUDIO_AGENT_STATE_FADED = 2; + + /** + * Initialize the agent with a channel type. + * Note: This function should only be called once. + * + * @param window + * The window + * @param callback + * 1. Once the playable status changes, agent uses this callback function + * to notify Gecko component. + * 2. The callback is allowed to be null. Ex: telephony doesn't need to + * listen change of the playable status. + * 3. The AudioChannelAgent keeps a strong reference to the callback + * object. + */ + void init(in mozIDOMWindow window, in nsIAudioChannelAgentCallback callback); + + /** + * This method is just like init(), except the audio channel agent keeps a + * weak reference to the callback object. + * + * In order for this to work, |callback| must implement + * nsISupportsWeakReference. + */ + void initWithWeakCallback(in mozIDOMWindow window, + in nsIAudioChannelAgentCallback callback); + + /** + * Notify the agent that we want to start playing. + * Note: Gecko component SHOULD call this function first then start to + * play audio stream only when return value is true. + */ + void notifyStartedPlaying(in uint8_t audible); + + /** + * Notify the agent we no longer want to play. + * + * Note : even if notifyStartedPlaying() returned false, the agent would + * still be registered with the audio channel service and receive callbacks + * for status changes. So notifyStoppedPlaying must still eventually be + * called to unregister the agent with the channel service. + */ + void notifyStoppedPlaying(); + + + /** + * Notify agent that we already start producing audible data. + * + * Note : sometime audio might become silent during playing, this method is used to + * notify the actually audible state to other services which want to know + * about that, ex. tab sound indicator. + */ + void notifyStartedAudible(in uint8_t audible, in uint32_t reason); +}; |