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-rw-r--r-- | dom/canvas/DrawTargetWebgl.h | 602 |
1 files changed, 602 insertions, 0 deletions
diff --git a/dom/canvas/DrawTargetWebgl.h b/dom/canvas/DrawTargetWebgl.h new file mode 100644 index 0000000000..81f3754fae --- /dev/null +++ b/dom/canvas/DrawTargetWebgl.h @@ -0,0 +1,602 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef _MOZILLA_GFX_DRAWTARGETWEBGL_H +#define _MOZILLA_GFX_DRAWTARGETWEBGL_H + +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/PathSkia.h" +#include "mozilla/LinkedList.h" +#include "mozilla/WeakPtr.h" +#include "mozilla/ThreadLocal.h" +#include "mozilla/ipc/Shmem.h" +#include <vector> + +namespace WGR { +struct OutputVertex; +} + +namespace mozilla { + +class ClientWebGLContext; +class WebGLBufferJS; +class WebGLFramebufferJS; +class WebGLProgramJS; +class WebGLRenderbufferJS; +class WebGLTextureJS; +class WebGLUniformLocationJS; +class WebGLVertexArrayJS; + +namespace layers { +class SurfaceDescriptor; +} + +namespace gfx { + +class DataSourceSurface; +class DrawTargetSkia; +class DrawTargetWebgl; +class PathSkia; +class SourceSurfaceSkia; +class SourceSurfaceWebgl; + +class TextureHandle; +class SharedTexture; +class SharedTextureHandle; +class StandaloneTexture; +class GlyphCache; +class PathCache; +struct PathVertexRange; + +// DrawTargetWebgl implements a subset of the DrawTarget API suitable for use +// by CanvasRenderingContext2D. It maps these to a client WebGL context so that +// they can be accelerated where possible by WebGL. It manages both routing to +// appropriate shaders and texture allocation/caching for surfaces. For commands +// that are not feasible to accelerate with WebGL, it mirrors state to a backup +// DrawTargetSkia that can be used as a fallback software renderer. Multiple +// instances of DrawTargetWebgl within a process will actually share a single +// WebGL context so that data can be more easily interchanged between them and +// also to enable more reasonable limiting of resource usage. +class DrawTargetWebgl : public DrawTarget, public SupportsWeakPtr { + friend class SharedTextureHandle; + friend class StandaloneTexture; + friend class TextureHandle; + friend class SourceSurfaceWebgl; + friend class AutoSaveContext; + + public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetWebgl, override) + + private: + IntSize mSize; + RefPtr<WebGLFramebufferJS> mFramebuffer; + RefPtr<WebGLTextureJS> mTex; + RefPtr<WebGLTextureJS> mClipMask; + // The integer-aligned, scissor-compatible conservative bounds of the clip. + IntRect mClipBounds; + // The fractional, AA'd bounds of the clip rect, if applicable. + Rect mClipAARect; + RefPtr<DrawTargetSkia> mSkia; + // Skia DT pointing to the same pixel data, but without any applied clips. + RefPtr<DrawTargetSkia> mSkiaNoClip; + // The Shmem backing the Skia DT, if applicable. + mozilla::ipc::Shmem mShmem; + // The currently cached snapshot of the WebGL context + RefPtr<DataSourceSurface> mSnapshot; + // Whether the framebuffer is still in the initially clear state. + bool mIsClear = true; + // Whether or not the Skia target has valid contents and is being drawn to + bool mSkiaValid = false; + // Whether or not Skia layering over the WebGL context is enabled + bool mSkiaLayer = false; + // Whether the WebGL target was clear when the Skia layer was established. + bool mSkiaLayerClear = false; + // Whether or not the WebGL context has valid contents and is being drawn to + bool mWebglValid = true; + // Whether or not the clip state has changed since last used by SharedContext. + bool mClipChanged = true; + // Whether or not the clip state needs to be refreshed. Sometimes the clip + // state may be overwritten and require a refresh later, even though it has + // not changed. + bool mRefreshClipState = true; + // The framebuffer has been modified and should be copied to the swap chain. + bool mNeedsPresent = true; + // The number of layers currently pushed. + int32_t mLayerDepth = 0; + + RefPtr<TextureHandle> mSnapshotTexture; + + // Store a log of clips currently pushed so that they can be used to init + // the clip state of temporary DTs. + struct ClipStack { + Matrix mTransform; + Rect mRect; + RefPtr<const Path> mPath; + + bool operator==(const ClipStack& aOther) const; + }; + + std::vector<ClipStack> mClipStack; + + // The previous state of the clip stack when a mask was generated. + std::vector<ClipStack> mCachedClipStack; + + // UsageProfile stores per-frame counters for significant profiling events + // that assist in determining whether acceleration should still be used for + // a Canvas2D user. + struct UsageProfile { + uint32_t mFailedFrames = 0; + uint32_t mFrameCount = 0; + uint32_t mCacheMisses = 0; + uint32_t mCacheHits = 0; + uint32_t mUncachedDraws = 0; + uint32_t mLayers = 0; + uint32_t mReadbacks = 0; + uint32_t mFallbacks = 0; + + void BeginFrame(); + void EndFrame(); + bool RequiresRefresh() const; + + void OnCacheMiss() { ++mCacheMisses; } + void OnCacheHit() { ++mCacheHits; } + void OnUncachedDraw() { ++mUncachedDraws; } + void OnLayer() { ++mLayers; } + void OnReadback() { ++mReadbacks; } + void OnFallback() { ++mFallbacks; } + }; + + UsageProfile mProfile; + + // SharedContext stores most of the actual WebGL state that may be used by + // any number of DrawTargetWebgl's that use it. Foremost, it holds the actual + // WebGL client context, programs, and buffers for mapping to WebGL. + // Secondarily, it holds shared caches for surfaces, glyphs, paths, and + // shadows so that each DrawTargetWebgl does not require its own cache. It is + // important that SetTarget is called to install the current DrawTargetWebgl + // before actually using the SharedContext, as the individual framebuffers + // and viewport are still maintained in DrawTargetWebgl itself. + class SharedContext : public mozilla::RefCounted<SharedContext>, + public mozilla::SupportsWeakPtr { + public: + MOZ_DECLARE_REFCOUNTED_TYPENAME(SharedContext) + + SharedContext(); + ~SharedContext(); + + WeakPtr<DrawTargetWebgl> mCurrentTarget; + IntSize mViewportSize; + // The current integer-aligned scissor rect. + IntRect mClipRect; + // The current fractional AA'd clip rect bounds. + Rect mClipAARect; + + RefPtr<ClientWebGLContext> mWebgl; + + // Avoid spurious state changes by caching last used state. + RefPtr<WebGLProgramJS> mLastProgram; + RefPtr<WebGLTextureJS> mLastTexture; + RefPtr<WebGLTextureJS> mLastClipMask; + // Whether the shader viewport state requires updating. + bool mDirtyViewport = true; + // Whether the shader anti-aliasing state requires updating. + bool mDirtyAA = true; + // Whether the shader clip AA bounds require updating. + bool mDirtyClip = true; + + // WebGL shader resources + RefPtr<WebGLBufferJS> mPathVertexBuffer; + RefPtr<WebGLVertexArrayJS> mPathVertexArray; + // The current insertion offset into the GPU path buffer. + uint32_t mPathVertexOffset = 0; + // The maximum size of the GPU path buffer. + uint32_t mPathVertexCapacity = 0; + // The maximum supported type complexity of a GPU path. + uint32_t mPathMaxComplexity = 0; + // Whether to accelerate stroked paths with AAStroke. + bool mPathAAStroke = true; + // Whether to accelerate stroked paths with WGR. + bool mPathWGRStroke = false; + // Temporary buffer for generating WGR output into. + UniquePtr<WGR::OutputVertex[]> mWGROutputBuffer; + RefPtr<WebGLProgramJS> mSolidProgram; + RefPtr<WebGLUniformLocationJS> mSolidProgramViewport; + RefPtr<WebGLUniformLocationJS> mSolidProgramAA; + RefPtr<WebGLUniformLocationJS> mSolidProgramTransform; + RefPtr<WebGLUniformLocationJS> mSolidProgramColor; + RefPtr<WebGLUniformLocationJS> mSolidProgramClipMask; + RefPtr<WebGLUniformLocationJS> mSolidProgramClipBounds; + RefPtr<WebGLProgramJS> mImageProgram; + RefPtr<WebGLUniformLocationJS> mImageProgramViewport; + RefPtr<WebGLUniformLocationJS> mImageProgramAA; + RefPtr<WebGLUniformLocationJS> mImageProgramTransform; + RefPtr<WebGLUniformLocationJS> mImageProgramTexMatrix; + RefPtr<WebGLUniformLocationJS> mImageProgramTexBounds; + RefPtr<WebGLUniformLocationJS> mImageProgramColor; + RefPtr<WebGLUniformLocationJS> mImageProgramSwizzle; + RefPtr<WebGLUniformLocationJS> mImageProgramSampler; + RefPtr<WebGLUniformLocationJS> mImageProgramClipMask; + RefPtr<WebGLUniformLocationJS> mImageProgramClipBounds; + + // Scratch framebuffer used to wrap textures for miscellaneous utility ops. + RefPtr<WebGLFramebufferJS> mScratchFramebuffer; + // Buffer filled with zero data for initializing textures. + RefPtr<WebGLBufferJS> mZeroBuffer; + size_t mZeroSize = 0; + // 1x1 texture with solid white mask for disabling clipping + RefPtr<WebGLTextureJS> mNoClipMask; + + uint32_t mMaxTextureSize = 0; + bool mRasterizationTruncates = false; + + // The current blending operation. + CompositionOp mLastCompositionOp = CompositionOp::OP_SOURCE; + // The constant blend color used for the blending operation. + Maybe<DeviceColor> mLastBlendColor; + + // The cached scissor state. Operations that rely on scissor state should + // take care to enable or disable the cached scissor state as necessary. + bool mScissorEnabled = false; + IntRect mLastScissor = {-1, -1, -1, -1}; + + // A most-recently-used list of allocated texture handles. + LinkedList<RefPtr<TextureHandle>> mTextureHandles; + size_t mNumTextureHandles = 0; + // User data key linking a SourceSurface with its TextureHandle. + UserDataKey mTextureHandleKey = {0}; + // User data key linking a SourceSurface with its shadow blur TextureHandle. + UserDataKey mShadowTextureKey = {0}; + // User data key linking a ScaledFont with its GlyphCache. + UserDataKey mGlyphCacheKey = {0}; + // List of all GlyphCaches currently allocated to fonts. + LinkedList<GlyphCache> mGlyphCaches; + // Cache of rasterized paths. + UniquePtr<PathCache> mPathCache; + // Collection of allocated shared texture pages that may be shared amongst + // many handles. + std::vector<RefPtr<SharedTexture>> mSharedTextures; + // Collection of allocated standalone textures that have a single assigned + // handle. + std::vector<RefPtr<StandaloneTexture>> mStandaloneTextures; + size_t mUsedTextureMemory = 0; + size_t mTotalTextureMemory = 0; + // The total reserved memory for empty texture pages that are kept around + // for future allocations. + size_t mEmptyTextureMemory = 0; + // A memory pressure event may signal from another thread that caches should + // be cleared if possible. + Atomic<bool> mShouldClearCaches; + // Whether the Shmem is currently being processed by the remote side. If so, + // we need to wait for processing to complete before any further commands + // modifying the Skia DT can proceed. + bool mWaitForShmem = false; + + const Matrix& GetTransform() const { return mCurrentTarget->mTransform; } + + bool IsContextLost() const; + + bool Initialize(); + bool CreateShaders(); + void ResetPathVertexBuffer(bool aChanged = true); + + void SetBlendState(CompositionOp aOp, + const Maybe<DeviceColor>& aBlendColor = Nothing()); + + void SetClipRect(const Rect& aClipRect); + void SetClipRect(const IntRect& aClipRect) { SetClipRect(Rect(aClipRect)); } + bool SetClipMask(const RefPtr<WebGLTextureJS>& aTex); + bool SetNoClipMask(); + bool HasClipMask() const { + return mLastClipMask && mLastClipMask != mNoClipMask; + } + + bool IsCurrentTarget(DrawTargetWebgl* aDT) const { + return aDT == mCurrentTarget; + } + bool SetTarget(DrawTargetWebgl* aDT); + + // Reset the current target. + void ClearTarget() { mCurrentTarget = nullptr; } + // Reset the last used texture to force binding next use. + void ClearLastTexture(); + + bool SupportsPattern(const Pattern& aPattern); + + void EnableScissor(const IntRect& aRect); + void DisableScissor(); + + void SetTexFilter(WebGLTextureJS* aTex, bool aFilter); + void InitTexParameters(WebGLTextureJS* aTex, bool aFilter = true); + + bool ReadInto(uint8_t* aDstData, int32_t aDstStride, SurfaceFormat aFormat, + const IntRect& aBounds, TextureHandle* aHandle = nullptr); + already_AddRefed<DataSourceSurface> ReadSnapshot( + TextureHandle* aHandle = nullptr); + already_AddRefed<TextureHandle> WrapSnapshot(const IntSize& aSize, + SurfaceFormat aFormat, + RefPtr<WebGLTextureJS> aTex); + already_AddRefed<TextureHandle> CopySnapshot( + const IntRect& aRect, TextureHandle* aHandle = nullptr); + + already_AddRefed<WebGLTextureJS> GetCompatibleSnapshot( + SourceSurface* aSurface) const; + bool IsCompatibleSurface(SourceSurface* aSurface) const; + + bool UploadSurface(DataSourceSurface* aData, SurfaceFormat aFormat, + const IntRect& aSrcRect, const IntPoint& aDstOffset, + bool aInit, bool aZero = false, + const RefPtr<WebGLTextureJS>& aTex = nullptr); + bool DrawRectAccel(const Rect& aRect, const Pattern& aPattern, + const DrawOptions& aOptions, + Maybe<DeviceColor> aMaskColor = Nothing(), + RefPtr<TextureHandle>* aHandle = nullptr, + bool aTransformed = true, bool aClipped = true, + bool aAccelOnly = false, bool aForceUpdate = false, + const StrokeOptions* aStrokeOptions = nullptr, + const PathVertexRange* aVertexRange = nullptr); + + bool DrawPathAccel(const Path* aPath, const Pattern& aPattern, + const DrawOptions& aOptions, + const StrokeOptions* aStrokeOptions = nullptr, + const ShadowOptions* aShadow = nullptr, + bool aCacheable = true); + + bool DrawGlyphsAccel(ScaledFont* aFont, const GlyphBuffer& aBuffer, + const Pattern& aPattern, const DrawOptions& aOptions, + const StrokeOptions* aStrokeOptions, + bool aUseSubpixelAA); + + void PruneTextureHandle(const RefPtr<TextureHandle>& aHandle); + bool PruneTextureMemory(size_t aMargin = 0, bool aPruneUnused = true); + + bool RemoveSharedTexture(const RefPtr<SharedTexture>& aTexture); + bool RemoveStandaloneTexture(const RefPtr<StandaloneTexture>& aTexture); + + void UnlinkSurfaceTextures(); + void UnlinkSurfaceTexture(const RefPtr<TextureHandle>& aHandle); + void UnlinkGlyphCaches(); + + void OnMemoryPressure(); + void ClearAllTextures(); + void ClearEmptyTextureMemory(); + void ClearCachesIfNecessary(); + + void WaitForShmem(DrawTargetWebgl* aTarget); + + void CachePrefs(); + }; + + RefPtr<SharedContext> mSharedContext; + + static MOZ_THREAD_LOCAL(SharedContext*) sSharedContext; + + // Try to keep around the shared context for the main thread in case canvases + // are rapidly recreated and destroyed. + static RefPtr<SharedContext> sMainSharedContext; + + public: + DrawTargetWebgl(); + ~DrawTargetWebgl(); + + static already_AddRefed<DrawTargetWebgl> Create(const IntSize& aSize, + SurfaceFormat aFormat); + + bool Init(const IntSize& aSize, SurfaceFormat aFormat); + + bool IsValid() const override; + + DrawTargetType GetType() const override { + return DrawTargetType::HARDWARE_RASTER; + } + BackendType GetBackendType() const override { return BackendType::WEBGL; } + IntSize GetSize() const override { return mSize; } + + already_AddRefed<SourceSurface> GetDataSnapshot(); + already_AddRefed<SourceSurface> Snapshot() override; + already_AddRefed<SourceSurface> GetOptimizedSnapshot(DrawTarget* aTarget); + already_AddRefed<SourceSurface> GetBackingSurface() override; + void DetachAllSnapshots() override; + + void BeginFrame(const IntRect& aPersistedRect); + void EndFrame(); + bool RequiresRefresh() const { return mProfile.RequiresRefresh(); } + + bool LockBits(uint8_t** aData, IntSize* aSize, int32_t* aStride, + SurfaceFormat* aFormat, IntPoint* aOrigin = nullptr) override; + void ReleaseBits(uint8_t* aData) override; + + void Flush() override {} + void DrawSurface( + SourceSurface* aSurface, const Rect& aDest, const Rect& aSource, + const DrawSurfaceOptions& aSurfOptions = DrawSurfaceOptions(), + const DrawOptions& aOptions = DrawOptions()) override; + void DrawFilter(FilterNode* aNode, const Rect& aSourceRect, + const Point& aDestPoint, + const DrawOptions& aOptions = DrawOptions()) override; + void DrawSurfaceWithShadow(SourceSurface* aSurface, const Point& aDest, + const ShadowOptions& aShadow, + CompositionOp aOperator) override; + void DrawShadow(const Path* aPath, const Pattern& aPattern, + const ShadowOptions& aShadow, const DrawOptions& aOptions, + const StrokeOptions* aStrokeOptions = nullptr) override; + + void ClearRect(const Rect& aRect) override; + void CopySurface(SourceSurface* aSurface, const IntRect& aSourceRect, + const IntPoint& aDestination) override; + void FillRect(const Rect& aRect, const Pattern& aPattern, + const DrawOptions& aOptions = DrawOptions()) override; + void StrokeRect(const Rect& aRect, const Pattern& aPattern, + const StrokeOptions& aStrokeOptions = StrokeOptions(), + const DrawOptions& aOptions = DrawOptions()) override; + bool StrokeLineAccel(const Point& aStart, const Point& aEnd, + const Pattern& aPattern, + const StrokeOptions& aStrokeOptions, + const DrawOptions& aOptions, bool aClosed = false); + void StrokeLine(const Point& aStart, const Point& aEnd, + const Pattern& aPattern, + const StrokeOptions& aStrokeOptions = StrokeOptions(), + const DrawOptions& aOptions = DrawOptions()) override; + void Stroke(const Path* aPath, const Pattern& aPattern, + const StrokeOptions& aStrokeOptions = StrokeOptions(), + const DrawOptions& aOptions = DrawOptions()) override; + void Fill(const Path* aPath, const Pattern& aPattern, + const DrawOptions& aOptions = DrawOptions()) override; + + void SetPermitSubpixelAA(bool aPermitSubpixelAA) override; + void FillGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer, + const Pattern& aPattern, + const DrawOptions& aOptions = DrawOptions()) override; + void StrokeGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer, + const Pattern& aPattern, + const StrokeOptions& aStrokeOptions = StrokeOptions(), + const DrawOptions& aOptions = DrawOptions()) override; + void Mask(const Pattern& aSource, const Pattern& aMask, + const DrawOptions& aOptions = DrawOptions()) override; + void MaskSurface(const Pattern& aSource, SourceSurface* aMask, Point aOffset, + const DrawOptions& aOptions = DrawOptions()) override; + bool Draw3DTransformedSurface(SourceSurface* aSurface, + const Matrix4x4& aMatrix) override; + void PushClip(const Path* aPath) override; + void PushClipRect(const Rect& aRect) override; + void PushDeviceSpaceClipRects(const IntRect* aRects, + uint32_t aCount) override; + void PopClip() override; + bool RemoveAllClips() override; + void PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask, + const Matrix& aMaskTransform, + const IntRect& aBounds = IntRect(), + bool aCopyBackground = false) override; + void PushLayerWithBlend( + bool aOpaque, Float aOpacity, SourceSurface* aMask, + const Matrix& aMaskTransform, const IntRect& aBounds = IntRect(), + bool aCopyBackground = false, + CompositionOp aCompositionOp = CompositionOp::OP_OVER) override; + void PopLayer() override; + already_AddRefed<SourceSurface> CreateSourceSurfaceFromData( + unsigned char* aData, const IntSize& aSize, int32_t aStride, + SurfaceFormat aFormat) const override; + already_AddRefed<SourceSurface> OptimizeSourceSurface( + SourceSurface* aSurface) const override; + already_AddRefed<SourceSurface> OptimizeSourceSurfaceForUnknownAlpha( + SourceSurface* aSurface) const override; + already_AddRefed<SourceSurface> CreateSourceSurfaceFromNativeSurface( + const NativeSurface& aSurface) const override; + already_AddRefed<DrawTarget> CreateSimilarDrawTarget( + const IntSize& aSize, SurfaceFormat aFormat) const override; + bool CanCreateSimilarDrawTarget(const IntSize& aSize, + SurfaceFormat aFormat) const override; + RefPtr<DrawTarget> CreateClippedDrawTarget(const Rect& aBounds, + SurfaceFormat aFormat) override; + + already_AddRefed<PathBuilder> CreatePathBuilder( + FillRule aFillRule = FillRule::FILL_WINDING) const override; + already_AddRefed<GradientStops> CreateGradientStops( + GradientStop* aStops, uint32_t aNumStops, + ExtendMode aExtendMode = ExtendMode::CLAMP) const override; + already_AddRefed<FilterNode> CreateFilter(FilterType aType) override; + void SetTransform(const Matrix& aTransform) override; + void* GetNativeSurface(NativeSurfaceType aType) override; + + Maybe<layers::SurfaceDescriptor> GetFrontBuffer(); + + void OnMemoryPressure() { mSharedContext->OnMemoryPressure(); } + + operator std::string() const { + std::stringstream stream; + stream << "DrawTargetWebgl(" << this << ")"; + return stream.str(); + } + + private: + bool SupportsPattern(const Pattern& aPattern) { + return mSharedContext->SupportsPattern(aPattern); + } + + bool SetSimpleClipRect(); + bool GenerateComplexClipMask(); + bool PrepareContext(bool aClipped = true); + + void DrawRectFallback(const Rect& aRect, const Pattern& aPattern, + const DrawOptions& aOptions, + Maybe<DeviceColor> aMaskColor = Nothing(), + bool aTransform = true, bool aClipped = true, + const StrokeOptions* aStrokeOptions = nullptr); + bool DrawRect(const Rect& aRect, const Pattern& aPattern, + const DrawOptions& aOptions, + Maybe<DeviceColor> aMaskColor = Nothing(), + RefPtr<TextureHandle>* aHandle = nullptr, + bool aTransformed = true, bool aClipped = true, + bool aAccelOnly = false, bool aForceUpdate = false, + const StrokeOptions* aStrokeOptions = nullptr); + + ColorPattern GetClearPattern() const; + + bool RectContainsViewport(const Rect& aRect) const; + + bool ShouldAccelPath(const DrawOptions& aOptions, + const StrokeOptions* aStrokeOptions); + void DrawPath(const Path* aPath, const Pattern& aPattern, + const DrawOptions& aOptions, + const StrokeOptions* aStrokeOptions = nullptr); + + bool MarkChanged(); + + void ReadIntoSkia(); + void FlattenSkia(); + bool FlushFromSkia(); + + void WaitForShmem() { + if (mSharedContext->mWaitForShmem) { + mSharedContext->WaitForShmem(this); + } + } + + void MarkSkiaChanged(bool aOverwrite = false) { + WaitForShmem(); + if (aOverwrite) { + mSkiaValid = true; + mSkiaLayer = false; + } else if (!mSkiaValid) { + ReadIntoSkia(); + } else if (mSkiaLayer) { + FlattenSkia(); + } + mWebglValid = false; + mIsClear = false; + } + + void MarkSkiaChanged(const DrawOptions& aOptions); + + bool ShouldUseSubpixelAA(ScaledFont* aFont, const DrawOptions& aOptions); + + bool ReadInto(uint8_t* aDstData, int32_t aDstStride); + already_AddRefed<DataSourceSurface> ReadSnapshot(); + already_AddRefed<TextureHandle> CopySnapshot(const IntRect& aRect); + already_AddRefed<TextureHandle> CopySnapshot() { + return CopySnapshot(GetRect()); + } + + void ClearSnapshot(bool aCopyOnWrite = true, bool aNeedHandle = false); + + bool CreateFramebuffer(); + + // PrepareContext may sometimes be used recursively. When this occurs, ensure + // that clip state is restored after the context is used. + struct AutoRestoreContext { + DrawTargetWebgl* mTarget; + Rect mClipAARect; + RefPtr<WebGLTextureJS> mLastClipMask; + + explicit AutoRestoreContext(DrawTargetWebgl* aTarget); + + ~AutoRestoreContext(); + }; +}; + +} // namespace gfx +} // namespace mozilla + +#endif // _MOZILLA_GFX_DRAWTARGETWEBGL_H |