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Diffstat (limited to '')
-rw-r--r-- | dom/canvas/OffscreenCanvasDisplayHelper.cpp | 457 |
1 files changed, 457 insertions, 0 deletions
diff --git a/dom/canvas/OffscreenCanvasDisplayHelper.cpp b/dom/canvas/OffscreenCanvasDisplayHelper.cpp new file mode 100644 index 0000000000..1d7c660afd --- /dev/null +++ b/dom/canvas/OffscreenCanvasDisplayHelper.cpp @@ -0,0 +1,457 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "OffscreenCanvasDisplayHelper.h" +#include "mozilla/dom/WorkerRef.h" +#include "mozilla/dom/WorkerRunnable.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/CanvasManagerChild.h" +#include "mozilla/gfx/Swizzle.h" +#include "mozilla/layers/ImageBridgeChild.h" +#include "mozilla/layers/TextureClientSharedSurface.h" +#include "mozilla/layers/TextureWrapperImage.h" +#include "mozilla/SVGObserverUtils.h" +#include "nsICanvasRenderingContextInternal.h" + +namespace mozilla::dom { + +OffscreenCanvasDisplayHelper::OffscreenCanvasDisplayHelper( + HTMLCanvasElement* aCanvasElement, uint32_t aWidth, uint32_t aHeight) + : mMutex("mozilla::dom::OffscreenCanvasDisplayHelper"), + mCanvasElement(aCanvasElement), + mImageProducerID(layers::ImageContainer::AllocateProducerID()) { + mData.mSize.width = aWidth; + mData.mSize.height = aHeight; +} + +OffscreenCanvasDisplayHelper::~OffscreenCanvasDisplayHelper() = default; + +void OffscreenCanvasDisplayHelper::DestroyElement() { + MOZ_ASSERT(NS_IsMainThread()); + + MutexAutoLock lock(mMutex); + mCanvasElement = nullptr; +} + +void OffscreenCanvasDisplayHelper::DestroyCanvas() { + MutexAutoLock lock(mMutex); + mOffscreenCanvas = nullptr; + mWorkerRef = nullptr; +} + +CanvasContextType OffscreenCanvasDisplayHelper::GetContextType() const { + MutexAutoLock lock(mMutex); + return mType; +} + +RefPtr<layers::ImageContainer> OffscreenCanvasDisplayHelper::GetImageContainer() + const { + MutexAutoLock lock(mMutex); + return mImageContainer; +} + +void OffscreenCanvasDisplayHelper::UpdateContext( + OffscreenCanvas* aOffscreenCanvas, RefPtr<ThreadSafeWorkerRef>&& aWorkerRef, + CanvasContextType aType, const Maybe<int32_t>& aChildId) { + RefPtr<layers::ImageContainer> imageContainer = + MakeRefPtr<layers::ImageContainer>(layers::ImageContainer::ASYNCHRONOUS); + + MutexAutoLock lock(mMutex); + + mOffscreenCanvas = aOffscreenCanvas; + mWorkerRef = std::move(aWorkerRef); + mType = aType; + mContextChildId = aChildId; + mImageContainer = std::move(imageContainer); + + if (aChildId) { + mContextManagerId = Some(gfx::CanvasManagerChild::Get()->Id()); + } else { + mContextManagerId.reset(); + } + + MaybeQueueInvalidateElement(); +} + +void OffscreenCanvasDisplayHelper::FlushForDisplay() { + MOZ_ASSERT(NS_IsMainThread()); + + MutexAutoLock lock(mMutex); + + // Without an OffscreenCanvas object bound to us, we either have not drawn + // using the canvas at all, or we have already destroyed it. + if (!mOffscreenCanvas) { + return; + } + + // We assign/destroy the worker ref at the same time as the OffscreenCanvas + // ref, so we can only have the canvas without a worker ref if it exists on + // the main thread. + if (!mWorkerRef) { + // We queue to ensure that we have the same asynchronous update behaviour + // for a main thread and a worker based OffscreenCanvas. + mOffscreenCanvas->QueueCommitToCompositor(); + return; + } + + class FlushWorkerRunnable final : public WorkerRunnable { + public: + FlushWorkerRunnable(WorkerPrivate* aWorkerPrivate, + OffscreenCanvasDisplayHelper* aDisplayHelper) + : WorkerRunnable(aWorkerPrivate), mDisplayHelper(aDisplayHelper) {} + + bool WorkerRun(JSContext*, WorkerPrivate*) override { + // The OffscreenCanvas can only be freed on the worker thread, so we + // cannot be racing with an OffscreenCanvas::DestroyCanvas call and its + // destructor. We just need to make sure we don't call into + // OffscreenCanvas while holding the lock since it calls back into the + // OffscreenCanvasDisplayHelper. + RefPtr<OffscreenCanvas> canvas; + { + MutexAutoLock lock(mDisplayHelper->mMutex); + canvas = mDisplayHelper->mOffscreenCanvas; + } + + if (canvas) { + canvas->CommitFrameToCompositor(); + } + return true; + } + + private: + RefPtr<OffscreenCanvasDisplayHelper> mDisplayHelper; + }; + + // Otherwise we are calling from the main thread during painting to a canvas + // on a worker thread. + auto task = MakeRefPtr<FlushWorkerRunnable>(mWorkerRef->Private(), this); + task->Dispatch(); +} + +bool OffscreenCanvasDisplayHelper::CommitFrameToCompositor( + nsICanvasRenderingContextInternal* aContext, + layers::TextureType aTextureType, + const Maybe<OffscreenCanvasDisplayData>& aData) { + MutexAutoLock lock(mMutex); + + gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8; + layers::TextureFlags flags = layers::TextureFlags::IMMUTABLE; + + if (!mCanvasElement) { + // Our weak reference to the canvas element has been cleared, so we cannot + // present directly anymore. + return false; + } + + if (aData) { + mData = aData.ref(); + MaybeQueueInvalidateElement(); + } + + if (mData.mOwnerId.isSome()) { + // No need to update the ImageContainer as the presentation itself is + // handled in the compositor process. + return true; + } + + if (!mImageContainer) { + return false; + } + + if (mData.mIsOpaque) { + flags |= layers::TextureFlags::IS_OPAQUE; + format = gfx::SurfaceFormat::B8G8R8X8; + } else if (!mData.mIsAlphaPremult) { + flags |= layers::TextureFlags::NON_PREMULTIPLIED; + } + + switch (mData.mOriginPos) { + case gl::OriginPos::BottomLeft: + flags |= layers::TextureFlags::ORIGIN_BOTTOM_LEFT; + break; + case gl::OriginPos::TopLeft: + break; + default: + MOZ_ASSERT_UNREACHABLE("Unhandled origin position!"); + break; + } + + auto imageBridge = layers::ImageBridgeChild::GetSingleton(); + if (!imageBridge) { + return false; + } + + bool paintCallbacks = mData.mDoPaintCallbacks; + RefPtr<layers::Image> image; + RefPtr<gfx::SourceSurface> surface; + Maybe<layers::SurfaceDescriptor> desc; + + { + MutexAutoUnlock unlock(mMutex); + if (paintCallbacks) { + aContext->OnBeforePaintTransaction(); + } + + desc = aContext->PresentFrontBuffer(nullptr, aTextureType); + if (!desc) { + surface = + aContext->GetFrontBufferSnapshot(/* requireAlphaPremult */ false); + if (surface && surface->GetType() == gfx::SurfaceType::WEBGL) { + // Ensure we can map in the surface. If we get a SourceSurfaceWebgl + // surface, then it may not be backed by raw pixels yet. We need to map + // it on the owning thread rather than the ImageBridge thread. + gfx::DataSourceSurface::ScopedMap map( + static_cast<gfx::DataSourceSurface*>(surface.get()), + gfx::DataSourceSurface::READ); + if (!map.IsMapped()) { + surface = nullptr; + } + } + } + + if (paintCallbacks) { + aContext->OnDidPaintTransaction(); + } + } + + if (desc) { + if (desc->type() == + layers::SurfaceDescriptor::TSurfaceDescriptorRemoteTexture) { + const auto& textureDesc = desc->get_SurfaceDescriptorRemoteTexture(); + imageBridge->UpdateCompositable(mImageContainer, textureDesc.textureId(), + textureDesc.ownerId(), mData.mSize, + flags); + } else { + RefPtr<layers::TextureClient> texture = + layers::SharedSurfaceTextureData::CreateTextureClient( + *desc, format, mData.mSize, flags, imageBridge); + if (texture) { + image = new layers::TextureWrapperImage( + texture, gfx::IntRect(gfx::IntPoint(0, 0), mData.mSize)); + } + } + } else if (surface) { + auto surfaceImage = MakeRefPtr<layers::SourceSurfaceImage>(surface); + surfaceImage->SetTextureFlags(flags); + image = surfaceImage; + } + + if (image) { + AutoTArray<layers::ImageContainer::NonOwningImage, 1> imageList; + imageList.AppendElement(layers::ImageContainer::NonOwningImage( + image, TimeStamp(), mLastFrameID++, mImageProducerID)); + mImageContainer->SetCurrentImages(imageList); + } else if (!desc || + desc->type() != + layers::SurfaceDescriptor::TSurfaceDescriptorRemoteTexture) { + mImageContainer->ClearAllImages(); + } + + // We save any current surface because we might need it in GetSnapshot. If we + // are on a worker thread and not WebGL, then this will be the only way we can + // access the pixel data on the main thread. + mFrontBufferSurface = surface; + return true; +} + +void OffscreenCanvasDisplayHelper::MaybeQueueInvalidateElement() { + if (!mPendingInvalidate) { + mPendingInvalidate = true; + NS_DispatchToMainThread(NS_NewRunnableFunction( + "OffscreenCanvasDisplayHelper::InvalidateElement", + [self = RefPtr{this}] { self->InvalidateElement(); })); + } +} + +void OffscreenCanvasDisplayHelper::InvalidateElement() { + MOZ_ASSERT(NS_IsMainThread()); + + HTMLCanvasElement* canvasElement; + gfx::IntSize size; + + { + MutexAutoLock lock(mMutex); + MOZ_ASSERT(mPendingInvalidate); + mPendingInvalidate = false; + canvasElement = mCanvasElement; + size = mData.mSize; + } + + if (canvasElement) { + SVGObserverUtils::InvalidateDirectRenderingObservers(canvasElement); + canvasElement->InvalidateCanvasPlaceholder(size.width, size.height); + canvasElement->InvalidateCanvasContent(nullptr); + } +} + +bool OffscreenCanvasDisplayHelper::TransformSurface( + const gfx::DataSourceSurface::ScopedMap& aSrcMap, + const gfx::DataSourceSurface::ScopedMap& aDstMap, + gfx::SurfaceFormat aFormat, const gfx::IntSize& aSize, bool aNeedsPremult, + gl::OriginPos aOriginPos) const { + if (!aSrcMap.IsMapped() || !aDstMap.IsMapped()) { + return false; + } + + switch (aOriginPos) { + case gl::OriginPos::BottomLeft: + if (aNeedsPremult) { + return gfx::PremultiplyYFlipData(aSrcMap.GetData(), aSrcMap.GetStride(), + aFormat, aDstMap.GetData(), + aDstMap.GetStride(), aFormat, aSize); + } + return gfx::SwizzleYFlipData(aSrcMap.GetData(), aSrcMap.GetStride(), + aFormat, aDstMap.GetData(), + aDstMap.GetStride(), aFormat, aSize); + case gl::OriginPos::TopLeft: + if (aNeedsPremult) { + return gfx::PremultiplyData(aSrcMap.GetData(), aSrcMap.GetStride(), + aFormat, aDstMap.GetData(), + aDstMap.GetStride(), aFormat, aSize); + } + return gfx::SwizzleData(aSrcMap.GetData(), aSrcMap.GetStride(), aFormat, + aDstMap.GetData(), aDstMap.GetStride(), aFormat, + aSize); + default: + MOZ_ASSERT_UNREACHABLE("Unhandled origin position!"); + break; + } + + return false; +} + +already_AddRefed<gfx::SourceSurface> +OffscreenCanvasDisplayHelper::GetSurfaceSnapshot() { + MOZ_ASSERT(NS_IsMainThread()); + + Maybe<layers::SurfaceDescriptor> desc; + + bool hasAlpha; + bool isAlphaPremult; + gl::OriginPos originPos; + Maybe<uint32_t> managerId; + Maybe<int32_t> childId; + HTMLCanvasElement* canvasElement; + RefPtr<gfx::SourceSurface> surface; + Maybe<layers::RemoteTextureOwnerId> ownerId; + + { + MutexAutoLock lock(mMutex); + hasAlpha = !mData.mIsOpaque; + isAlphaPremult = mData.mIsAlphaPremult; + originPos = mData.mOriginPos; + ownerId = mData.mOwnerId; + managerId = mContextManagerId; + childId = mContextChildId; + canvasElement = mCanvasElement; + surface = mFrontBufferSurface; + } + + if (surface) { + // We already have a copy of the front buffer in our process. + + if (originPos == gl::OriginPos::TopLeft && (!hasAlpha || isAlphaPremult)) { + // If we don't need to y-flip, and it is either opaque or premultiplied, + // we can just return the same surface. + return surface.forget(); + } + + // Otherwise we need to copy and apply the necessary transformations. + RefPtr<gfx::DataSourceSurface> srcSurface = surface->GetDataSurface(); + if (!srcSurface) { + return nullptr; + } + + const auto size = srcSurface->GetSize(); + const auto format = srcSurface->GetFormat(); + + RefPtr<gfx::DataSourceSurface> dstSurface = + gfx::Factory::CreateDataSourceSurface(size, format, /* aZero */ false); + if (!dstSurface) { + return nullptr; + } + + gfx::DataSourceSurface::ScopedMap srcMap(srcSurface, + gfx::DataSourceSurface::READ); + gfx::DataSourceSurface::ScopedMap dstMap(dstSurface, + gfx::DataSourceSurface::WRITE); + if (!TransformSurface(srcMap, dstMap, format, size, + hasAlpha && !isAlphaPremult, originPos)) { + return nullptr; + } + + return dstSurface.forget(); + } + +#ifdef MOZ_WIDGET_ANDROID + // On Android, we cannot both display a GL context and read back the pixels. + if (canvasElement) { + return nullptr; + } +#endif + + if (managerId && childId) { + // We don't have a usable surface, and the context lives in the compositor + // process. + return gfx::CanvasManagerChild::Get()->GetSnapshot( + managerId.value(), childId.value(), ownerId, + hasAlpha ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::R8G8B8X8, + hasAlpha && !isAlphaPremult, originPos == gl::OriginPos::BottomLeft); + } + + // If we don't have any protocol IDs, or an existing surface, it is possible + // it is a main thread OffscreenCanvas instance. If so, then the element's + // OffscreenCanvas is not neutered and has access to the context. We can use + // that to get the snapshot directly. + if (!canvasElement) { + return nullptr; + } + + const auto* offscreenCanvas = canvasElement->GetOffscreenCanvas(); + nsICanvasRenderingContextInternal* context = offscreenCanvas->GetContext(); + if (!context) { + return nullptr; + } + + surface = context->GetFrontBufferSnapshot(/* requireAlphaPremult */ false); + if (!surface) { + return nullptr; + } + + if (originPos == gl::OriginPos::TopLeft && (!hasAlpha || isAlphaPremult)) { + // If we don't need to y-flip, and it is either opaque or premultiplied, + // we can just return the same surface. + return surface.forget(); + } + + // Otherwise we need to apply the necessary transformations in place. + RefPtr<gfx::DataSourceSurface> dataSurface = surface->GetDataSurface(); + if (!dataSurface) { + return nullptr; + } + + gfx::DataSourceSurface::ScopedMap map(dataSurface, + gfx::DataSourceSurface::READ_WRITE); + if (!TransformSurface(map, map, dataSurface->GetFormat(), + dataSurface->GetSize(), hasAlpha && !isAlphaPremult, + originPos)) { + return nullptr; + } + + return surface.forget(); +} + +already_AddRefed<layers::Image> OffscreenCanvasDisplayHelper::GetAsImage() { + MOZ_ASSERT(NS_IsMainThread()); + + RefPtr<gfx::SourceSurface> surface = GetSurfaceSnapshot(); + if (!surface) { + return nullptr; + } + return MakeAndAddRef<layers::SourceSurfaceImage>(surface); +} + +} // namespace mozilla::dom |