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-rw-r--r--dom/canvas/OffscreenCanvasDisplayHelper.cpp457
1 files changed, 457 insertions, 0 deletions
diff --git a/dom/canvas/OffscreenCanvasDisplayHelper.cpp b/dom/canvas/OffscreenCanvasDisplayHelper.cpp
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+++ b/dom/canvas/OffscreenCanvasDisplayHelper.cpp
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "OffscreenCanvasDisplayHelper.h"
+#include "mozilla/dom/WorkerRef.h"
+#include "mozilla/dom/WorkerRunnable.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/gfx/CanvasManagerChild.h"
+#include "mozilla/gfx/Swizzle.h"
+#include "mozilla/layers/ImageBridgeChild.h"
+#include "mozilla/layers/TextureClientSharedSurface.h"
+#include "mozilla/layers/TextureWrapperImage.h"
+#include "mozilla/SVGObserverUtils.h"
+#include "nsICanvasRenderingContextInternal.h"
+
+namespace mozilla::dom {
+
+OffscreenCanvasDisplayHelper::OffscreenCanvasDisplayHelper(
+ HTMLCanvasElement* aCanvasElement, uint32_t aWidth, uint32_t aHeight)
+ : mMutex("mozilla::dom::OffscreenCanvasDisplayHelper"),
+ mCanvasElement(aCanvasElement),
+ mImageProducerID(layers::ImageContainer::AllocateProducerID()) {
+ mData.mSize.width = aWidth;
+ mData.mSize.height = aHeight;
+}
+
+OffscreenCanvasDisplayHelper::~OffscreenCanvasDisplayHelper() = default;
+
+void OffscreenCanvasDisplayHelper::DestroyElement() {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ MutexAutoLock lock(mMutex);
+ mCanvasElement = nullptr;
+}
+
+void OffscreenCanvasDisplayHelper::DestroyCanvas() {
+ MutexAutoLock lock(mMutex);
+ mOffscreenCanvas = nullptr;
+ mWorkerRef = nullptr;
+}
+
+CanvasContextType OffscreenCanvasDisplayHelper::GetContextType() const {
+ MutexAutoLock lock(mMutex);
+ return mType;
+}
+
+RefPtr<layers::ImageContainer> OffscreenCanvasDisplayHelper::GetImageContainer()
+ const {
+ MutexAutoLock lock(mMutex);
+ return mImageContainer;
+}
+
+void OffscreenCanvasDisplayHelper::UpdateContext(
+ OffscreenCanvas* aOffscreenCanvas, RefPtr<ThreadSafeWorkerRef>&& aWorkerRef,
+ CanvasContextType aType, const Maybe<int32_t>& aChildId) {
+ RefPtr<layers::ImageContainer> imageContainer =
+ MakeRefPtr<layers::ImageContainer>(layers::ImageContainer::ASYNCHRONOUS);
+
+ MutexAutoLock lock(mMutex);
+
+ mOffscreenCanvas = aOffscreenCanvas;
+ mWorkerRef = std::move(aWorkerRef);
+ mType = aType;
+ mContextChildId = aChildId;
+ mImageContainer = std::move(imageContainer);
+
+ if (aChildId) {
+ mContextManagerId = Some(gfx::CanvasManagerChild::Get()->Id());
+ } else {
+ mContextManagerId.reset();
+ }
+
+ MaybeQueueInvalidateElement();
+}
+
+void OffscreenCanvasDisplayHelper::FlushForDisplay() {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ MutexAutoLock lock(mMutex);
+
+ // Without an OffscreenCanvas object bound to us, we either have not drawn
+ // using the canvas at all, or we have already destroyed it.
+ if (!mOffscreenCanvas) {
+ return;
+ }
+
+ // We assign/destroy the worker ref at the same time as the OffscreenCanvas
+ // ref, so we can only have the canvas without a worker ref if it exists on
+ // the main thread.
+ if (!mWorkerRef) {
+ // We queue to ensure that we have the same asynchronous update behaviour
+ // for a main thread and a worker based OffscreenCanvas.
+ mOffscreenCanvas->QueueCommitToCompositor();
+ return;
+ }
+
+ class FlushWorkerRunnable final : public WorkerRunnable {
+ public:
+ FlushWorkerRunnable(WorkerPrivate* aWorkerPrivate,
+ OffscreenCanvasDisplayHelper* aDisplayHelper)
+ : WorkerRunnable(aWorkerPrivate), mDisplayHelper(aDisplayHelper) {}
+
+ bool WorkerRun(JSContext*, WorkerPrivate*) override {
+ // The OffscreenCanvas can only be freed on the worker thread, so we
+ // cannot be racing with an OffscreenCanvas::DestroyCanvas call and its
+ // destructor. We just need to make sure we don't call into
+ // OffscreenCanvas while holding the lock since it calls back into the
+ // OffscreenCanvasDisplayHelper.
+ RefPtr<OffscreenCanvas> canvas;
+ {
+ MutexAutoLock lock(mDisplayHelper->mMutex);
+ canvas = mDisplayHelper->mOffscreenCanvas;
+ }
+
+ if (canvas) {
+ canvas->CommitFrameToCompositor();
+ }
+ return true;
+ }
+
+ private:
+ RefPtr<OffscreenCanvasDisplayHelper> mDisplayHelper;
+ };
+
+ // Otherwise we are calling from the main thread during painting to a canvas
+ // on a worker thread.
+ auto task = MakeRefPtr<FlushWorkerRunnable>(mWorkerRef->Private(), this);
+ task->Dispatch();
+}
+
+bool OffscreenCanvasDisplayHelper::CommitFrameToCompositor(
+ nsICanvasRenderingContextInternal* aContext,
+ layers::TextureType aTextureType,
+ const Maybe<OffscreenCanvasDisplayData>& aData) {
+ MutexAutoLock lock(mMutex);
+
+ gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8;
+ layers::TextureFlags flags = layers::TextureFlags::IMMUTABLE;
+
+ if (!mCanvasElement) {
+ // Our weak reference to the canvas element has been cleared, so we cannot
+ // present directly anymore.
+ return false;
+ }
+
+ if (aData) {
+ mData = aData.ref();
+ MaybeQueueInvalidateElement();
+ }
+
+ if (mData.mOwnerId.isSome()) {
+ // No need to update the ImageContainer as the presentation itself is
+ // handled in the compositor process.
+ return true;
+ }
+
+ if (!mImageContainer) {
+ return false;
+ }
+
+ if (mData.mIsOpaque) {
+ flags |= layers::TextureFlags::IS_OPAQUE;
+ format = gfx::SurfaceFormat::B8G8R8X8;
+ } else if (!mData.mIsAlphaPremult) {
+ flags |= layers::TextureFlags::NON_PREMULTIPLIED;
+ }
+
+ switch (mData.mOriginPos) {
+ case gl::OriginPos::BottomLeft:
+ flags |= layers::TextureFlags::ORIGIN_BOTTOM_LEFT;
+ break;
+ case gl::OriginPos::TopLeft:
+ break;
+ default:
+ MOZ_ASSERT_UNREACHABLE("Unhandled origin position!");
+ break;
+ }
+
+ auto imageBridge = layers::ImageBridgeChild::GetSingleton();
+ if (!imageBridge) {
+ return false;
+ }
+
+ bool paintCallbacks = mData.mDoPaintCallbacks;
+ RefPtr<layers::Image> image;
+ RefPtr<gfx::SourceSurface> surface;
+ Maybe<layers::SurfaceDescriptor> desc;
+
+ {
+ MutexAutoUnlock unlock(mMutex);
+ if (paintCallbacks) {
+ aContext->OnBeforePaintTransaction();
+ }
+
+ desc = aContext->PresentFrontBuffer(nullptr, aTextureType);
+ if (!desc) {
+ surface =
+ aContext->GetFrontBufferSnapshot(/* requireAlphaPremult */ false);
+ if (surface && surface->GetType() == gfx::SurfaceType::WEBGL) {
+ // Ensure we can map in the surface. If we get a SourceSurfaceWebgl
+ // surface, then it may not be backed by raw pixels yet. We need to map
+ // it on the owning thread rather than the ImageBridge thread.
+ gfx::DataSourceSurface::ScopedMap map(
+ static_cast<gfx::DataSourceSurface*>(surface.get()),
+ gfx::DataSourceSurface::READ);
+ if (!map.IsMapped()) {
+ surface = nullptr;
+ }
+ }
+ }
+
+ if (paintCallbacks) {
+ aContext->OnDidPaintTransaction();
+ }
+ }
+
+ if (desc) {
+ if (desc->type() ==
+ layers::SurfaceDescriptor::TSurfaceDescriptorRemoteTexture) {
+ const auto& textureDesc = desc->get_SurfaceDescriptorRemoteTexture();
+ imageBridge->UpdateCompositable(mImageContainer, textureDesc.textureId(),
+ textureDesc.ownerId(), mData.mSize,
+ flags);
+ } else {
+ RefPtr<layers::TextureClient> texture =
+ layers::SharedSurfaceTextureData::CreateTextureClient(
+ *desc, format, mData.mSize, flags, imageBridge);
+ if (texture) {
+ image = new layers::TextureWrapperImage(
+ texture, gfx::IntRect(gfx::IntPoint(0, 0), mData.mSize));
+ }
+ }
+ } else if (surface) {
+ auto surfaceImage = MakeRefPtr<layers::SourceSurfaceImage>(surface);
+ surfaceImage->SetTextureFlags(flags);
+ image = surfaceImage;
+ }
+
+ if (image) {
+ AutoTArray<layers::ImageContainer::NonOwningImage, 1> imageList;
+ imageList.AppendElement(layers::ImageContainer::NonOwningImage(
+ image, TimeStamp(), mLastFrameID++, mImageProducerID));
+ mImageContainer->SetCurrentImages(imageList);
+ } else if (!desc ||
+ desc->type() !=
+ layers::SurfaceDescriptor::TSurfaceDescriptorRemoteTexture) {
+ mImageContainer->ClearAllImages();
+ }
+
+ // We save any current surface because we might need it in GetSnapshot. If we
+ // are on a worker thread and not WebGL, then this will be the only way we can
+ // access the pixel data on the main thread.
+ mFrontBufferSurface = surface;
+ return true;
+}
+
+void OffscreenCanvasDisplayHelper::MaybeQueueInvalidateElement() {
+ if (!mPendingInvalidate) {
+ mPendingInvalidate = true;
+ NS_DispatchToMainThread(NS_NewRunnableFunction(
+ "OffscreenCanvasDisplayHelper::InvalidateElement",
+ [self = RefPtr{this}] { self->InvalidateElement(); }));
+ }
+}
+
+void OffscreenCanvasDisplayHelper::InvalidateElement() {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ HTMLCanvasElement* canvasElement;
+ gfx::IntSize size;
+
+ {
+ MutexAutoLock lock(mMutex);
+ MOZ_ASSERT(mPendingInvalidate);
+ mPendingInvalidate = false;
+ canvasElement = mCanvasElement;
+ size = mData.mSize;
+ }
+
+ if (canvasElement) {
+ SVGObserverUtils::InvalidateDirectRenderingObservers(canvasElement);
+ canvasElement->InvalidateCanvasPlaceholder(size.width, size.height);
+ canvasElement->InvalidateCanvasContent(nullptr);
+ }
+}
+
+bool OffscreenCanvasDisplayHelper::TransformSurface(
+ const gfx::DataSourceSurface::ScopedMap& aSrcMap,
+ const gfx::DataSourceSurface::ScopedMap& aDstMap,
+ gfx::SurfaceFormat aFormat, const gfx::IntSize& aSize, bool aNeedsPremult,
+ gl::OriginPos aOriginPos) const {
+ if (!aSrcMap.IsMapped() || !aDstMap.IsMapped()) {
+ return false;
+ }
+
+ switch (aOriginPos) {
+ case gl::OriginPos::BottomLeft:
+ if (aNeedsPremult) {
+ return gfx::PremultiplyYFlipData(aSrcMap.GetData(), aSrcMap.GetStride(),
+ aFormat, aDstMap.GetData(),
+ aDstMap.GetStride(), aFormat, aSize);
+ }
+ return gfx::SwizzleYFlipData(aSrcMap.GetData(), aSrcMap.GetStride(),
+ aFormat, aDstMap.GetData(),
+ aDstMap.GetStride(), aFormat, aSize);
+ case gl::OriginPos::TopLeft:
+ if (aNeedsPremult) {
+ return gfx::PremultiplyData(aSrcMap.GetData(), aSrcMap.GetStride(),
+ aFormat, aDstMap.GetData(),
+ aDstMap.GetStride(), aFormat, aSize);
+ }
+ return gfx::SwizzleData(aSrcMap.GetData(), aSrcMap.GetStride(), aFormat,
+ aDstMap.GetData(), aDstMap.GetStride(), aFormat,
+ aSize);
+ default:
+ MOZ_ASSERT_UNREACHABLE("Unhandled origin position!");
+ break;
+ }
+
+ return false;
+}
+
+already_AddRefed<gfx::SourceSurface>
+OffscreenCanvasDisplayHelper::GetSurfaceSnapshot() {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ Maybe<layers::SurfaceDescriptor> desc;
+
+ bool hasAlpha;
+ bool isAlphaPremult;
+ gl::OriginPos originPos;
+ Maybe<uint32_t> managerId;
+ Maybe<int32_t> childId;
+ HTMLCanvasElement* canvasElement;
+ RefPtr<gfx::SourceSurface> surface;
+ Maybe<layers::RemoteTextureOwnerId> ownerId;
+
+ {
+ MutexAutoLock lock(mMutex);
+ hasAlpha = !mData.mIsOpaque;
+ isAlphaPremult = mData.mIsAlphaPremult;
+ originPos = mData.mOriginPos;
+ ownerId = mData.mOwnerId;
+ managerId = mContextManagerId;
+ childId = mContextChildId;
+ canvasElement = mCanvasElement;
+ surface = mFrontBufferSurface;
+ }
+
+ if (surface) {
+ // We already have a copy of the front buffer in our process.
+
+ if (originPos == gl::OriginPos::TopLeft && (!hasAlpha || isAlphaPremult)) {
+ // If we don't need to y-flip, and it is either opaque or premultiplied,
+ // we can just return the same surface.
+ return surface.forget();
+ }
+
+ // Otherwise we need to copy and apply the necessary transformations.
+ RefPtr<gfx::DataSourceSurface> srcSurface = surface->GetDataSurface();
+ if (!srcSurface) {
+ return nullptr;
+ }
+
+ const auto size = srcSurface->GetSize();
+ const auto format = srcSurface->GetFormat();
+
+ RefPtr<gfx::DataSourceSurface> dstSurface =
+ gfx::Factory::CreateDataSourceSurface(size, format, /* aZero */ false);
+ if (!dstSurface) {
+ return nullptr;
+ }
+
+ gfx::DataSourceSurface::ScopedMap srcMap(srcSurface,
+ gfx::DataSourceSurface::READ);
+ gfx::DataSourceSurface::ScopedMap dstMap(dstSurface,
+ gfx::DataSourceSurface::WRITE);
+ if (!TransformSurface(srcMap, dstMap, format, size,
+ hasAlpha && !isAlphaPremult, originPos)) {
+ return nullptr;
+ }
+
+ return dstSurface.forget();
+ }
+
+#ifdef MOZ_WIDGET_ANDROID
+ // On Android, we cannot both display a GL context and read back the pixels.
+ if (canvasElement) {
+ return nullptr;
+ }
+#endif
+
+ if (managerId && childId) {
+ // We don't have a usable surface, and the context lives in the compositor
+ // process.
+ return gfx::CanvasManagerChild::Get()->GetSnapshot(
+ managerId.value(), childId.value(), ownerId,
+ hasAlpha ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::R8G8B8X8,
+ hasAlpha && !isAlphaPremult, originPos == gl::OriginPos::BottomLeft);
+ }
+
+ // If we don't have any protocol IDs, or an existing surface, it is possible
+ // it is a main thread OffscreenCanvas instance. If so, then the element's
+ // OffscreenCanvas is not neutered and has access to the context. We can use
+ // that to get the snapshot directly.
+ if (!canvasElement) {
+ return nullptr;
+ }
+
+ const auto* offscreenCanvas = canvasElement->GetOffscreenCanvas();
+ nsICanvasRenderingContextInternal* context = offscreenCanvas->GetContext();
+ if (!context) {
+ return nullptr;
+ }
+
+ surface = context->GetFrontBufferSnapshot(/* requireAlphaPremult */ false);
+ if (!surface) {
+ return nullptr;
+ }
+
+ if (originPos == gl::OriginPos::TopLeft && (!hasAlpha || isAlphaPremult)) {
+ // If we don't need to y-flip, and it is either opaque or premultiplied,
+ // we can just return the same surface.
+ return surface.forget();
+ }
+
+ // Otherwise we need to apply the necessary transformations in place.
+ RefPtr<gfx::DataSourceSurface> dataSurface = surface->GetDataSurface();
+ if (!dataSurface) {
+ return nullptr;
+ }
+
+ gfx::DataSourceSurface::ScopedMap map(dataSurface,
+ gfx::DataSourceSurface::READ_WRITE);
+ if (!TransformSurface(map, map, dataSurface->GetFormat(),
+ dataSurface->GetSize(), hasAlpha && !isAlphaPremult,
+ originPos)) {
+ return nullptr;
+ }
+
+ return surface.forget();
+}
+
+already_AddRefed<layers::Image> OffscreenCanvasDisplayHelper::GetAsImage() {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ RefPtr<gfx::SourceSurface> surface = GetSurfaceSnapshot();
+ if (!surface) {
+ return nullptr;
+ }
+ return MakeAndAddRef<layers::SourceSurfaceImage>(surface);
+}
+
+} // namespace mozilla::dom