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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+#ifndef DOM_MEDIA_DEVICEINPUTTRACK_H_
+#define DOM_MEDIA_DEVICEINPUTTRACK_H_
+
+#include <thread>
+
+#include "AudioDriftCorrection.h"
+#include "AudioSegment.h"
+#include "AudioInputSource.h"
+#include "MediaTrackGraph.h"
+#include "GraphDriver.h"
+#include "mozilla/NotNull.h"
+
+namespace mozilla {
+
+class NativeInputTrack;
+class NonNativeInputTrack;
+
+// Any MediaTrack that needs the audio data from the certain device should
+// inherit the this class and get the raw audio data on graph thread via
+// GetInputSourceData(), after calling ConnectDeviceInput() and before
+// DisconnectDeviceInput() on main thread. See more examples in
+// TestAudioTrackGraph.cpp
+//
+// Example:
+//
+// class RawAudioDataTrack : public DeviceInputConsumerTrack {
+// public:
+// ...
+//
+// void ProcessInput(GraphTime aFrom, GraphTime aTo, uint32_t aFlags) override
+// {
+// if (aFrom >= aTo) {
+// return;
+// }
+//
+// if (mInputs.IsEmpty()) {
+// GetData<AudioSegment>()->AppendNullData(aTo - aFrom);
+// } else {
+// MOZ_ASSERT(mInputs.Length() == 1);
+// AudioSegment data;
+// DeviceInputConsumerTrack::GetInputSourceData(data, mInputs[0], aFrom,
+// aTo);
+// // You can do audio data processing before appending to mSegment here.
+// GetData<AudioSegment>()->AppendFrom(&data);
+// }
+// };
+//
+// uint32_t NumberOfChannels() const override {
+// if (mInputs.IsEmpty()) {
+// return 0;
+// }
+// DeviceInputTrack* t = mInputs[0]->GetSource()->AsDeviceInputTrack();
+// MOZ_ASSERT(t);
+// return t->NumberOfChannels();
+// }
+//
+// ...
+//
+// private:
+// explicit RawAudioDataTrack(TrackRate aSampleRate)
+// : DeviceInputConsumerTrack(aSampleRate) {}
+// };
+class DeviceInputConsumerTrack : public ProcessedMediaTrack {
+ public:
+ explicit DeviceInputConsumerTrack(TrackRate aSampleRate);
+
+ // Main Thread APIs:
+ void ConnectDeviceInput(CubebUtils::AudioDeviceID aId,
+ AudioDataListener* aListener,
+ const PrincipalHandle& aPrincipal);
+ void DisconnectDeviceInput();
+ Maybe<CubebUtils::AudioDeviceID> DeviceId() const;
+ NotNull<AudioDataListener*> GetAudioDataListener() const;
+ bool ConnectToNativeDevice() const;
+ bool ConnectToNonNativeDevice() const;
+
+ // Any thread:
+ DeviceInputConsumerTrack* AsDeviceInputConsumerTrack() override {
+ return this;
+ }
+
+ protected:
+ // Graph thread API:
+ // Get the data in [aFrom, aTo) from aPort->GetSource() to aOutput. aOutput
+ // needs to be empty.
+ void GetInputSourceData(AudioSegment& aOutput, const MediaInputPort* aPort,
+ GraphTime aFrom, GraphTime aTo) const;
+
+ // Main Thread variables:
+ RefPtr<MediaInputPort> mPort;
+ RefPtr<DeviceInputTrack> mDeviceInputTrack;
+ RefPtr<AudioDataListener> mListener;
+ Maybe<CubebUtils::AudioDeviceID> mDeviceId;
+};
+
+class DeviceInputTrack : public ProcessedMediaTrack {
+ public:
+ // Main Thread APIs:
+ // Any MediaTrack that needs the audio data from the certain device should
+ // inherit the DeviceInputConsumerTrack class and call GetInputSourceData to
+ // get the data instead of using the below APIs.
+ //
+ // The following two APIs can create and destroy a DeviceInputTrack reference
+ // on main thread, then open and close the underlying audio device accordingly
+ // on the graph thread. The user who wants to read the audio input from a
+ // certain device should use these APIs to obtain a DeviceInputTrack reference
+ // and release the reference when the user no longer needs the audio data.
+ //
+ // Once the DeviceInputTrack is created on the main thread, the paired device
+ // will start producing data, so its users can read the data immediately on
+ // the graph thread, once they obtain the reference. The lifetime of
+ // DeviceInputTrack is managed by the MediaTrackGraph itself. When the
+ // DeviceInputTrack has no user any more, MediaTrackGraph will destroy it.
+ // This means, it occurs when the last reference has been released by the API
+ // below.
+ //
+ // The DeviceInputTrack is either a NativeInputTrack, or a
+ // NonNativeInputTrack. We can have only one NativeInputTrack per
+ // MediaTrackGraph, but multiple NonNativeInputTrack per graph. The audio
+ // device paired with the NativeInputTrack is called "native device", and the
+ // device paired with the NonNativeInputTrack is called "non-native device".
+ // In other words, we can have only one native device per MediaTrackGraph, but
+ // many non-native devices per graph.
+ //
+ // The native device is the first input device created in the MediaTrackGraph.
+ // All other devices created after it will be non-native devices. Once the
+ // native device is destroyed, the first non-native device will be promoted to
+ // the new native device. The switch will be started by the MediaTrackGraph.
+ // The MediaTrackGraph will force DeviceInputTrack's users to re-configure
+ // their DeviceInputTrack connections with the APIs below to execute the
+ // switching.
+ //
+ // The native device is also the audio input device serving the
+ // AudioCallbackDriver, which drives the MediaTrackGraph periodically from
+ // audio callback thread. The audio data produced by the native device and
+ // non-native device is stored in NativeInputTrack and NonNativeInputTrack
+ // respectively, and then accessed by their users. The only difference between
+ // these audio data is that the data from the non-native device is
+ // clock-drift-corrected since the non-native device may run on a different
+ // clock than the native device's one.
+ //
+ // Example:
+ // // On main thread
+ // RefPtr<DeviceInputTrack> track = DeviceInputTrack::OpenAudio(...);
+ // ...
+ // // On graph thread
+ // AudioSegmen* data = track->GetData<AudioSegment>();
+ // ...
+ // // On main thread
+ // DeviceInputTrack::CloseAudio(track.forget(), ...);
+ //
+ // Returns a reference of DeviceInputTrack, storing the input audio data from
+ // the given device, in the given MediaTrackGraph. The paired audio device
+ // will be opened accordingly. The DeviceInputTrack will access its user's
+ // audio settings via the attached AudioDataListener, and delivers the
+ // notifications when it needs.
+ static NotNull<RefPtr<DeviceInputTrack>> OpenAudio(
+ MediaTrackGraphImpl* aGraph, CubebUtils::AudioDeviceID aDeviceId,
+ const PrincipalHandle& aPrincipalHandle,
+ DeviceInputConsumerTrack* aConsumer);
+ // Destroy the DeviceInputTrack reference obtained by the above API. The
+ // paired audio device will be closed accordingly.
+ static void CloseAudio(already_AddRefed<DeviceInputTrack> aTrack,
+ DeviceInputConsumerTrack* aConsumer);
+
+ // Main thread API:
+ const nsTArray<RefPtr<DeviceInputConsumerTrack>>& GetConsumerTracks() const;
+
+ // Graph thread APIs:
+ // Query audio settings from its users.
+ uint32_t MaxRequestedInputChannels() const;
+ bool HasVoiceInput() const;
+ // Deliver notification to its users.
+ void DeviceChanged(MediaTrackGraphImpl* aGraph) const;
+
+ // Any thread:
+ DeviceInputTrack* AsDeviceInputTrack() override { return this; }
+ virtual NativeInputTrack* AsNativeInputTrack() { return nullptr; }
+ virtual NonNativeInputTrack* AsNonNativeInputTrack() { return nullptr; }
+
+ // Any thread:
+ const CubebUtils::AudioDeviceID mDeviceId;
+ const PrincipalHandle mPrincipalHandle;
+
+ protected:
+ DeviceInputTrack(TrackRate aSampleRate, CubebUtils::AudioDeviceID aDeviceId,
+ const PrincipalHandle& aPrincipalHandle);
+ ~DeviceInputTrack() = default;
+
+ private:
+ // Main thread APIs:
+ void ReevaluateInputDevice();
+ void AddDataListener(AudioDataListener* aListener);
+ void RemoveDataListener(AudioDataListener* aListener);
+
+ // Only accessed on the main thread.
+ // When this becomes empty, this DeviceInputTrack is no longer needed.
+ nsTArray<RefPtr<DeviceInputConsumerTrack>> mConsumerTracks;
+
+ // Only accessed on the graph thread.
+ nsTArray<RefPtr<AudioDataListener>> mListeners;
+};
+
+class NativeInputTrack final : public DeviceInputTrack {
+ public:
+ // Do not call this directly. This can only be called in DeviceInputTrack or
+ // tests.
+ NativeInputTrack(TrackRate aSampleRate, CubebUtils::AudioDeviceID aDeviceId,
+ const PrincipalHandle& aPrincipalHandle);
+
+ // Graph Thread APIs, for ProcessedMediaTrack.
+ void DestroyImpl() override;
+ void ProcessInput(GraphTime aFrom, GraphTime aTo, uint32_t aFlags) override;
+ uint32_t NumberOfChannels() const override;
+
+ // Graph thread APIs: Get input audio data and event from graph.
+ void NotifyInputStopped(MediaTrackGraphImpl* aGraph);
+ void NotifyInputData(MediaTrackGraphImpl* aGraph,
+ const AudioDataValue* aBuffer, size_t aFrames,
+ TrackRate aRate, uint32_t aChannels,
+ uint32_t aAlreadyBuffered);
+
+ // Any thread
+ NativeInputTrack* AsNativeInputTrack() override { return this; }
+
+ private:
+ ~NativeInputTrack() = default;
+
+ // Graph thread only members:
+ // Indicate whether we append extra frames in mPendingData. The extra number
+ // of frames is in [0, WEBAUDIO_BLOCK_SIZE] range.
+ bool mIsBufferingAppended = false;
+ // Queue the audio input data coming from NotifyInputData.
+ AudioSegment mPendingData;
+ // The input channel count for the audio data.
+ uint32_t mInputChannels = 0;
+};
+
+class NonNativeInputTrack final : public DeviceInputTrack {
+ public:
+ // Do not call this directly. This can only be called in DeviceInputTrack or
+ // tests.
+ NonNativeInputTrack(TrackRate aSampleRate,
+ CubebUtils::AudioDeviceID aDeviceId,
+ const PrincipalHandle& aPrincipalHandle);
+
+ // Graph Thread APIs, for ProcessedMediaTrack
+ void DestroyImpl() override;
+ void ProcessInput(GraphTime aFrom, GraphTime aTo, uint32_t aFlags) override;
+ uint32_t NumberOfChannels() const override;
+
+ // Any thread
+ NonNativeInputTrack* AsNonNativeInputTrack() override { return this; }
+
+ // Graph thread APIs:
+ void StartAudio(RefPtr<AudioInputSource>&& aAudioInputSource);
+ void StopAudio();
+ AudioInputType DevicePreference() const;
+ void NotifyDeviceChanged(AudioInputSource::Id aSourceId);
+ void NotifyInputStopped(AudioInputSource::Id aSourceId);
+ AudioInputSource::Id GenerateSourceId();
+
+ private:
+ ~NonNativeInputTrack() = default;
+
+ // Graph driver thread only.
+ bool CheckGraphDriverChanged();
+
+ // Graph thread only.
+ RefPtr<AudioInputSource> mAudioSource;
+ AudioInputSource::Id mSourceIdNumber;
+
+ // Graph driver thread only.
+ std::thread::id mGraphDriverThreadId;
+};
+
+class AudioInputSourceListener : public AudioInputSource::EventListener {
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AudioInputSourceListener, override);
+
+ explicit AudioInputSourceListener(NonNativeInputTrack* aOwner);
+
+ // Main thread APIs:
+ void AudioDeviceChanged(AudioInputSource::Id aSourceId) override;
+ void AudioStateCallback(
+ AudioInputSource::Id aSourceId,
+ AudioInputSource::EventListener::State aState) override;
+
+ private:
+ ~AudioInputSourceListener() = default;
+ const RefPtr<NonNativeInputTrack> mOwner;
+};
+
+} // namespace mozilla
+
+#endif // DOM_MEDIA_DEVICEINPUTTRACK_H_