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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef AudioDestinationNode_h_
+#define AudioDestinationNode_h_
+
+#include "AudioChannelService.h"
+#include "AudioNode.h"
+#include "AudioChannelAgent.h"
+#include "mozilla/TimeStamp.h"
+
+namespace mozilla::dom {
+
+class AudioContext;
+class WakeLock;
+
+class AudioDestinationNode final : public AudioNode,
+ public nsIAudioChannelAgentCallback,
+ public MainThreadMediaTrackListener {
+ public:
+ // This node type knows what MediaTrackGraph to use based on
+ // whether it's in offline mode.
+ AudioDestinationNode(AudioContext* aContext, bool aIsOffline,
+ uint32_t aNumberOfChannels, uint32_t aLength);
+
+ void DestroyMediaTrack() override;
+
+ NS_DECL_ISUPPORTS_INHERITED
+ NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioDestinationNode, AudioNode)
+ NS_DECL_NSIAUDIOCHANNELAGENTCALLBACK
+
+ JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ uint16_t NumberOfOutputs() const final { return 0; }
+
+ uint32_t MaxChannelCount() const;
+ void SetChannelCount(uint32_t aChannelCount, ErrorResult& aRv) override;
+
+ void Init();
+ void Close();
+
+ // Returns the track or null after unlink.
+ AudioNodeTrack* Track();
+
+ void Mute();
+ void Unmute();
+
+ void Suspend();
+ void Resume();
+
+ void StartRendering(Promise* aPromise);
+
+ void OfflineShutdown();
+
+ void NotifyMainThreadTrackEnded() override;
+ void FireOfflineCompletionEvent();
+
+ const char* NodeType() const override { return "AudioDestinationNode"; }
+
+ size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override;
+ size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override;
+
+ void NotifyDataAudibleStateChanged(bool aAudible);
+ void ResolvePromise(AudioBuffer* aRenderedBuffer);
+
+ unsigned long Length() {
+ MOZ_ASSERT(mIsOffline);
+ return mFramesToProduce;
+ }
+
+ void NotifyAudioContextStateChanged();
+
+ protected:
+ virtual ~AudioDestinationNode();
+
+ private:
+ // This would be created for non-offline audio context in order to receive
+ // tab's mute/suspend/audio capture state change and update the audible state
+ // to the tab.
+ void CreateAndStartAudioChannelAgent();
+ void DestroyAudioChannelAgentIfExists();
+ RefPtr<AudioChannelAgent> mAudioChannelAgent;
+
+ // These members are related to audio capturing. We would start capturing
+ // audio if we're starting capturing audio from whole window, and MUST stop
+ // capturing explicitly when we don't need to capture audio any more, because
+ // we have to release the resource we allocated before.
+ bool IsCapturingAudio() const;
+ void StartAudioCapturingTrack();
+ void StopAudioCapturingTrack();
+ RefPtr<MediaInputPort> mCaptureTrackPort;
+
+ // These members are used to determine if the destination node is actual
+ // audible and `mFinalAudibleState` represents the final result.
+ using AudibleChangedReasons = AudioChannelService::AudibleChangedReasons;
+ using AudibleState = AudioChannelService::AudibleState;
+ void UpdateFinalAudibleStateIfNeeded(AudibleChangedReasons aReason);
+ bool IsAudible() const;
+ bool mFinalAudibleState = false;
+ bool mIsDataAudible = false;
+ float mAudioChannelVolume = 1.0;
+
+ // True if the audio channel disables the track for unvisited tab, and the
+ // track will be enabled again when the tab gets first visited, or a user
+ // presses the tab play icon.
+ bool mAudioChannelDisabled = false;
+
+ // When the destination node is audible, we would request a wakelock to
+ // prevent computer from sleeping in order to keep audio playing.
+ void CreateAudioWakeLockIfNeeded();
+ void ReleaseAudioWakeLockIfExists();
+ RefPtr<WakeLock> mWakeLock;
+
+ SelfReference<AudioDestinationNode> mOfflineRenderingRef;
+ uint32_t mFramesToProduce;
+
+ RefPtr<Promise> mOfflineRenderingPromise;
+
+ bool mIsOffline;
+
+ // These varaibles are used to know how long AudioContext would become audible
+ // since it was created.
+ TimeStamp mCreatedTime;
+ TimeDuration mDurationBeforeFirstTimeAudible;
+};
+
+} // namespace mozilla::dom
+
+#endif