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+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Test AudioBufferSourceNode: should not fire audioprocess if not connected.</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script type="text/javascript" src="webaudio.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+SimpleTest.waitForExplicitFinish();
+SimpleTest.requestFlakyTimeout("This test needs to wait a while to ensure that a given event does not happen.");
+addLoadEvent(function() {
+ var context = new AudioContext();
+
+ var sp = context.createScriptProcessor(2048, 2, 2);
+ sp.onaudioprocess = function(e) {
+ ok(false, "Should not call onaudioprocess if the node is not connected.");
+ sp.onaudioprocess = null;
+ SimpleTest.finish();
+ };
+ setTimeout(function() {
+ console.log(sp.onaudioprocess);
+ if (sp.onaudioprocess) {
+ ok(true, "onaudioprocess not fired.");
+ SimpleTest.finish();
+ }
+ }, 4000);
+});
+</script>
+</pre>
+</body>
+</html>