diff options
Diffstat (limited to 'dom/webgpu/RenderPassEncoder.h')
-rw-r--r-- | dom/webgpu/RenderPassEncoder.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/dom/webgpu/RenderPassEncoder.h b/dom/webgpu/RenderPassEncoder.h new file mode 100644 index 0000000000..0255003b22 --- /dev/null +++ b/dom/webgpu/RenderPassEncoder.h @@ -0,0 +1,104 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_RenderPassEncoder_H_ +#define GPU_RenderPassEncoder_H_ + +#include "mozilla/Scoped.h" +#include "mozilla/dom/TypedArray.h" +#include "ObjectModel.h" + +namespace mozilla { +class ErrorResult; + +namespace dom { +class DoubleSequenceOrGPUColorDict; +struct GPURenderPassDescriptor; +template <typename T> +class Sequence; +namespace binding_detail { +template <typename T> +class AutoSequence; +} // namespace binding_detail +} // namespace dom +namespace webgpu { +namespace ffi { +struct WGPURenderPass; +} // namespace ffi + +class BindGroup; +class Buffer; +class CommandEncoder; +class RenderBundle; +class RenderPipeline; +class TextureView; + +struct ScopedFfiRenderTraits { + using type = ffi::WGPURenderPass*; + static type empty(); + static void release(type raw); +}; + +class RenderPassEncoder final : public ObjectBase, + public ChildOf<CommandEncoder> { + public: + GPU_DECL_CYCLE_COLLECTION(RenderPassEncoder) + GPU_DECL_JS_WRAP(RenderPassEncoder) + + RenderPassEncoder(CommandEncoder* const aParent, + const dom::GPURenderPassDescriptor& aDesc); + + protected: + virtual ~RenderPassEncoder(); + void Cleanup() {} + + Scoped<ScopedFfiRenderTraits> mPass; + // keep all the used objects alive while the pass is recorded + nsTArray<RefPtr<const BindGroup>> mUsedBindGroups; + nsTArray<RefPtr<const Buffer>> mUsedBuffers; + nsTArray<RefPtr<const RenderPipeline>> mUsedPipelines; + nsTArray<RefPtr<const TextureView>> mUsedTextureViews; + nsTArray<RefPtr<const RenderBundle>> mUsedRenderBundles; + + public: + // programmable pass encoder + void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup, + const dom::Sequence<uint32_t>& aDynamicOffsets); + // render encoder base + void SetPipeline(const RenderPipeline& aPipeline); + void SetIndexBuffer(const Buffer& aBuffer, + const dom::GPUIndexFormat& aIndexFormat, uint64_t aOffset, + uint64_t aSize); + void SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, uint64_t aOffset, + uint64_t aSize); + void Draw(uint32_t aVertexCount, uint32_t aInstanceCount, + uint32_t aFirstVertex, uint32_t aFirstInstance); + void DrawIndexed(uint32_t aIndexCount, uint32_t aInstanceCount, + uint32_t aFirstIndex, int32_t aBaseVertex, + uint32_t aFirstInstance); + void DrawIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset); + void DrawIndexedIndirect(const Buffer& aIndirectBuffer, + uint64_t aIndirectOffset); + // self + void SetViewport(float x, float y, float width, float height, float minDepth, + float maxDepth); + void SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height); + void SetBlendConstant(const dom::DoubleSequenceOrGPUColorDict& color); + void SetStencilReference(uint32_t reference); + + void PushDebugGroup(const nsAString& aString); + void PopDebugGroup(); + void InsertDebugMarker(const nsAString& aString); + + void ExecuteBundles( + const dom::Sequence<OwningNonNull<RenderBundle>>& aBundles); + + void End(ErrorResult& aRv); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_RenderPassEncoder_H_ |