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Diffstat (limited to 'image/test/mochitest/test_animSVGImage2.html')
-rw-r--r-- | image/test/mochitest/test_animSVGImage2.html | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/image/test/mochitest/test_animSVGImage2.html b/image/test/mochitest/test_animSVGImage2.html new file mode 100644 index 0000000000..0f3ae046c5 --- /dev/null +++ b/image/test/mochitest/test_animSVGImage2.html @@ -0,0 +1,124 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=907503 +--> +<head> + <title>Test for Bug 907503</title> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <script src="/tests/SimpleTest/WindowSnapshot.js"></script> + <script type="application/javascript" src="imgutils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=907503">Mozilla Bug 907503</a> +<p id="display"></p> +<div id="content"> + <div id="referenceDiv" style="height: 100px; width: 100px; + display: none; background: lime"></div> + <img> +</div> +<pre id="test"> +<script type="application/javascript"> +/** Test for Bug 907503**/ + +SimpleTest.requestFlakyTimeout("Early failure timeout"); +SimpleTest.waitForExplicitFinish(); + +const FAILURE_TIMEOUT = 120000; // Fail early after 120 seconds (2 minutes) + +const Cc = SpecialPowers.Cc; +const Ci = SpecialPowers.Ci; +const gImg = document.getElementsByTagName("img")[0]; + +var gMyDecoderObserver; // value will be set in main() +var gReferenceSnapshot; // value will be set in takeReferenceSnapshot() +var gOnFrameUpdateCounter = 0; +var gIsTestFinished = false; + + +function takeReferenceSnapshot() { + // Take a snapshot of the initial (essentially blank) page + let blankSnapshot = snapshotWindow(window, false); + + // Show reference div, & take a snapshot + let referenceDiv = document.getElementById("referenceDiv"); + referenceDiv.style.display = "block"; + gReferenceSnapshot = snapshotWindow(window, false); + ok(compareSnapshots(blankSnapshot, gReferenceSnapshot, false)[0], + "reference snapshot shouldn't match blank page snapshot"); + + // Re-hide reference div, and take another snapshot to be sure it's gone + referenceDiv.style.display = "none"; + let blankSnapshot2 = snapshotWindow(window, false); + ok(compareSnapshots(blankSnapshot, blankSnapshot2, true)[0], + "reference div should disappear when it becomes display:none"); +} + +function myOnFrameUpdate(aRequest) { + if (gIsTestFinished) { + return; + } + gOnFrameUpdateCounter++; + ok(true, "myOnFrameUpdate called"); + let currentSnapshot = snapshotWindow(window, false); + if (compareSnapshots(currentSnapshot, gReferenceSnapshot, true)[0]) { + // SUCCESS! + ok(true, "Animated image looks correct, " + + "at call #" + gOnFrameUpdateCounter + " to myOnFrameUpdate"); + cleanUpAndFinish(); + } +} + +function failTest() { + if (gIsTestFinished) { + return; + } + ok(false, "timing out after " + FAILURE_TIMEOUT + "ms. " + + "Animated image still doesn't look correct, " + + "after call #" + gOnFrameUpdateCounter + " to myOnFrameUpdate"); + cleanUpAndFinish(); +} + +function cleanUpAndFinish() { + // On the off chance that failTest and myOnFrameUpdate are triggered + // back-to-back, use a flag to prevent multiple calls to SimpleTest.finish. + if (gIsTestFinished) { + return; + } + let imgLoadingContent = SpecialPowers.wrap(gImg); + imgLoadingContent.removeObserver(gMyDecoderObserver); + SimpleTest.finish(); + gIsTestFinished = true; +} + +function main() { + takeReferenceSnapshot(); + + // Create, customize & attach decoder observer + var observer = new ImageDecoderObserverStub(); + observer.frameUpdate = myOnFrameUpdate; + gMyDecoderObserver = + Cc["@mozilla.org/image/tools;1"].getService(Ci.imgITools) + .createScriptedObserver(SpecialPowers.wrapCallbackObject(observer)); + let imgLoadingContent = SpecialPowers.wrap(gImg); + imgLoadingContent.addObserver(gMyDecoderObserver); + + // We want to test the cold loading behavior, so clear cache in case an + // earlier test got our image in there already. + clearAllImageCaches(); + + // kick off image-loading! myOnFrameUpdate handles the rest. + gImg.setAttribute("src", "lime-anim-100x100-2.svg"); + + // In case something goes wrong, fail earlier than mochitest timeout, + // and with more information. + setTimeout(failTest, FAILURE_TIMEOUT); +} + +window.onload = main; + +</script> +</pre> +</body> +</html> |