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-rw-r--r--widget/ScrollbarDrawing.cpp424
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diff --git a/widget/ScrollbarDrawing.cpp b/widget/ScrollbarDrawing.cpp
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+/* -*- Mode: C++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 2; -*- */
+/* vim: set sw=2 ts=8 et tw=80 : */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "ScrollbarDrawing.h"
+
+#include "mozilla/RelativeLuminanceUtils.h"
+#include "mozilla/StaticPrefs_widget.h"
+#include "nsContainerFrame.h"
+#include "nsDeviceContext.h"
+#include "nsIFrame.h"
+#include "nsLayoutUtils.h"
+#include "nsLookAndFeel.h"
+#include "nsNativeTheme.h"
+
+using namespace mozilla::gfx;
+
+namespace mozilla::widget {
+
+using mozilla::RelativeLuminanceUtils;
+
+/* static */
+auto ScrollbarDrawing::GetDPIRatioForScrollbarPart(const nsPresContext* aPc)
+ -> DPIRatio {
+ DPIRatio ratio(
+ float(AppUnitsPerCSSPixel()) /
+ float(aPc->DeviceContext()->AppUnitsPerDevPixelAtUnitFullZoom()));
+ if (aPc->IsPrintPreview()) {
+ ratio.scale *= aPc->GetPrintPreviewScaleForSequenceFrameOrScrollbars();
+ }
+ if (mKind == Kind::Cocoa) {
+ return DPIRatio(ratio.scale >= 2.0f ? 2.0f : 1.0f);
+ }
+ return ratio;
+}
+
+/*static*/
+nsIFrame* ScrollbarDrawing::GetParentScrollbarFrame(nsIFrame* aFrame) {
+ // Walk our parents to find a scrollbar frame
+ nsIFrame* scrollbarFrame = aFrame;
+ do {
+ if (scrollbarFrame->IsScrollbarFrame()) {
+ break;
+ }
+ } while ((scrollbarFrame = scrollbarFrame->GetParent()));
+
+ // We return null if we can't find a parent scrollbar frame
+ return scrollbarFrame;
+}
+
+/*static*/
+bool ScrollbarDrawing::IsParentScrollbarRolledOver(nsIFrame* aFrame) {
+ nsIFrame* scrollbarFrame = GetParentScrollbarFrame(aFrame);
+ return aFrame->PresContext()->UseOverlayScrollbars()
+ ? nsNativeTheme::CheckBooleanAttr(scrollbarFrame, nsGkAtoms::hover)
+ : nsNativeTheme::GetContentState(scrollbarFrame,
+ StyleAppearance::None)
+ .HasState(ElementState::HOVER);
+}
+
+/*static*/
+bool ScrollbarDrawing::IsParentScrollbarHoveredOrActive(nsIFrame* aFrame) {
+ nsIFrame* scrollbarFrame = GetParentScrollbarFrame(aFrame);
+ return scrollbarFrame &&
+ scrollbarFrame->GetContent()
+ ->AsElement()
+ ->State()
+ .HasAtLeastOneOfStates(ElementState::HOVER | ElementState::ACTIVE);
+}
+
+/*static*/
+bool ScrollbarDrawing::IsScrollbarWidthThin(const ComputedStyle& aStyle) {
+ auto scrollbarWidth = aStyle.StyleUIReset()->ScrollbarWidth();
+ return scrollbarWidth == StyleScrollbarWidth::Thin;
+}
+
+/*static*/
+bool ScrollbarDrawing::IsScrollbarWidthThin(nsIFrame* aFrame) {
+ ComputedStyle* style = nsLayoutUtils::StyleForScrollbar(aFrame);
+ return IsScrollbarWidthThin(*style);
+}
+
+CSSIntCoord ScrollbarDrawing::GetCSSScrollbarSize(StyleScrollbarWidth aWidth,
+ Overlay aOverlay) const {
+ return mScrollbarSize[aWidth == StyleScrollbarWidth::Thin]
+ [aOverlay == Overlay::Yes];
+}
+
+void ScrollbarDrawing::ConfigureScrollbarSize(StyleScrollbarWidth aWidth,
+ Overlay aOverlay,
+ CSSIntCoord aSize) {
+ mScrollbarSize[aWidth == StyleScrollbarWidth::Thin]
+ [aOverlay == Overlay::Yes] = aSize;
+}
+
+void ScrollbarDrawing::ConfigureScrollbarSize(CSSIntCoord aSize) {
+ ConfigureScrollbarSize(StyleScrollbarWidth::Auto, Overlay::No, aSize);
+ ConfigureScrollbarSize(StyleScrollbarWidth::Auto, Overlay::Yes, aSize);
+ ConfigureScrollbarSize(StyleScrollbarWidth::Thin, Overlay::No, aSize / 2);
+ ConfigureScrollbarSize(StyleScrollbarWidth::Thin, Overlay::Yes, aSize / 2);
+}
+
+LayoutDeviceIntCoord ScrollbarDrawing::GetScrollbarSize(
+ const nsPresContext* aPresContext, StyleScrollbarWidth aWidth,
+ Overlay aOverlay) {
+ return (CSSCoord(GetCSSScrollbarSize(aWidth, aOverlay)) *
+ GetDPIRatioForScrollbarPart(aPresContext))
+ .Rounded();
+}
+
+LayoutDeviceIntCoord ScrollbarDrawing::GetScrollbarSize(
+ const nsPresContext* aPresContext, nsIFrame* aFrame) {
+ auto* style = nsLayoutUtils::StyleForScrollbar(aFrame);
+ auto width = style->StyleUIReset()->ScrollbarWidth();
+ auto overlay =
+ aPresContext->UseOverlayScrollbars() ? Overlay::Yes : Overlay::No;
+ return GetScrollbarSize(aPresContext, width, overlay);
+}
+
+bool ScrollbarDrawing::IsScrollbarTrackOpaque(nsIFrame* aFrame) {
+ auto trackColor = ComputeScrollbarTrackColor(
+ aFrame, *nsLayoutUtils::StyleForScrollbar(aFrame),
+ aFrame->PresContext()->Document()->GetDocumentState(),
+ Colors(aFrame, StyleAppearance::ScrollbartrackVertical));
+ return trackColor.a == 1.0f;
+}
+
+sRGBColor ScrollbarDrawing::ComputeScrollbarTrackColor(
+ nsIFrame* aFrame, const ComputedStyle& aStyle,
+ const DocumentState& aDocumentState, const Colors& aColors) {
+ if (aColors.HighContrast()) {
+ return aColors.System(StyleSystemColor::Window);
+ }
+ const nsStyleUI* ui = aStyle.StyleUI();
+ if (ui->mScrollbarColor.IsColors()) {
+ return sRGBColor::FromABGR(
+ ui->mScrollbarColor.AsColors().track.CalcColor(aStyle));
+ }
+ static constexpr sRGBColor sDefaultDarkTrackColor =
+ sRGBColor::FromU8(20, 20, 25, 77);
+ static constexpr sRGBColor sDefaultTrackColor(
+ gfx::sRGBColor::UnusualFromARGB(0xfff0f0f0));
+
+ auto systemColor = aDocumentState.HasAllStates(DocumentState::WINDOW_INACTIVE)
+ ? StyleSystemColor::ThemedScrollbarInactive
+ : StyleSystemColor::ThemedScrollbar;
+ return aColors.SystemOrElse(systemColor, [&] {
+ return aColors.IsDark() ? sDefaultDarkTrackColor : sDefaultTrackColor;
+ });
+}
+
+// Don't use the theme color for dark scrollbars if it's not a color (if it's
+// grey-ish), as that'd either lack enough contrast, or be close to what we'd do
+// by default anyways.
+sRGBColor ScrollbarDrawing::ComputeScrollbarThumbColor(
+ nsIFrame* aFrame, const ComputedStyle& aStyle,
+ const ElementState& aElementState, const DocumentState& aDocumentState,
+ const Colors& aColors) {
+ const nsStyleUI* ui = aStyle.StyleUI();
+ if (ui->mScrollbarColor.IsColors()) {
+ return sRGBColor::FromABGR(ThemeColors::AdjustUnthemedScrollbarThumbColor(
+ ui->mScrollbarColor.AsColors().thumb.CalcColor(aStyle), aElementState));
+ }
+
+ auto systemColor = [&] {
+ if (aDocumentState.HasState(DocumentState::WINDOW_INACTIVE)) {
+ return StyleSystemColor::ThemedScrollbarThumbInactive;
+ }
+ if (aElementState.HasState(ElementState::ACTIVE)) {
+ if (aColors.HighContrast()) {
+ return StyleSystemColor::Selecteditem;
+ }
+ return StyleSystemColor::ThemedScrollbarThumbActive;
+ }
+ if (aElementState.HasState(ElementState::HOVER)) {
+ if (aColors.HighContrast()) {
+ return StyleSystemColor::Selecteditem;
+ }
+ return StyleSystemColor::ThemedScrollbarThumbHover;
+ }
+ if (aColors.HighContrast()) {
+ return StyleSystemColor::Windowtext;
+ }
+ return StyleSystemColor::ThemedScrollbarThumb;
+ }();
+
+ return aColors.SystemOrElse(systemColor, [&] {
+ const nscolor unthemedColor = aColors.IsDark() ? NS_RGBA(249, 249, 250, 102)
+ : NS_RGB(0xcd, 0xcd, 0xcd);
+
+ return sRGBColor::FromABGR(ThemeColors::AdjustUnthemedScrollbarThumbColor(
+ unthemedColor, aElementState));
+ });
+}
+
+template <typename PaintBackendData>
+bool ScrollbarDrawing::DoPaintDefaultScrollbar(
+ PaintBackendData& aPaintData, const LayoutDeviceRect& aRect,
+ ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
+ const ElementState& aElementState, const DocumentState& aDocumentState,
+ const Colors& aColors, const DPIRatio& aDpiRatio) {
+ const bool overlay = aFrame->PresContext()->UseOverlayScrollbars();
+ if (overlay && !aElementState.HasAtLeastOneOfStates(ElementState::HOVER |
+ ElementState::ACTIVE)) {
+ return true;
+ }
+ const auto color =
+ ComputeScrollbarTrackColor(aFrame, aStyle, aDocumentState, aColors);
+ if (overlay && mKind == Kind::Win11) {
+ LayoutDeviceCoord radius =
+ (aScrollbarKind == ScrollbarKind::Horizontal ? aRect.height
+ : aRect.width) /
+ 2.0f;
+ ThemeDrawing::PaintRoundedRectWithRadius(aPaintData, aRect, color,
+ sRGBColor(), 0, radius / aDpiRatio,
+ aDpiRatio);
+ } else {
+ ThemeDrawing::FillRect(aPaintData, aRect, color);
+ }
+ return true;
+}
+
+bool ScrollbarDrawing::PaintScrollbar(
+ DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect,
+ ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
+ const ElementState& aElementState, const DocumentState& aDocumentState,
+ const Colors& aColors, const DPIRatio& aDpiRatio) {
+ return DoPaintDefaultScrollbar(aDrawTarget, aRect, aScrollbarKind, aFrame,
+ aStyle, aElementState, aDocumentState, aColors,
+ aDpiRatio);
+}
+
+bool ScrollbarDrawing::PaintScrollbar(
+ WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
+ ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
+ const ElementState& aElementState, const DocumentState& aDocumentState,
+ const Colors& aColors, const DPIRatio& aDpiRatio) {
+ return DoPaintDefaultScrollbar(aWrData, aRect, aScrollbarKind, aFrame, aStyle,
+ aElementState, aDocumentState, aColors,
+ aDpiRatio);
+}
+
+template <typename PaintBackendData>
+bool ScrollbarDrawing::DoPaintDefaultScrollCorner(
+ PaintBackendData& aPaintData, const LayoutDeviceRect& aRect,
+ ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
+ const DocumentState& aDocumentState, const Colors& aColors,
+ const DPIRatio& aDpiRatio) {
+ auto scrollbarColor =
+ ComputeScrollbarTrackColor(aFrame, aStyle, aDocumentState, aColors);
+ ThemeDrawing::FillRect(aPaintData, aRect, scrollbarColor);
+ return true;
+}
+
+bool ScrollbarDrawing::PaintScrollCorner(
+ DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect,
+ ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
+ const DocumentState& aDocumentState, const Colors& aColors,
+ const DPIRatio& aDpiRatio) {
+ return DoPaintDefaultScrollCorner(aDrawTarget, aRect, aScrollbarKind, aFrame,
+ aStyle, aDocumentState, aColors, aDpiRatio);
+}
+
+bool ScrollbarDrawing::PaintScrollCorner(
+ WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
+ ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
+ const DocumentState& aDocumentState, const Colors& aColors,
+ const DPIRatio& aDpiRatio) {
+ return DoPaintDefaultScrollCorner(aWrData, aRect, aScrollbarKind, aFrame,
+ aStyle, aDocumentState, aColors, aDpiRatio);
+}
+
+nscolor ScrollbarDrawing::GetScrollbarButtonColor(nscolor aTrackColor,
+ ElementState aStates) {
+ // See numbers in GetScrollbarArrowColor.
+ // This function is written based on ratios between values listed there.
+
+ bool isActive = aStates.HasState(ElementState::ACTIVE);
+ bool isHover = aStates.HasState(ElementState::HOVER);
+ if (!isActive && !isHover) {
+ return aTrackColor;
+ }
+ float luminance = RelativeLuminanceUtils::Compute(aTrackColor);
+ if (isActive) {
+ if (luminance >= 0.18f) {
+ luminance *= 0.134f;
+ } else {
+ luminance /= 0.134f;
+ luminance = std::min(luminance, 1.0f);
+ }
+ } else {
+ if (luminance >= 0.18f) {
+ luminance *= 0.805f;
+ } else {
+ luminance /= 0.805f;
+ }
+ }
+ return RelativeLuminanceUtils::Adjust(aTrackColor, luminance);
+}
+
+Maybe<nscolor> ScrollbarDrawing::GetScrollbarArrowColor(nscolor aButtonColor) {
+ // In Windows 10 scrollbar, there are several gray colors used:
+ //
+ // State | Background (lum) | Arrow | Contrast
+ // -------+------------------+---------+---------
+ // Normal | Gray 240 (87.1%) | Gray 96 | 5.5
+ // Hover | Gray 218 (70.1%) | Black | 15.0
+ // Active | Gray 96 (11.7%) | White | 6.3
+ //
+ // Contrast value is computed based on the definition in
+ // https://www.w3.org/TR/WCAG20/#contrast-ratiodef
+ //
+ // This function is written based on these values.
+
+ if (NS_GET_A(aButtonColor) == 0) {
+ // If the button color is transparent, because of e.g.
+ // scrollbar-color: <something> transparent, then use
+ // the thumb color, which is expected to have enough
+ // contrast.
+ return Nothing();
+ }
+
+ float luminance = RelativeLuminanceUtils::Compute(aButtonColor);
+ // Color with luminance larger than 0.72 has contrast ratio over 4.6
+ // to color with luminance of gray 96, so this value is chosen for
+ // this range. It is the luminance of gray 221.
+ if (luminance >= 0.72) {
+ // ComputeRelativeLuminanceFromComponents(96). That function cannot
+ // be constexpr because of std::pow.
+ const float GRAY96_LUMINANCE = 0.117f;
+ return Some(RelativeLuminanceUtils::Adjust(aButtonColor, GRAY96_LUMINANCE));
+ }
+ // The contrast ratio of a color to black equals that to white when its
+ // luminance is around 0.18, with a contrast ratio ~4.6 to both sides,
+ // thus the value below. It's the lumanince of gray 118.
+ //
+ // TODO(emilio): Maybe the button alpha is not the best thing to use here and
+ // we should use the thumb alpha? It seems weird that the color of the arrow
+ // depends on the opacity of the scrollbar thumb...
+ if (luminance >= 0.18) {
+ return Some(NS_RGBA(0, 0, 0, NS_GET_A(aButtonColor)));
+ }
+ return Some(NS_RGBA(255, 255, 255, NS_GET_A(aButtonColor)));
+}
+
+std::pair<sRGBColor, sRGBColor> ScrollbarDrawing::ComputeScrollbarButtonColors(
+ nsIFrame* aFrame, StyleAppearance aAppearance, const ComputedStyle& aStyle,
+ const ElementState& aElementState, const DocumentState& aDocumentState,
+ const Colors& aColors) {
+ if (aColors.HighContrast()) {
+ if (aElementState.HasAtLeastOneOfStates(ElementState::ACTIVE |
+ ElementState::HOVER)) {
+ return aColors.SystemPair(StyleSystemColor::Selecteditem,
+ StyleSystemColor::Buttonface);
+ }
+ return aColors.SystemPair(StyleSystemColor::Window,
+ StyleSystemColor::Windowtext);
+ }
+
+ auto trackColor =
+ ComputeScrollbarTrackColor(aFrame, aStyle, aDocumentState, aColors);
+ nscolor buttonColor =
+ GetScrollbarButtonColor(trackColor.ToABGR(), aElementState);
+ auto arrowColor =
+ GetScrollbarArrowColor(buttonColor)
+ .map(sRGBColor::FromABGR)
+ .valueOrFrom([&] {
+ return ComputeScrollbarThumbColor(aFrame, aStyle, aElementState,
+ aDocumentState, aColors);
+ });
+ return {sRGBColor::FromABGR(buttonColor), arrowColor};
+}
+
+bool ScrollbarDrawing::PaintScrollbarButton(
+ DrawTarget& aDrawTarget, StyleAppearance aAppearance,
+ const LayoutDeviceRect& aRect, ScrollbarKind aScrollbarKind,
+ nsIFrame* aFrame, const ComputedStyle& aStyle,
+ const ElementState& aElementState, const DocumentState& aDocumentState,
+ const Colors& aColors, const DPIRatio&) {
+ auto [buttonColor, arrowColor] = ComputeScrollbarButtonColors(
+ aFrame, aAppearance, aStyle, aElementState, aDocumentState, aColors);
+ aDrawTarget.FillRect(aRect.ToUnknownRect(),
+ ColorPattern(ToDeviceColor(buttonColor)));
+
+ // Start with Up arrow.
+ float arrowPolygonX[] = {-4.0f, 0.0f, 4.0f, 4.0f, 0.0f, -4.0f};
+ float arrowPolygonY[] = {0.0f, -4.0f, 0.0f, 3.0f, -1.0f, 3.0f};
+
+ const float kPolygonSize = 17;
+
+ const int32_t arrowNumPoints = ArrayLength(arrowPolygonX);
+ switch (aAppearance) {
+ case StyleAppearance::ScrollbarbuttonUp:
+ break;
+ case StyleAppearance::ScrollbarbuttonDown:
+ for (int32_t i = 0; i < arrowNumPoints; i++) {
+ arrowPolygonY[i] *= -1;
+ }
+ break;
+ case StyleAppearance::ScrollbarbuttonLeft:
+ for (int32_t i = 0; i < arrowNumPoints; i++) {
+ float temp = arrowPolygonX[i];
+ arrowPolygonX[i] = arrowPolygonY[i];
+ arrowPolygonY[i] = temp;
+ }
+ break;
+ case StyleAppearance::ScrollbarbuttonRight:
+ for (int32_t i = 0; i < arrowNumPoints; i++) {
+ float temp = arrowPolygonX[i];
+ arrowPolygonX[i] = arrowPolygonY[i] * -1;
+ arrowPolygonY[i] = temp;
+ }
+ break;
+ default:
+ return false;
+ }
+ ThemeDrawing::PaintArrow(aDrawTarget, aRect, arrowPolygonX, arrowPolygonY,
+ kPolygonSize, arrowNumPoints, arrowColor);
+ return true;
+}
+
+} // namespace mozilla::widget