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Diffstat (limited to 'widget/VsyncDispatcher.h')
-rw-r--r-- | widget/VsyncDispatcher.h | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/widget/VsyncDispatcher.h b/widget/VsyncDispatcher.h new file mode 100644 index 0000000000..1001a74888 --- /dev/null +++ b/widget/VsyncDispatcher.h @@ -0,0 +1,157 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_widget_VsyncDispatcher_h +#define mozilla_widget_VsyncDispatcher_h + +#include "mozilla/DataMutex.h" +#include "mozilla/TimeStamp.h" +#include "nsISupportsImpl.h" +#include "nsTArray.h" +#include "mozilla/RefPtr.h" +#include "VsyncSource.h" + +namespace mozilla { + +class VsyncObserver { + NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING + + public: + // The method is called when a vsync occurs. + // In general, this vsync notification will occur on the hardware vsync + // thread from VsyncSource. But it might also be called on PVsync ipc thread + // if this notification is cross process. Thus all observer should check the + // thread model before handling the real task. + virtual void NotifyVsync(const VsyncEvent& aVsync) = 0; + + protected: + VsyncObserver() = default; + virtual ~VsyncObserver() = default; +}; // VsyncObserver + +class VsyncDispatcher; + +// Used to dispatch vsync events in the parent process to compositors. +// +// When the compositor is in-process, CompositorWidgets own a +// CompositorVsyncDispatcher, and directly attach the compositor's observer +// to it. +// +// When the compositor is out-of-process, the CompositorWidgetDelegate owns +// the vsync dispatcher instead. The widget receives vsync observer/unobserve +// commands via IPDL, and uses this to attach a CompositorWidgetVsyncObserver. +// This observer forwards vsync notifications (on the vsync thread) to a +// dedicated vsync I/O thread, which then forwards the notification to the +// compositor thread in the compositor process. +class CompositorVsyncDispatcher final : public VsyncObserver { + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorVsyncDispatcher, override) + + public: + explicit CompositorVsyncDispatcher(RefPtr<VsyncDispatcher> aVsyncDispatcher); + + // Called on the vsync thread when a hardware vsync occurs + void NotifyVsync(const VsyncEvent& aVsync) override; + + // Compositor vsync observers must be added/removed on the compositor thread + void SetCompositorVsyncObserver(VsyncObserver* aVsyncObserver); + void Shutdown(); + + private: + virtual ~CompositorVsyncDispatcher(); + void ObserveVsync(bool aEnable); + + RefPtr<VsyncDispatcher> mVsyncDispatcher; + Mutex mCompositorObserverLock MOZ_UNANNOTATED; + RefPtr<VsyncObserver> mCompositorVsyncObserver; + bool mDidShutdown; +}; + +// Dispatch vsync events to various observers. This is used by: +// - CompositorVsyncDispatcher +// - Parent process refresh driver timers +// - IPC for content process refresh driver timers (VsyncParent <-> +// VsyncMainChild) +// - IPC for content process worker requestAnimationFrame (VsyncParent <-> +// VsyncWorkerChild) +// +// This class is only used in the parent process. +// There is one global vsync dispatcher which is managed by gfxPlatform. +// On Linux Wayland, there is also one vsync source and vsync dispatcher per +// widget. +// A vsync dispatcher can swap out its underlying VsyncSource. This happens, for +// example, when the layout.frame_rate pref is modified, causing us to switch +// between hardware vsync and software vsync. +class VsyncDispatcher final { + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VsyncDispatcher) + + public: + explicit VsyncDispatcher(gfx::VsyncSource* aVsyncSource); + + // Please check CompositorVsyncDispatcher::NotifyVsync(). + void NotifyVsync(const VsyncEvent& aVsync); + + // Swap out the underlying vsync source. Can be called on any thread. + // aVsyncSource must be non-null. + void SetVsyncSource(gfx::VsyncSource* aVsyncSource); + + // Always non-null. + RefPtr<gfx::VsyncSource> GetCurrentVsyncSource(); + + TimeDuration GetVsyncRate(); + + // Add a vsync observer to this dispatcher. This is a no-op if the observer is + // already registered. Can be called from any thread. + void AddVsyncObserver(VsyncObserver* aVsyncObserver); + + // Remove a vsync observer from this dispatcher. This is a no-op if the + // observer is not registered. Can be called from any thread. + void RemoveVsyncObserver(VsyncObserver* aVsyncObserver); + + // Add and remove an observer for vsync which can only be notified on the + // main thread. Note that keeping an observer registered means vsync will keep + // firing, which may impact power usage. So this is intended only for "short + // term" vsync observers. + // These methods must be called on the parent process main thread, and the + // observer will likewise be notified on the parent process main thread. + void AddMainThreadObserver(VsyncObserver* aObserver); + void RemoveMainThreadObserver(VsyncObserver* aObserver); + + private: + virtual ~VsyncDispatcher(); + + // Can be called on any thread. + void UpdateVsyncStatus(); + + // Can only be called on the main thread. + void NotifyMainThreadObservers(VsyncEvent aEvent); + + struct State { + explicit State(gfx::VsyncSource* aVsyncSource) + : mCurrentVsyncSource(aVsyncSource) {} + State(State&&) = default; + ~State() = default; + + nsTArray<RefPtr<VsyncObserver>> mObservers; + nsTArray<RefPtr<VsyncObserver>> mMainThreadObservers; + VsyncId mLastVsyncIdSentToMainThread; + VsyncId mLastMainThreadProcessedVsyncId; + + // Always non-null. + RefPtr<gfx::VsyncSource> mCurrentVsyncSource; + + // The number of skipped vsyncs since the last non-skipped vsync. + // Reset to zero every n vsyncs, where n is given by the pref + // gfx.display.frame-rate-divisor. + int32_t mVsyncSkipCounter = 0; + + bool mIsObservingVsync = false; + }; + + DataMutex<State> mState; +}; + +} // namespace mozilla + +#endif // mozilla_widget_VsyncDispatcher_h |