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Diffstat (limited to '')
-rw-r--r-- | widget/cocoa/VibrancyManager.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/widget/cocoa/VibrancyManager.h b/widget/cocoa/VibrancyManager.h new file mode 100644 index 0000000000..b85b8b1e80 --- /dev/null +++ b/widget/cocoa/VibrancyManager.h @@ -0,0 +1,93 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef VibrancyManager_h +#define VibrancyManager_h + +#include "mozilla/Assertions.h" +#include "nsClassHashtable.h" +#include "nsRegion.h" +#include "nsTArray.h" +#include "ViewRegion.h" + +#import <Foundation/NSGeometry.h> + +@class NSColor; +@class NSView; +class nsChildView; + +namespace mozilla { + +enum class VibrancyType { + TOOLTIP, + MENU, + HIGHLIGHTED_MENUITEM, + SOURCE_LIST, + SOURCE_LIST_SELECTION, + ACTIVE_SOURCE_LIST_SELECTION +}; + +/** + * VibrancyManager takes care of updating the vibrant regions of a window. + * Vibrancy is a visual look that was introduced on OS X starting with 10.10. + * An app declares vibrant window regions to the window server, and the window + * server will display a blurred rendering of the screen contents from behind + * the window in these areas, behind the actual window contents. Consequently, + * the effect is only visible in areas where the window contents are not + * completely opaque. Usually this is achieved by clearing the background of + * the window prior to drawing in the vibrant areas. This is possible even if + * the window is declared as opaque. + */ +class VibrancyManager { + public: + /** + * Create a new VibrancyManager instance and provide it with an NSView + * to attach NSVisualEffectViews to. + * + * @param aCoordinateConverter The nsChildView to use for converting + * nsIntRect device pixel coordinates into Cocoa NSRect coordinates. Must + * outlive this VibrancyManager instance. + * @param aContainerView The view that's going to be the superview of the + * NSVisualEffectViews which will be created for vibrant regions. + */ + VibrancyManager(const nsChildView& aCoordinateConverter, NSView* aContainerView) + : mCoordinateConverter(aCoordinateConverter), mContainerView(aContainerView) {} + + /** + * Update the placement of the NSVisualEffectViews inside the container + * NSView so that they cover aRegion, and create new NSVisualEffectViews + * or remove existing ones as needed. + * @param aType The vibrancy type to use in the region. + * @param aRegion The vibrant area, in device pixels. + * @return Whether the region changed. + */ + bool UpdateVibrantRegion(VibrancyType aType, const LayoutDeviceIntRegion& aRegion); + + bool HasVibrantRegions() { return !mVibrantRegions.IsEmpty(); } + + LayoutDeviceIntRegion GetUnionOfVibrantRegions() const; + + /** + * Create an NSVisualEffectView for the specified vibrancy type. The return + * value is not autoreleased. We return an object of type NSView* because we + * compile with an SDK that does not contain a definition for + * NSVisualEffectView. + * @param aIsContainer Whether this NSView will have child views. This value + * affects hit testing: Container views will pass through + * hit testing requests to their children, and leaf views + * will be transparent to hit testing. + */ + static NSView* CreateEffectView(VibrancyType aType, BOOL aIsContainer = NO); + + protected: + const nsChildView& mCoordinateConverter; + NSView* mContainerView; + nsClassHashtable<nsUint32HashKey, ViewRegion> mVibrantRegions; +}; + +} // namespace mozilla + +#endif // VibrancyManager_h |