From 0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Fri, 19 Apr 2024 03:47:29 +0200 Subject: Adding upstream version 115.8.0esr. Signed-off-by: Daniel Baumann --- dom/canvas/WebGLObjectModel.h | 75 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 dom/canvas/WebGLObjectModel.h (limited to 'dom/canvas/WebGLObjectModel.h') diff --git a/dom/canvas/WebGLObjectModel.h b/dom/canvas/WebGLObjectModel.h new file mode 100644 index 0000000000..951a8dc83b --- /dev/null +++ b/dom/canvas/WebGLObjectModel.h @@ -0,0 +1,75 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGLOBJECTMODEL_H_ +#define WEBGLOBJECTMODEL_H_ + +#include "mozilla/RefCounted.h" +#include "mozilla/WeakPtr.h" +#include "WebGLTypes.h" + +namespace mozilla { + +class WebGLContext; + +//// + +// This class is a mixin for objects that are tied to a specific +// context (which is to say, all of them). They provide initialization +// as well as comparison with the current context. +class WebGLContextBoundObject : public VRefCounted { + public: + const WeakPtr mContext; + + explicit WebGLContextBoundObject(WebGLContext* webgl); + + private: + friend class HostWebGLContext; +}; + +//// + +// this class is a mixin for GL objects that have dimensions +// that we need to track. +class WebGLRectangleObject { + public: + WebGLRectangleObject() : mWidth(0), mHeight(0) {} + + WebGLRectangleObject(GLsizei width, GLsizei height) + : mWidth(width), mHeight(height) {} + + GLsizei Width() const { return mWidth; } + void width(GLsizei value) { mWidth = value; } + + GLsizei Height() const { return mHeight; } + void height(GLsizei value) { mHeight = value; } + + void setDimensions(GLsizei width, GLsizei height) { + mWidth = width; + mHeight = height; + } + + void setDimensions(WebGLRectangleObject* rect) { + if (rect) { + mWidth = rect->Width(); + mHeight = rect->Height(); + } else { + mWidth = 0; + mHeight = 0; + } + } + + bool HasSameDimensionsAs(const WebGLRectangleObject& other) const { + return Width() == other.Width() && Height() == other.Height(); + } + + protected: + GLsizei mWidth; + GLsizei mHeight; +}; + +} // namespace mozilla + +#endif -- cgit v1.2.3