/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_SurfacePool_h #define mozilla_layers_SurfacePool_h #include "mozilla/Maybe.h" #include "mozilla/ThreadSafeWeakPtr.h" #include "GLTypes.h" #include "nsISupportsImpl.h" #include "nsRegion.h" namespace mozilla { namespace gl { class GLContext; } // namespace gl namespace layers { class SurfacePoolHandle; // A pool of surfaces for NativeLayers. Manages GL resources. Since GLContexts // are bound to their creator thread, a pool should not be shared across // threads. Call Create() to create an instance. Call GetHandleForGL() to obtain // a handle that can be passed to NativeLayerRoot::CreateLayer. class SurfacePool { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SurfacePool); #if defined(XP_MACOSX) || defined(MOZ_WAYLAND) static RefPtr Create(size_t aPoolSizeLimit); #endif // aGL can be nullptr. virtual RefPtr GetHandleForGL(gl::GLContext* aGL) = 0; virtual void DestroyGLResourcesForContext(gl::GLContext* aGL) = 0; protected: virtual ~SurfacePool() = default; }; class SurfacePoolHandleCA; class SurfacePoolHandleWayland; // A handle to the process-wide surface pool. Users should create one handle per // OS window, and call OnBeginFrame() and OnEndFrame() on the handle at // appropriate times. OnBeginFrame() and OnEndFrame() should be called on the // thread that the surface pool was created on. // These handles are stored on NativeLayers that are created with them and keep // the SurfacePool alive. class SurfacePoolHandle { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SurfacePoolHandle); virtual SurfacePoolHandleCA* AsSurfacePoolHandleCA() { return nullptr; } virtual SurfacePoolHandleWayland* AsSurfacePoolHandleWayland() { return nullptr; } virtual RefPtr Pool() = 0; // Should be called every frame, in order to do rate-limited cleanup tasks. virtual void OnBeginFrame() = 0; virtual void OnEndFrame() = 0; protected: virtual ~SurfacePoolHandle() = default; }; } // namespace layers } // namespace mozilla #endif // mozilla_layers_SurfacePool_h