// Allows a moment for events to be processed then performs a seek and runs // a snapshot. function delayedSnapshot(seekTimeInSeconds) { // Allow time for events to be processed window.setTimeout(finish, 10, seekTimeInSeconds); } function finish(seekTimeInSeconds) { document.documentElement.pauseAnimations(); if (seekTimeInSeconds) document.documentElement.setCurrentTime(seekTimeInSeconds); document.documentElement.removeAttribute("class"); } function click(targetId) { var evt = document.createEvent("MouseEvents"); evt.initMouseEvent("click", true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null); var target = document.getElementById(targetId); target.dispatchEvent(evt); }